Commit message (Collapse) | Author | Age | Files | Lines | |
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* | nir: move shader_enums.[ch] to compiler | Emil Velikov | 2016-01-26 | 1 | -1/+22 |
| | | | | | | | | | This way one can reuse it in glsl, nir or other infrastructure without pulling nir as dependency. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]> | ||||
* | compiler: introduce a libcompiler static library | Emil Velikov | 2016-01-26 | 1 | -0/+25 |
Currently it's an empty library, although it'll be used to store common code between GLSL and NIR that is compiler specific (rather than generic as the one in src/util). XXX: strictly speaking we could add a python/mako parser to generate the relevant files instead including builtin_type_macros.h in such a manner. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]> |