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* glsl: Add a pass to propagate the "invariant" and "precise" qualifiersJason Ekstrand2016-03-231-0/+1
* nir: Add a pass for lower indirect variable dereferencesJason Ekstrand2016-03-081-0/+1
* glsl: move to compiler/Emil Velikov2016-01-261-0/+147
* nir: move to compiler/Emil Velikov2016-01-261-0/+71
* compiler: move the glsl_types C wrapper alongside their C++ brethrenEmil Velikov2016-01-261-0/+2
* nir: move glsl_types.{cpp,h} to compilerEmil Velikov2016-01-261-0/+2
* nir: move shader_enums.[ch] to compilerEmil Velikov2016-01-261-1/+3
* compiler: introduce a libcompiler static libraryEmil Velikov2016-01-261-0/+2