Commit message (Collapse) | Author | Age | Files | Lines | |
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* | scons: Build NIR. | Jose Fonseca | 2016-04-14 | 1 | -0/+1 |
| | | | | | | | | | Emil Velikov: - Attribute the src/{glsl,compiler}/nir move - Flesh out to separate SConscript Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> | ||||
* | glsl: move the scons build script a level up | Emil Velikov | 2016-04-11 | 1 | -1/+1 |
| | | | | | | | It will allow us to remove the duplicate glsl/Makefile.sources. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Jason Ekstrand <[email protected]> | ||||
* | glsl: move to compiler/ | Emil Velikov | 2016-01-26 | 1 | -0/+2 |
| | | | | | | Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]> | ||||
* | nir: move shader_enums.[ch] to compiler | Emil Velikov | 2016-01-26 | 1 | -0/+22 |
This way one can reuse it in glsl, nir or other infrastructure without pulling nir as dependency. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]> |