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* glsl: Parse and propagate derivative_group to shader_infoCaio Marcelo de Oliveira Filho2019-04-081-0/+11
| | | | | | | | | | | | NV_compute_shader_derivatives allow selecting between two possible arrangements (quads and linear) when calculating derivatives and certain subgroup operations in case of Vulkan. So parse and propagate those up to shader_info.h. v2: Do not fail when ARB_compute_variable_group_size is being used, since we are still clarifying what is the right thing to do here. Reviewed-by: Ian Romanick <[email protected]>
* glsl: Add pragma to disable all warningsIan Romanick2018-11-081-0/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | Use #pragma warning(off) and #pragma warning(on) to disable or enable all warnings. This is a big hammer. If we ever need a smaller hammer, we can enhance this functionality. There is one lame thing about this. Because we parse everything, create an AST, then convert the AST to GLSL IR, we have to treat the #pragma like a statment. This means that you can't do something like ' void ' #pragma warning(off) ' __foo ' #pragma warning(on) ' (float param0); Fixing that would, as far as I can tell, require a huge amount of work. I did try just handling the #pragma during parsing (like we do for state for the whole shader. v2: Fix the #pragma lines in the commit message that git-commit ate. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa: Add GL/GLSL plumbing for ARB_fragment_shader_interlock.Plamena Manolova2018-06-011-0/+10
| | | | | | | | | | | | | This extension provides new GLSL built-in functions beginInvocationInterlockARB() and endInvocationInterlockARB() that delimit a critical section of fragment shader code. For pairs of shader invocations with "overlapping" coverage in a given pixel, the OpenGL implementation will guarantee that the critical section of the fragment shader will be executed for only one fragment at a time. Signed-off-by: Plamena Manolova <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* glsl: change ast_type_qualifier bitset size to work around GCC 5.4 bugBrian Paul2018-05-081-1/+7
| | | | | | | | | | | | | | | Change the size of the bitset from 128 bits to 96. This works around an apparent GCC 5.4 bug in which bad SSE code is generated, leading to a crash in ast_type_qualifier::validate_in_qualifier() (ast_type.cpp:654). This can be repro'd with the Piglit test tests/spec/glsl-1.50/execution/ varying-struct-basic-gs-fs.shader_test Bugzilla:https://bugs.freedesktop.org/show_bug.cgi?id=105497 Cc: [email protected] Reviewed-by: Charmaine Lee <[email protected]> Tested-by: Charmaine Lee <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* util/bitset: Make C++ wrapper trivially constructible.Francisco Jerez2018-02-271-2/+0
| | | | | | | | | | | | | | | In order to fix a build failure on compilers not implementing unrestricted unions, which is a C++11 feature. v2: Provide signed integer comparison and assignment operators instead of BITSET_WORD ones to avoid spurious ambiguity warnings on comparisons with a signed integer literal. Fixes: ba79a90fb52e1e81fb "glsl: Switch ast_type_qualifier to a 128-bit bitset." Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105238 Tested-by: Roland Scheidegger <[email protected]> Tested-By: George Kyriazis <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* glsl: Add support for the framebuffer fetch layout(noncoherent) qualifier.Francisco Jerez2018-02-241-0/+5
| | | | | | | | | | This allows the application to request framebuffer fetch coherency with per-fragment output granularity. Coherent framebuffer fetch outputs (which is the default if no qualifier is present for compatibility with older versions of the EXT_shader_framebuffer_fetch extension) will have ir_variable_data::memory_coherent set to true. Reviewed-by: Plamena Manolova <[email protected]>
* glsl: Switch ast_type_qualifier to a 128-bit bitset.Francisco Jerez2018-02-241-2/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | This should end the drought of bits in the ast_type_qualifier object. The bitset_t type works pretty much as a drop-in replacement for the current uint64_t bitset. The only catch is that the bitset_t type as defined in the previous commit doesn't have a trivial constructor (because it has a user-defined constructor), so it cannot be used as union member without providing a user-defined constructor for the union (which causes it in turn to be non-trivially constructible). This annoyance could be easily addressed in C++11 by declaring the default constructor of bitset_t to be the implicitly defined one -- IMO one more reason to drop support for GCC 4.2-4.3. The other minor change was required because glsl_parser_extras.cpp was hard-coding the type of bitset temporaries as uint64_t, which (unlike would have been the case if the uint64_t had been replaced with e.g. an __int128) would otherwise have caused a build failure, because the boolean conversion operator of bitset_t is marked explicit (if C++11 is available), so the bitset won't be silently truncated down to 1 bit in order to use it to initialize the uint64_t temporaries (yikes). Reviewed-by: Plamena Manolova <[email protected]>
* glsl/parser: Track built-in types using the glsl_type directlyIan Romanick2017-10-301-2/+11
| | | | | | | | | | | | | | | | | | | Without the lexer changes, tests/glslparsertest/glsl2/tex_rect-02.frag fails. Before this change, the parser would determine that sampler2DRect is not a valid type because the call to state->symbols->get_type() in ast_type_specifier::glsl_type() would return NULL. Since ast_type_specifier::glsl_type() is now going to return the glsl_type pointer that it received from the lexer, it doesn't have an opportunity to generate an error. text data bss dec hex filename 8255243 268856 294072 8818171 868dfb 32-bit i965_dri.so before 8255291 268856 294072 8818219 868e2b 32-bit i965_dri.so after 7815195 345592 420592 8581379 82f103 64-bit i965_dri.so before 7815339 345592 420592 8581523 82f193 64-bit i965_dri.so after Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl/parser: Silence unused parameter warningIan Romanick2017-10-301-2/+2
| | | | | | | | | | glsl/glsl_parser_extras.cpp: In constructor ‘ast_struct_specifier::ast_struct_specifier(void*, const char*, ast_declarator_list*)’: glsl/glsl_parser_extras.cpp:1675:50: warning: unused parameter ‘lin_ctx’ [-Wunused-parameter] ast_struct_specifier::ast_struct_specifier(void *lin_ctx, const char *identifier, ^~~~~~~ Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl: do not lookup struct types by typenameNicolai Hähnle2017-06-131-0/+1
| | | | | | | | | | | | | | | | | | | | | This changes the logic during the conversion of the declaration list struct S { ... } v; from AST to IR, but should not change the end result. When assigning the type of v, instead of looking `S' up in the symbol table, we read the type from the member variable of ast_struct_specifier. This change is necessary for the subsequent change to how anonymous types are handled. v2: remove a type override when redefining a structure; should be the same type in that case anyway Reviewed-by: Timothy Arceri <[email protected]>
* glsl: process bindless/bound layout qualifiersSamuel Pitoiset2017-05-061-0/+8
| | | | | | | | | | | | This adds bindless_sampler and bound_sampler (and respectively bindless_image and bound_image) to the parser. v3: - add an extra space in apply_bindless_qualifier_to_variable() - fix indentation in merge_qualifier() Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl: consistently use ifndef guards over pragma onceEmil Velikov2017-03-221-1/+0
| | | | | | | | | | | | | | | | | Through the glsl headers we had an odd mix of guards be that "ifndef", "pragma once" neither or both. Simplify things by using the more common ones (ifndef) and annotating all the sources, barring the generated builting header - builtin_int64.h. The final header - udivmod64.h - is [seemingly] unused and on its way out (patch purge it is on the mailing list). Signed-off-by: Emil Velikov <[email protected]> Acked-by: Vedran Miletić <[email protected]> Acked-by: Juha-Pekka Heikkila <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* glsl: fix subroutine mismatch between declarations/definitionsSamuel Pitoiset2017-03-031-0/+5
| | | | | | | | | | | | | | | | | | | | | Previously, when q.subroutine was set to 1, a new subroutine declaration was added to the AST, while 0 meant a subroutine definition has been detected by the parser. Thus, setting the q.subroutine flag in both situations is obviously wrong because a new type identifier is added instead of trying to match the declaration. To fix it up, introduce ast_type_qualifier::is_subroutine_decl() to differentiate declarations and definitions easily. This fixes a regression with: arb_shader_subroutine/compiler/direct-call.vert Cc: Mark Janes <[email protected]> Fixes: be8aa76afd ("glsl: remove unecessary flags.q.subroutine_def") Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100026 Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: remove unecessary flags.q.subroutine_defSamuel Pitoiset2017-03-011-1/+0
| | | | | | | | | | | | | | | This bit is definitely not necessary because subroutine_list can be used instead. This frees one more bit in the flags.q struct which is nice because arb_bindless_texture will need 4 bits for the new layout qualifiers. No piglit regressions found (including compiler tests) with "-t subroutine". v2: set the subroutine flag for validating illegal flags Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: use an enum for AMD_conservative_depth layout qualifiersSamuel Pitoiset2017-02-271-4/+12
| | | | | | | | | | | | | | | | | | | | | | | The main idea behind this is to free some bits in the flags.q struct because currently all 64-bits are used and we can't add more layout qualifiers without reaching a static assert. In order to do that (mainly for ARB_bindless_texture), use an enumeration for the AMD_conservative_depth layout qualifiers because it's forbidden to declare more than one depth qualifier for gl_FragDepth. Note that ast_type_qualifier::merge_qualifier() will prevent using duplicate layout qualifiers by returning a compile-time error. No piglit regressions found (including compiler tests) with RX480 on RadeonSI. v2: use a switch case Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Andres Gomez <[email protected]> (v1)
* glsl/ast/ir: Add 64-bit integer constant supportDave Airlie2017-01-201-0/+4
| | | | | | | | | | | | | | | | | This adds support for 64-bit integer constants to the parser, ast and ir. v2: fix a few issues found in testing. v3: Add missing ir_constant copy contructor support. v4: Use PRIu64 and PRId64 in printfs in glsl_parser_extras.cpp. Suggested by Nicolai. Rebase on Marek's linalloc changes. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Ian Romanick <[email protected]> [v2] Reviewed-by: Matt Turner <[email protected]> [v3] Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: Introduce a compiler enum for tessellation spacing.Kenneth Graunke2017-01-071-1/+1
| | | | | | | | | | It feels weird using GL_* enums in a Vulkan driver. v2: Fix the TESS_SPACING -> PIPE_TESS_SPACING conversion. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: add support for GL_INTEL_conservative_rasterizationLionel Landwerlin2016-12-071-0/+5
| | | | | Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* mesa: Add GL and GLSL plumbing for ARB_post_depth_coverage for i965 (gen9+).Plamena Manolova2016-12-071-0/+5
| | | | | | | | | This extension allows the fragment shader to control whether values in gl_SampleMaskIn[] reflect the coverage after application of the early depth and stencil tests. Signed-off-by: Plamena Manolova <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* Revert "glsl: geom shader max_vertices layout must match."Andres Gomez2016-11-251-2/+1
| | | | | | | | | | | | | | | | | | This reverts commit 4c863993780a11cea6f88fa0682796bee5794042. The commit was erroneous because the ast_layout_expression class was created to hold a list of values for a layout-qualifier-name which is allowed to appear in more than one expression in the same shader/program but not to hold different values. In other words, the list is used for an after check that all the declared values for a layout-qualifier-name are consistent. Therefore, the values stored must match always, not just for "max_vertices" or any other eventual layout-qualifier-name. Reviewed-by: Timothy Arceri <[email protected]> Signed-off-by: Andres Gomez <[email protected]>
* glsl: push layout-qualifier-name values from variable declarations to globalAndres Gomez2016-11-251-0/+6
| | | | | | | | | | | | | | | | | | | | | | After the previous modifications in the merging of the layout-qualifier-name values, we no longer push the final value in a declaration to the global values. This regression happens because we don't call for merging on the right-most layout qualifier of a declaration which is also the overriding one in case of multiple appearances. Now, we add a new method to push these values to the global ones and we call for this just after all the layout-qualifier collapsing has happened in a declaration. This simplifies how this was working in two ways; we make a clear differentiation of when we are pushing this to the global values since before it was mixed in the merging call and we only run this once all the processing for layout-qualifiers in a declaration has happened. Reviewed-by: Timothy Arceri <[email protected]> Signed-off-by: Andres Gomez <[email protected]>
* glsl: simplified ast_type_qualifier::merge_into_[in|out]_qualifier APIAndres Gomez2016-11-251-2/+2
| | | | | | | | | | | Since we modified the way in which multiple repetitions of the same layout-qualifier-name in a single declaration collapse into the ast_type_qualifier class, we can simplify the merge_into_[in|out]_qualifier APIs through removing the create_node parameter. Reviewed-by: Timothy Arceri <[email protected]> Signed-off-by: Andres Gomez <[email protected]>
* glsl: ignore all but the rightmost layout qualifier name from the rightmost ↵Andres Gomez2016-11-251-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | layout qualifier From page 46 (page 52 of the PDF) of the GLSL 4.20 spec: " More than one layout qualifier may appear in a single declaration. If the same layout-qualifier-name occurs in multiple layout qualifiers for the same declaration, the last one overrides the former ones." Consider this example: " #version 150 #extension GL_ARB_shading_language_420pack: enable layout(max_vertices=2) layout(max_vertices=3) out; layout(max_vertices=3) out;" Although different values for "max_vertices" results in a compilation error. The above code is valid because max_vertices=2 is ignored. Hence, when merging qualifiers in an ast_type_qualifier, we now ignore new appearances of a same layout-qualifier-name if the new "is_multiple_layouts_merge" parameter is on, since the GLSL parser works in this case from right to left. In addition, any special treatment for the buffer, uniform, in or out layout defaults has been moved in the GLSL parser to the rule triggered just after any previous processing/merging on the layout-qualifiers has happened in a single declaration since it was run too soon previously. Fixes GL44-CTS.shading_language_420pack.qualifier_override_layout Reviewed-by: Timothy Arceri <[email protected]> Signed-off-by: Andres Gomez <[email protected]>
* glsl: split default in layout qualifier mergeAndres Gomez2016-11-251-4/+12
| | | | | | | | | | | | | | | Currently, the default in layout qualifier merge performs specific validation and merge. We want to split out the validation from the merge so they can be done independently. Additionally, for simplification, the direction of the validation and merge is changed so the ast_type_qualifier calling the method is the one validated and merged against the default in qualifier. Reviewed-by: Timothy Arceri <[email protected]> Signed-off-by: Andres Gomez <[email protected]>
* glsl: split default out layout qualifier mergeAndres Gomez2016-11-251-4/+12
| | | | | | | | | | | | | | | Currently, the default out layout qualifier merge performs specific validation and merge. We want to split out the validation from the merge so they can be done independently. Additionally, for simplification, the direction of the validation and merge is changed so the ast_type_qualifier calling the method is the one validated and merged against the default out qualifier. Reviewed-by: Timothy Arceri <[email protected]> Signed-off-by: Andres Gomez <[email protected]>
* glsl: merge layouts into the default one as the last step in interface blocksAndres Gomez2016-11-251-3/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Consider this example: " #version 150 core #extension GL_ARB_shading_language_420pack: require #extension GL_ARB_explicit_attrib_location: require layout(location=0) out vec4 o; layout(binding=2) layout(binding=3, std140) uniform U { vec4 a; } u[2];" As there is 2 layout-qualifiers for the uniform U and the binding layout-qualifier-id is duplicated, the rules set by the ARB_shading_language_420pack spec state that the rightmost should prevail. Our ast_type_qualifier merges with others in a way that if the value for a layout-qualifier-id is set in both, the object being merged overwrites the value of the object invoking the merge. Hence, the merge has to happen from the left layout towards the right one and this was not happening for interface blocks because we were merging into the default layout qualifier. Now, the merge is done from left to right and, as a last step, we merge into the default layout qualifier if needed, so the values of the explicit layouts prevail over it. V2: added a default_layout variable instead of a layout_helper and make the merge directly over the layout one. Suggested by Timothy. Reviewed-by: Timothy Arceri <[email protected]> Signed-off-by: Andres Gomez <[email protected]>
* glsl: use the linear allocator for ast_node and derived classesMarek Olšák2016-10-311-2/+2
| | | | | Tested-by: Edmondo Tommasina <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* ralloc: use rzalloc where it's necessaryMarek Olšák2016-10-311-1/+1
| | | | | | | | | | | | | | | | | No change in behavior. ralloc_size is equivalent to rzalloc_size. That will change though. Calls not switched to rzalloc_size: - ralloc_vasprintf - glsl_type::name allocation (it's filled with snprintf) - C++ classes where valgrind didn't show uninitialized values I switched most of non-glsl stuff to rzalloc without checking whether it's really needed. Reviewed-by: Edward O'Callaghan <[email protected]> Tested-by: Edmondo Tommasina <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl: process local_size_variable input qualifierSamuel Pitoiset2016-10-071-0/+5
| | | | | | | | | | | | This is the new layout qualifier introduced by ARB_compute_variable_group_size which allows to use a variable work group size. v4: - add missing '%s' in the monster format string Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl: process blend_support_* qualifiersIlia Mirkin2016-08-251-0/+5
| | | | | | | | | | v2 (Ken): Add a BLEND_NONE enum value (no qualifiers in use). v3 (Ken): Rename gl_blend_support_qualifier to gl_advanced_blend_mode. v4 (Ken): Mark map[] as static const (Ilia). Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* ast: Updated AST_NUM_OPERATORS for coherence with ast_operatorsAndres Gomez2016-08-021-9/+9
| | | | | | | | | | | | | | | AST_NUM_OPERATORS stores the dimension of the ast_operators enumeration but was not updated after its last modification. This doesn't add any real modification for any code paths but it makes sense for coherence. v2 (Eric Engestrom): Just place the define at the end of the enumeration, not below. Signed-off-by: Andres Gomez <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* glsl: add name param to validate_flags()Timothy Arceri2016-07-311-2/+2
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Separate overlapping sentinel nodes in exec_list.Matt Turner2016-07-261-2/+2
| | | | | | | | | | | I do appreciate the cleverness, but unfortunately it prevents a lot more cleverness in the form of additional compiler optimizations brought on by -fstrict-aliasing. No difference in OglBatch7 (n=20). Co-authored-by: Davin McCall <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: geom shader max_vertices layout must match.Dave Airlie2016-06-061-1/+2
| | | | | | | | | | | | | From GLSL 4.5 spec, "4.4.2.3 Geometry Outputs". "all geometry shader output vertex count declarations in a program must declare the same count." Fixes: GL45-CTS.geometry_shader.output.conflicted_output_vertices_max Reviewed-by: Alejandro Piñeiro <[email protected]> Cc: "11.2 12.0" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* glsl: add a empty set_is_lhs on ast_nodeAlejandro Piñeiro2016-05-261-0/+2
| | | | | | | | | Just to allow to call set_is_lhs on any ast_node without a casting. Useful when processing a ast_node list that we know it contain ast_expression. v2: comment out new_value to avoid unused parameter warning (Ian Romanick) Reviewed-by: Ian Romanick <[email protected]>
* glsl: parse component layout qualifierTimothy Arceri2016-05-011-0/+14
| | | | | | Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add a method to print error messages for illegal qualifiers.Kenneth Graunke2016-04-121-0/+5
| | | | | | | | | Suggested by Timothy Arceri a while back on mesa-dev: https://lists.freedesktop.org/archives/mesa-dev/2016-February/107735.html Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Acked-by: Matt Turner <[email protected]>
* glsl: parse new transform feedback layout qualifiersTimothy Arceri2016-03-311-2/+21
| | | | | | | | | | | | | | | | | | | | | | We reuse the existing offset field for holding the xfb_offset expression but create a new flag as to avoid hitting the rules for the offset qualifier for UBOs. xfb_buffer qualifiers require extra processing when merging as they can be applied to global out defaults. We just apply the same rules as we do for the stream qualifier as the spec says: "The *xfb_buffer* qualifier follows the same conventions, behavior, defaults, and inheritance rules as the qualifier stream, and the examples for stream apply here as well." For xfb_stride we push everything into a global out field for later processing as xfb_stride applies to the entire buffer. We still need to have a separate field to store per variable strides because they can still effect implicit offsets e.g. when applied to block members with implicit offsets. Reviewed-by: Dave Airlie <[email protected]>
* glsl: move process_qualifier_constant() to ast_type.cppTimothy Arceri2016-03-311-0/+6
| | | | | | We will make use of this function being here in the following patch. Reviewed-by: Dave Airlie <[email protected]>
* glsl: add is_lhs bool on ast_expressionAlejandro Piñeiro2016-03-291-0/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Useful to know if a expression is the recipient of an assignment or not, that would be used to (for example) raise warnings of "use of uninitialized variable" without getting a false positive when assigning first a variable. By default the value is false, and it is assigned to true on the following cases: * The lhs assignments subexpression * At ast_array_index, on the array itself. * While handling the method on an array, to avoid the warning calling array.length * When computed the cached test expression at test_to_hir, to avoid a duplicate warning on the test expression of a switch. set_is_lhs setter is added, because in some cases (like ast_field_selection) the value need to be propagated on the expression tree. To avoid doing the propatagion if not needed, it skips if no primary_expression.identifier is available. v2: use a new bool on ast_expression, instead of a new parameter on ast_expression::hir (Timothy Arceri) v3: fix style and some typos on comments, initialize is_lhs default value on constructor, to avoid a c++11 feature (Ian Romanick) v4: some tweaks on comments (Timothy Arceri) Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94129 Reviewed-by: Timothy Arceri <[email protected]>
* glsl: parse align layout qualifierTimothy Arceri2016-03-051-0/+11
| | | | | Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* glsl: rework parsing of blocksTimothy Arceri2016-03-051-3/+2
| | | | | | | | | | | Previously interface blocks were giving the global default flags of uniform blocks. This meant we could not check for invalid qualifiers on interface blocks because they always contained invalid flags. This changes parsing so that interface blocks now get an empty set of layouts. Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* glsl: remove duplicate interpolation_string() functionTimothy Arceri2016-02-171-12/+0
| | | | | | | We already have one in the IR code that can be used everywhere its needed in the AST code so remove the one from the AST. Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* glsl: move to compiler/Emil Velikov2016-01-261-0/+1204
Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]>