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* compiler: android: flesh out nir into separate makefileEmil Velikov2016-04-111-23/+2
| | | | | Signed-off-by: Emil Velikov <[email protected]> Acked-by: Jason Ekstrand <[email protected]>
* glsl: move the android build scripts a level upEmil Velikov2016-04-111-0/+2
| | | | | | | Analogous to previous commit. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Jason Ekstrand <[email protected]>
* nir: move to compiler/Emil Velikov2016-01-261-0/+23
| | | | | | Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]>
* nir: move shader_enums.[ch] to compilerEmil Velikov2016-01-261-0/+44
This way one can reuse it in glsl, nir or other infrastructure without pulling nir as dependency. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]>