| Commit message (Collapse) | Author | Age | Files | Lines |
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Fixes the following building errors:
external/mesa/src/compiler/glsl/linker.cpp:4642: error: undefined reference
to 'shader_cache_read_program_metadata(gl_context*, gl_shader_program*)'
external/mesa/src/mesa/program/ir_to_mesa.cpp:3135: error: undefined reference
to 'shader_cache_write_program_metadata(gl_context*, gl_shader_program*)'
clang++: error: linker command failed with exit code 1
...
external/mesa/src/mesa/program/ir_to_mesa.cpp:3135: error: undefined reference
to 'shader_cache_write_program_metadata(gl_context*, gl_shader_program*)'
external/mesa/src/compiler/glsl/linker.cpp:4642: error: undefined reference
to 'shader_cache_read_program_metadata(gl_context*, gl_shader_program*)'
clang++: error: linker command failed with exit code 1 (use -v to see invocation)
ninja: build stopped: subcommand failed.
build/core/ninja.mk:148: recipe for target 'ninja_wrapper' failed
make: *** [ninja_wrapper] Error 1
Fixes: 9f8dc3bf03e ("utils: build sha1/disk cache only with
Android/Autoconf")
Acked-by: Emil Velikov <[email protected]>
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Recent changes to generate ir_expression*.h header files broke Android
builds. This adds the generation rules. This change is complicated due to
creating a circular dependency between libmesa_glsl, libmesa_nir, and
libmesa_compiler. Normally, we add static libraries so that include paths
are added even if there's no linking dependency. That is the case here.
Instead, we explicitly add the include path using $(MESA_GEN_GLSL_H) to
libmesa_compiler. This in turn requires shuffling the order of make
includes. It also uncovered missing dependency tracking of glsl_parser.h.
Signed-off-by: Rob Herring <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Fixes the following building error:
target C++: libmesa_glsl <= external/mesa/src/compiler/glsl/glsl_to_nir.cpp
In file included from external/mesa/src/compiler/glsl/glsl_to_nir.h:28:0,
from external/mesa/src/compiler/glsl/glsl_to_nir.cpp:28:
external/mesa/src/compiler/nir/nir.h:42:25: fatal error: nir_opcodes.h: No such file or directory
compilation terminated.
build/core/binary.mk:432: recipe for target 'out/target/product/x86/obj/STATIC_LIBRARIES/libmesa_glsl_intermediates/glsl/glsl_to_nir.o' failed
make: *** [out/target/product/x86/obj/STATIC_LIBRARIES/libmesa_glsl_intermediates/glsl/glsl_to_nir.o] Error 1
make: *** Waiting for unfinished jobs....
Cc: <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Right now libglsl.la depends on libnir.la so putting it in libnir.la
adds a dependency on libglsl.la that goes the wrong direction.
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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It's only a tool for debugging the glsl compiler, and should not be
installed.
Signed-off-by: Rob Clark <[email protected]>
Tested-by: Rob Herring <[email protected]>
Acked-by: Emil Velikov <[email protected]>
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Analogous to previous commit.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
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