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* android: glsl: build shader cache sourcesMauro Rossi2017-02-201-0/+1
| | | | | | | | | | | | | | | | | | | | | | | Fixes the following building errors: external/mesa/src/compiler/glsl/linker.cpp:4642: error: undefined reference to 'shader_cache_read_program_metadata(gl_context*, gl_shader_program*)' external/mesa/src/mesa/program/ir_to_mesa.cpp:3135: error: undefined reference to 'shader_cache_write_program_metadata(gl_context*, gl_shader_program*)' clang++: error: linker command failed with exit code 1 ... external/mesa/src/mesa/program/ir_to_mesa.cpp:3135: error: undefined reference to 'shader_cache_write_program_metadata(gl_context*, gl_shader_program*)' external/mesa/src/compiler/glsl/linker.cpp:4642: error: undefined reference to 'shader_cache_read_program_metadata(gl_context*, gl_shader_program*)' clang++: error: linker command failed with exit code 1 (use -v to see invocation) ninja: build stopped: subcommand failed. build/core/ninja.mk:148: recipe for target 'ninja_wrapper' failed make: *** [ninja_wrapper] Error 1 Fixes: 9f8dc3bf03e ("utils: build sha1/disk cache only with Android/Autoconf") Acked-by: Emil Velikov <[email protected]>
* Android: glsl: add rules to generate ir_expression*.h header filesRob Herring2016-09-061-1/+0
| | | | | | | | | | | | | | Recent changes to generate ir_expression*.h header files broke Android builds. This adds the generation rules. This change is complicated due to creating a circular dependency between libmesa_glsl, libmesa_nir, and libmesa_compiler. Normally, we add static libraries so that include paths are added even if there's no linking dependency. That is the case here. Instead, we explicitly add the include path using $(MESA_GEN_GLSL_H) to libmesa_compiler. This in turn requires shuffling the order of make includes. It also uncovered missing dependency tracking of glsl_parser.h. Signed-off-by: Rob Herring <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* android: libmesa_glsl: add a dependency on libmesa_nir staticMauro Rossi2016-06-021-2/+3
| | | | | | | | | | | | | | | | Fixes the following building error: target C++: libmesa_glsl <= external/mesa/src/compiler/glsl/glsl_to_nir.cpp In file included from external/mesa/src/compiler/glsl/glsl_to_nir.h:28:0, from external/mesa/src/compiler/glsl/glsl_to_nir.cpp:28: external/mesa/src/compiler/nir/nir.h:42:25: fatal error: nir_opcodes.h: No such file or directory compilation terminated. build/core/binary.mk:432: recipe for target 'out/target/product/x86/obj/STATIC_LIBRARIES/libmesa_glsl_intermediates/glsl/glsl_to_nir.o' failed make: *** [out/target/product/x86/obj/STATIC_LIBRARIES/libmesa_glsl_intermediates/glsl/glsl_to_nir.o] Error 1 make: *** Waiting for unfinished jobs.... Cc: <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* compiler: Move glsl_to_nir to libglsl.laJason Ekstrand2016-05-261-0/+1
| | | | | | | | Right now libglsl.la depends on libnir.la so putting it in libnir.la adds a dependency on libglsl.la that goes the wrong direction. Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* android: drop build of standalone glsl_compilerRob Clark2016-05-251-22/+0
| | | | | | | | | It's only a tool for debugging the glsl compiler, and should not be installed. Signed-off-by: Rob Clark <[email protected]> Tested-by: Rob Herring <[email protected]> Acked-by: Emil Velikov <[email protected]>
* glsl: move the android build scripts a level upEmil Velikov2016-04-111-0/+75
Analogous to previous commit. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Jason Ekstrand <[email protected]>