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* nir/spirv: add gl_spirv_validation methodAlejandro Piñeiro2018-03-301-0/+1
* nir: mako all the intrinsicsRob Clark2018-03-271-2/+2
* nir: autotools, meson: add GLSL.ext.AMD.h in the files listJuan A. Suarez Romero2018-03-221-0/+1
* st/nir/radeonsi: move nir_lower_uniforms_to_ubo() to the state trackerTimothy Arceri2018-03-201-1/+0
* nir: add nir_opt_move_load_ubo() optimization passSamuel Pitoiset2018-03-161-0/+1
* spirv: fix autotools buildsTimothy Arceri2018-03-081-0/+1
* spirv: Add initial subgroup supportJason Ekstrand2018-03-071-0/+1
* nir: add nir_opt_shrink_load passSamuel Pitoiset2018-02-061-0/+1
* spirv: Add a prepass to set types on vtn_valuesJason Ekstrand2017-12-111-1/+2
* glsl: Split out shader program serializationJordan Justen2017-12-081-0/+2
* nir: add varying array splitting passTimothy Arceri2017-12-041-0/+1
* glsl: Combine nop-swizzle optimization with swizzle-swizzle optimizationIan Romanick2017-11-081-2/+1
* nir: Add a new subgroups lowering passJason Ekstrand2017-11-071-1/+1
* nir: add serialization and deserializationConnor Abbott2017-10-311-0/+2
* glsl: fix derived cs variablesIlia Mirkin2017-10-231-0/+1
* compiler: Move blob up a levelJason Ekstrand2017-10-121-2/+2
* nir: Move vc4's alpha test lowering to core NIR.Eric Anholt2017-10-101-0/+1
* nir: add some helpers for doing linkingTimothy Arceri2017-09-261-0/+1
* glsl: merge loop_controls.cpp with loop_unroll.cppTimothy Arceri2017-09-211-1/+0
* util: move string_to_uint_map to glslEmil Velikov2017-08-291-1/+3
* nir: add nir_lower_uniforms_to_ubo passNicolai Hähnle2017-07-311-0/+1
* nir: add nir_lower_samplers_as_deref passNicolai Hähnle2017-07-311-0/+1
* nir: Add pass to scalarize read_invocation/read_first_invocationMatt Turner2017-07-201-0/+1
* nir: Add pass to optimize intrinsicsMatt Turner2017-07-201-0/+1
* spirv: Generate spirv_info.cIan Romanick2017-07-181-1/+3
* nir: Delete nir_array.hThomas Helland2017-06-071-1/+0
* nir: add pass to lower atomic counters to SSBORob Clark2017-05-041-0/+1
* nir: Add a simple int64 lowering passJason Ekstrand2017-03-011-0/+1
* nir: Rename lower_double_pack to lower_64bit_packJason Ekstrand2017-02-161-1/+1
* glsl: add initial implementation of shader cacheTimothy Arceri2017-02-171-0/+4
* glsl: Add a lowering pass for 64-bit integer multiplicationIan Romanick2017-01-201-0/+1
* glsl: Add "built-in" functions to do 64x64 => 64 multiplicationIan Romanick2017-01-201-0/+2
* glsl: Move builtin_function related prototypes to a separate fileIan Romanick2017-01-201-0/+1
* nir: Introduce a nir_opt_move_comparisons() pass.Kenneth Graunke2017-01-121-0/+1
* nir: Add a pass to lower TES patch_vertices intrinsics to a constant.Kenneth Graunke2017-01-101-0/+1
* nir: Add a local variable-based copy propagation passJason Ekstrand2017-01-061-0/+1
* nir: Rename convert_to_ssa lower_regs_to_ssaJason Ekstrand2016-12-291-1/+1
* nir: Add a pass for moving SPIR-V continue blocks to the ends of loopsJason Ekstrand2016-12-221-0/+1
* nir: Add an optimization pass to remove trivial continuesJason Ekstrand2016-12-221-0/+1
* nir: add a loop unrolling passTimothy Arceri2016-12-231-0/+1
* nir: Add a LCSAA-passThomas Helland2016-12-231-0/+1
* nir: Add a loop analysis passThomas Helland2016-12-231-0/+2
* glsl: Use simpler visitor to determine which UBO and SSBO blocks are usedIan Romanick2016-12-191-0/+2
* nir: Add a pass for lowering away constant initializersJason Ekstrand2016-12-051-0/+1
* nir: add a pass to compact clip/cull distances.Kenneth Graunke2016-11-221-0/+1
* util: import cache.c/h from glslMarek Olšák2016-11-151-4/+0
* glsl: automake: add opt_add_neg_to_sub.h to the sources listEmil Velikov2016-11-111-0/+1
* glsl: Add a C++ code generator that uses ir_builder to rebuild a programIan Romanick2016-11-101-0/+2
* nir: add conditional discard optimisation (v4)Dave Airlie2016-11-101-0/+1
* compiler: automake: add shader_info.h to the sources listEmil Velikov2016-10-261-1/+2