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* glsl: Generate ir_expression_operation.h from PythonIan Romanick2016-08-301-0/+4
| | | | | | | | | | | | | There are differences in where end-of-line comments are placed, but 'diff -wud' is clean. v2: Massive rebase. v3: With much help from José Fonseca, fix SCons build. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Acked-by: Dylan Baker <[email protected]>
* scons: Build NIR.Jose Fonseca2016-04-141-0/+1
| | | | | | | | | Emil Velikov: - Attribute the src/{glsl,compiler}/nir move - Flesh out to separate SConscript Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* glsl: move the scons build script a level upEmil Velikov2016-04-111-1/+1
| | | | | | | It will allow us to remove the duplicate glsl/Makefile.sources. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Jason Ekstrand <[email protected]>
* glsl: move to compiler/Emil Velikov2016-01-261-0/+2
| | | | | | Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]>
* nir: move shader_enums.[ch] to compilerEmil Velikov2016-01-261-0/+22
This way one can reuse it in glsl, nir or other infrastructure without pulling nir as dependency. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]>