Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | compiler: android: flesh out nir into separate makefile | Emil Velikov | 2016-04-11 | 1 | -23/+2 |
| | | | | | Signed-off-by: Emil Velikov <[email protected]> Acked-by: Jason Ekstrand <[email protected]> | ||||
* | glsl: move the android build scripts a level up | Emil Velikov | 2016-04-11 | 1 | -0/+2 |
| | | | | | | | Analogous to previous commit. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Jason Ekstrand <[email protected]> | ||||
* | nir: move to compiler/ | Emil Velikov | 2016-01-26 | 1 | -0/+23 |
| | | | | | | Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]> | ||||
* | nir: move shader_enums.[ch] to compiler | Emil Velikov | 2016-01-26 | 1 | -0/+44 |
This way one can reuse it in glsl, nir or other infrastructure without pulling nir as dependency. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]> |