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* util: move string_to_uint_map to glslEmil Velikov2017-08-291-1/+3
* nir: add nir_lower_uniforms_to_ubo passNicolai Hähnle2017-07-311-0/+1
* nir: add nir_lower_samplers_as_deref passNicolai Hähnle2017-07-311-0/+1
* nir: Add pass to scalarize read_invocation/read_first_invocationMatt Turner2017-07-201-0/+1
* nir: Add pass to optimize intrinsicsMatt Turner2017-07-201-0/+1
* spirv: Generate spirv_info.cIan Romanick2017-07-181-1/+3
* nir: Delete nir_array.hThomas Helland2017-06-071-1/+0
* nir: add pass to lower atomic counters to SSBORob Clark2017-05-041-0/+1
* nir: Add a simple int64 lowering passJason Ekstrand2017-03-011-0/+1
* nir: Rename lower_double_pack to lower_64bit_packJason Ekstrand2017-02-161-1/+1
* glsl: add initial implementation of shader cacheTimothy Arceri2017-02-171-0/+4
* glsl: Add a lowering pass for 64-bit integer multiplicationIan Romanick2017-01-201-0/+1
* glsl: Add "built-in" functions to do 64x64 => 64 multiplicationIan Romanick2017-01-201-0/+2
* glsl: Move builtin_function related prototypes to a separate fileIan Romanick2017-01-201-0/+1
* nir: Introduce a nir_opt_move_comparisons() pass.Kenneth Graunke2017-01-121-0/+1
* nir: Add a pass to lower TES patch_vertices intrinsics to a constant.Kenneth Graunke2017-01-101-0/+1
* nir: Add a local variable-based copy propagation passJason Ekstrand2017-01-061-0/+1
* nir: Rename convert_to_ssa lower_regs_to_ssaJason Ekstrand2016-12-291-1/+1
* nir: Add a pass for moving SPIR-V continue blocks to the ends of loopsJason Ekstrand2016-12-221-0/+1
* nir: Add an optimization pass to remove trivial continuesJason Ekstrand2016-12-221-0/+1
* nir: add a loop unrolling passTimothy Arceri2016-12-231-0/+1
* nir: Add a LCSAA-passThomas Helland2016-12-231-0/+1
* nir: Add a loop analysis passThomas Helland2016-12-231-0/+2
* glsl: Use simpler visitor to determine which UBO and SSBO blocks are usedIan Romanick2016-12-191-0/+2
* nir: Add a pass for lowering away constant initializersJason Ekstrand2016-12-051-0/+1
* nir: add a pass to compact clip/cull distances.Kenneth Graunke2016-11-221-0/+1
* util: import cache.c/h from glslMarek Olšák2016-11-151-4/+0
* glsl: automake: add opt_add_neg_to_sub.h to the sources listEmil Velikov2016-11-111-0/+1
* glsl: Add a C++ code generator that uses ir_builder to rebuild a programIan Romanick2016-11-101-0/+2
* nir: add conditional discard optimisation (v4)Dave Airlie2016-11-101-0/+1
* compiler: automake: add shader_info.h to the sources listEmil Velikov2016-10-261-1/+2
* compiler: remove copy_shader_info()Timothy Arceri2016-10-261-3/+1
* glsl: add temporary copy_shader_info() functionTimothy Arceri2016-10-261-1/+3
* glsl: Remove unused function import_prototypesIan Romanick2016-10-171-1/+0
* glsl: Add initial functions to implement an on-disk cacheTimothy Arceri2016-09-281-0/+4
* glsl: Use the generated constant expression codeIan Romanick2016-08-301-0/+1
* glsl: Generate ir_expression_operation_strings.h from PythonIan Romanick2016-08-301-1/+1
* glsl: Pull operator_strs out to its own fileIan Romanick2016-08-301-0/+1
* glsl: Generate ir_expression_operation.h from PythonIan Romanick2016-08-301-1/+1
* glsl: Add a lowering pass to handle advanced blending modes.Kenneth Graunke2016-08-251-0/+1
* nir: Add an IO scalarizing pass using the intrinsic's first_component.Eric Anholt2016-08-191-0/+1
* glsl: Pull enum ir_expression_operation out to its own fileIan Romanick2016-08-171-0/+1
* glsl: Make the generated sources build rules more like NIRIan Romanick2016-08-171-2/+3
* nir: Add a pass for propagating invariant decorationsJason Ekstrand2016-06-201-0/+1
* nir/spirv: Add string lookup tables for a couple of SPIR-V enumsJason Ekstrand2016-06-031-0/+2
* nir: automake: add nir_search_helpers.h to the sources list(s)Emil Velikov2016-06-041-0/+1
* compiler: Move glsl_to_nir to libglsl.laJason Ekstrand2016-05-261-2/+2
* glsl: split out libstandaloneRob Clark2016-05-251-1/+2
* nir: Add a simple nir_lower_wpos_center() pass for Vulkan drivers.Kenneth Graunke2016-05-201-0/+1
* glsl: rename lower_clip_distance to lower_distance.Dave Airlie2016-05-141-1/+1