summaryrefslogtreecommitdiffstats
path: root/src/compiler/Makefile.sources
Commit message (Expand)AuthorAgeFilesLines
...
* glsl: Move builtin_function related prototypes to a separate fileIan Romanick2017-01-201-0/+1
* nir: Introduce a nir_opt_move_comparisons() pass.Kenneth Graunke2017-01-121-0/+1
* nir: Add a pass to lower TES patch_vertices intrinsics to a constant.Kenneth Graunke2017-01-101-0/+1
* nir: Add a local variable-based copy propagation passJason Ekstrand2017-01-061-0/+1
* nir: Rename convert_to_ssa lower_regs_to_ssaJason Ekstrand2016-12-291-1/+1
* nir: Add a pass for moving SPIR-V continue blocks to the ends of loopsJason Ekstrand2016-12-221-0/+1
* nir: Add an optimization pass to remove trivial continuesJason Ekstrand2016-12-221-0/+1
* nir: add a loop unrolling passTimothy Arceri2016-12-231-0/+1
* nir: Add a LCSAA-passThomas Helland2016-12-231-0/+1
* nir: Add a loop analysis passThomas Helland2016-12-231-0/+2
* glsl: Use simpler visitor to determine which UBO and SSBO blocks are usedIan Romanick2016-12-191-0/+2
* nir: Add a pass for lowering away constant initializersJason Ekstrand2016-12-051-0/+1
* nir: add a pass to compact clip/cull distances.Kenneth Graunke2016-11-221-0/+1
* util: import cache.c/h from glslMarek Olšák2016-11-151-4/+0
* glsl: automake: add opt_add_neg_to_sub.h to the sources listEmil Velikov2016-11-111-0/+1
* glsl: Add a C++ code generator that uses ir_builder to rebuild a programIan Romanick2016-11-101-0/+2
* nir: add conditional discard optimisation (v4)Dave Airlie2016-11-101-0/+1
* compiler: automake: add shader_info.h to the sources listEmil Velikov2016-10-261-1/+2
* compiler: remove copy_shader_info()Timothy Arceri2016-10-261-3/+1
* glsl: add temporary copy_shader_info() functionTimothy Arceri2016-10-261-1/+3
* glsl: Remove unused function import_prototypesIan Romanick2016-10-171-1/+0
* glsl: Add initial functions to implement an on-disk cacheTimothy Arceri2016-09-281-0/+4
* glsl: Use the generated constant expression codeIan Romanick2016-08-301-0/+1
* glsl: Generate ir_expression_operation_strings.h from PythonIan Romanick2016-08-301-1/+1
* glsl: Pull operator_strs out to its own fileIan Romanick2016-08-301-0/+1
* glsl: Generate ir_expression_operation.h from PythonIan Romanick2016-08-301-1/+1
* glsl: Add a lowering pass to handle advanced blending modes.Kenneth Graunke2016-08-251-0/+1
* nir: Add an IO scalarizing pass using the intrinsic's first_component.Eric Anholt2016-08-191-0/+1
* glsl: Pull enum ir_expression_operation out to its own fileIan Romanick2016-08-171-0/+1
* glsl: Make the generated sources build rules more like NIRIan Romanick2016-08-171-2/+3
* nir: Add a pass for propagating invariant decorationsJason Ekstrand2016-06-201-0/+1
* nir/spirv: Add string lookup tables for a couple of SPIR-V enumsJason Ekstrand2016-06-031-0/+2
* nir: automake: add nir_search_helpers.h to the sources list(s)Emil Velikov2016-06-041-0/+1
* compiler: Move glsl_to_nir to libglsl.laJason Ekstrand2016-05-261-2/+2
* glsl: split out libstandaloneRob Clark2016-05-251-1/+2
* nir: Add a simple nir_lower_wpos_center() pass for Vulkan drivers.Kenneth Graunke2016-05-201-0/+1
* glsl: rename lower_clip_distance to lower_distance.Dave Airlie2016-05-141-1/+1
* nir: rename lower_outputs_to_temporaries -> lower_io_to_temporariesRob Clark2016-05-111-1/+1
* nir: lower-io-types passRob Clark2016-05-111-0/+1
* nir: passthrough-edgeflags supportRob Clark2016-05-111-0/+1
* nir: add lowering pass for glBitmapRob Clark2016-05-111-0/+1
* nir: add lowering pass for glDrawPixelsRob Clark2016-05-111-0/+1
* nir: add lowering pass for y-transformRob Clark2016-05-111-0/+1
* spirv: automake: add missing headers to the tarball.Emil Velikov2016-05-011-0/+2
* nir: clamp-color-output supportRob Clark2016-04-301-0/+1
* nir: add a pass to lower some double operationsConnor Abbott2016-04-281-0/+1
* spirv: Move to compiler/Jason Ekstrand2016-04-141-7/+7
* Merge remote-tracking branch 'public/master' into vulkanJason Ekstrand2016-04-131-0/+1
|\
| * nir: add a pass for lowering (un)pack_double_2x32Connor Abbott2016-04-111-0/+1
| * nir: Add a pass for gathering various bits of shader infoJason Ekstrand2016-04-101-0/+1