| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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It executes compiler-glsl on all the available shaders, and it checks
that the outcome is the expected.
Bash code based on the already existing optimization-test
v2: rebasing: use --version option
Reviewed-by: Ian Romanick <[email protected]>
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Split standalone glsl_compiler into a libstandalone.la and a thin
main.cpp. This way drivers can re-use the glsl standalone frontend in
their own standalone compilers.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Preserve the functionality while keeping the files smaller and
more readable.
v2: Do not include Makefile.sources from the GLSL makefile (silences
automake warnings)
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Jason Ekstrand <[email protected]> (v1)
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