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* glsl: don't use ralloc for blob creationTimothy Arceri2017-03-131-6/+3
| | | | | | There is no need to use ralloc here. Reviewed-by: Marek Olšák <[email protected]>
* glsl/blob: clear padding bytesGrazvydas Ignotas2017-03-091-3/+6
| | | | | | | | | | Since blob is intended for serializing data, it's not a good idea to leave padding holes with uninitialized data, which may leak heap contents and hurt compression if the blob is later compressed, like done by shader cache. Clear it. Signed-off-by: Grazvydas Ignotas <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: move to compiler/Emil Velikov2016-01-261-0/+323
Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]>