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path: root/src/compiler/glsl/builtin_functions.cpp
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* mesa/glsl: stop using GL shader type internallyTimothy Arceri2016-06-161-1/+1
* mesa: hook up core bits of GL_ARB_shader_group_voteIlia Mirkin2016-06-061-0/+22
* glsl: make sure that textureProj(bias) variants are only exposed in fsIlia Mirkin2016-05-131-37/+37
* glsl: add forgotten textureOffset function for sampler2DArrayShadowRoland Scheidegger2016-04-211-0/+7
* glsl: add ARB_ES3_1_compatibility supportIlia Mirkin2016-04-031-0/+2
* mesa: add GL_OES_shader_multisample_interpolation supportIlia Mirkin2016-03-301-5/+7
* glsl: add OES_texture_buffer and EXT_texture_buffer supportIlia Mirkin2016-03-281-12/+14
* mesa: add GL_ARB_shader_atomic_counter_ops supportIlia Mirkin2016-03-101-0/+110
* glsl: Improve the accuracy of the acos() approximation.Francisco Jerez2016-03-031-1/+1
* glsl: Parameterize asin_expr() on the fit coefficients.Kenneth Graunke2016-03-031-6/+6
* mesa: add GL_OES_gpu_shader5 and GL_EXT_gpu_shader5 supportIlia Mirkin2016-02-271-47/+58
* glsl: Implement the required built-in functions when OES_shader_image_atomic ...Francisco Jerez2016-02-221-18/+43
* glsl/types: Rename sampler_type to sampled_typeJason Ekstrand2016-02-131-2/+2
* glsl: only expose double mod when doubles are availableIlia Mirkin2016-01-271-17/+18
* glsl: move to compiler/Emil Velikov2016-01-261-0/+5502