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src
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compiler
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glsl
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ast_to_hir.cpp
Commit message (
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Author
Age
Files
Lines
*
glsl: remove unecessary flags.q.subroutine_def
Samuel Pitoiset
2017-03-01
1
-3
/
+3
*
glsl: reject samplers not declared as uniform/function params earlier
Samuel Pitoiset
2017-02-27
1
-0
/
+9
*
glsl: use is_sampler() anywhere it's possible
Samuel Pitoiset
2017-02-27
1
-11
/
+11
*
glsl: use an enum for AMD_conservative_depth layout qualifiers
Samuel Pitoiset
2017-02-27
1
-18
/
+17
*
glsl: Fix missing-braces warning.
Vinson Lee
2017-02-24
1
-1
/
+1
*
glsl: refactor get_variable_being_redeclared() to return always an ir_variabl...
Samuel Iglesias Gonsálvez
2017-02-23
1
-27
/
+34
*
glsl: fix heap-use-after-free in ast_declarator_list::hir()
Samuel Iglesias Gonsálvez
2017-02-23
1
-2
/
+4
*
glsl: Drop resize-to-MaxPatchVertices hack.
Kenneth Graunke
2017-02-12
1
-3
/
+0
*
glsl: non-last member unsized array on SSBO must fail compilation on GLSL ES 3.1
Jose Maria Casanova Crespo
2017-02-10
1
-4
/
+7
*
glsl: Move builtin_function related prototypes to a separate file
Ian Romanick
2017-01-20
1
-0
/
+1
*
glsl/ast: Add 64-bit integer support in some places.
Dave Airlie
2017-01-20
1
-0
/
+5
*
glsl: Add 64-bit integer support to some operations.
Dave Airlie
2017-01-20
1
-6
/
+6
*
glsl/ast: Add 64-bit integer support to conversion functions
Dave Airlie
2017-01-20
1
-0
/
+20
*
glsl/ast/ir: Add 64-bit integer constant support
Dave Airlie
2017-01-20
1
-0
/
+14
*
glsl: Add basic ARB_gpu_shader_int64 types
Dave Airlie
2017-01-20
1
-0
/
+2
*
glsl: Update ES 3.2 shader output restrictions.
Kenneth Graunke
2017-01-02
1
-11
/
+37
*
glsl: allow invariant on fragment shader outputs.
Dave Airlie
2016-12-20
1
-2
/
+24
*
mesa: add support for GL_INTEL_conservative_rasterization
Lionel Landwerlin
2016-12-07
1
-0
/
+5
*
mesa: Add GL and GLSL plumbing for ARB_post_depth_coverage for i965 (gen9+).
Plamena Manolova
2016-12-07
1
-0
/
+5
*
glsl: remove unneeded check for incompatible primitive types in GS
Andres Gomez
2016-11-25
1
-10
/
+3
*
glsl: Fix assert fails when assignment expressions are in array sizes.
Kenneth Graunke
2016-11-12
1
-8
/
+11
*
ralloc: use rzalloc where it's necessary
Marek Olšák
2016-10-31
1
-2
/
+2
*
glsl: Size TCS->TES unsized arrays to gl_MaxPatchVertices for queries.
Kenneth Graunke
2016-10-27
1
-0
/
+3
*
glsl: add matrix layout information to interface block types
Iago Toral Quiroga
2016-10-24
1
-0
/
+2
*
glsl: Drop the ES requirement that VS outputs must be flat qualified.
Kenneth Graunke
2016-10-15
1
-8
/
+4
*
glsl: prohibit lowp, mediump precision on atomic_uint
Tapani Pälli
2016-10-10
1
-0
/
+14
*
glsl: reject compute shaders with fixed and variable local size
Samuel Pitoiset
2016-10-07
1
-0
/
+14
*
glsl: remove remaining tabs from ast_to_hir.cpp
Timothy Arceri
2016-09-29
1
-40
/
+38
*
glsl: Skip "unsized arrays aren't allowed" check for TCS/TES/GS vars.
Kenneth Graunke
2016-09-19
1
-1
/
+27
*
glsl: Convert ast_to_hir to the util hash table
Thomas Helland
2016-09-12
1
-11
/
+13
*
glsl: Fix locations of variables in patch qualified interface blocks.
Kenneth Graunke
2016-09-05
1
-2
/
+4
*
glsl: Reject TCS/TES input arrays not sized to gl_MaxPatchVertices.
Kenneth Graunke
2016-09-01
1
-1
/
+14
*
glsl: Handle patch qualifier on interface blocks.
Kenneth Graunke
2016-08-30
1
-0
/
+4
*
glsl/ast: Allow redeclaration of gl_LastFragData with different precision qua...
Francisco Jerez
2016-08-24
1
-0
/
+12
*
glsl: Handle the inout qualifier in fragment shader output declarations.
Francisco Jerez
2016-08-24
1
-1
/
+4
*
glsl: fix key used for hashing switch statement cases
Tapani Pälli
2016-08-22
1
-4
/
+24
*
glsl: emit a specific error when ast_*_assign changes type
Ilia Mirkin
2016-08-12
1
-1
/
+27
*
glsl: apply_implicit_conversion is static again
Andres Gomez
2016-08-05
1
-1
/
+1
*
ast: Updated AST_NUM_OPERATORS for coherence with ast_operators
Andres Gomez
2016-08-02
1
-0
/
+1
*
glsl: be more strict on block qualifiers
Timothy Arceri
2016-07-31
1
-11
/
+73
*
glsl: add name param to validate_flags()
Timothy Arceri
2016-07-31
1
-4
/
+3
*
glsl: Remove references to tail_pred.
Matt Turner
2016-07-26
1
-9
/
+9
*
glsl: Separate overlapping sentinel nodes in exec_list.
Matt Turner
2016-07-26
1
-3
/
+3
*
glsl: subroutine types cannot be compared
Andres Gomez
2016-07-22
1
-0
/
+4
*
MESA_shader_integer_functions: Allow implicit int->uint conversions
Ian Romanick
2016-07-19
1
-1
/
+2
*
compiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.
Kenneth Graunke
2016-07-17
1
-12
/
+12
*
glsl: add driconf to zero-init unintialized vars
Rob Clark
2016-07-02
1
-0
/
+8
*
Remove wrongly repeated words in comments
Giuseppe Bilotta
2016-06-23
1
-1
/
+1
*
glsl: Always strip arrayness in precision_qualifier_allowed
Ian Romanick
2016-06-16
1
-11
/
+6
*
glsl: make sure UBO arrays are sized in ES
cros-mesa-12.1.0-r7-vanilla
cros-mesa-12.1.0-r5-vanilla
cros-mesa-12.1.0-r3-vanilla
chadv/cros-mesa-12.1.0-r7-vanilla
chadv/cros-mesa-12.1.0-r5-vanilla
chadv/cros-mesa-12.1.0-r3-vanilla
Timothy Arceri
2016-06-14
1
-0
/
+14
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