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* nir: add lower_all_io_to_temps flagTimothy Arceri2018-01-311-0/+1
* broadcom/vc5: Enable CLIF dumping of V3D 4.2.Eric Anholt2018-01-273-1/+10
* broadcom/vc5: Update the compiler for V3D 4.2.Eric Anholt2018-01-271-2/+6
* broadcom/vc5: Update QPU instruction pack/unpack for v4.2.Eric Anholt2018-01-274-5/+9
* broadcom/vc5: Add XML for V3D 4.2.Eric Anholt2018-01-276-0/+1065
* broadcom/vc5: Fix a race between XML codegen build and CLIF build.Eric Anholt2018-01-271-1/+4
* Android: Attempt to fix broadcom build after vc5 changes.Eric Anholt2018-01-271-0/+5
* autotools: include meson build files in tarballDylan Baker2018-01-191-1/+6
* broadcom: add missing headers to the tarballEmil Velikov2018-01-181-2/+5
* broadcom/vc5: Use MSF to ignore discards/non-dispatched channels in loops.Eric Anholt2018-01-121-1/+5
* broadcom/vc5: Use XOR instead of SUB for execute flags comparisons.Eric Anholt2018-01-121-3/+3
* broadcom/vc5: Also check the update flags for avoiding DCE.Eric Anholt2018-01-121-1/+5
* broadcom/vc5: Rename V3D 3.x Flat Shade Action to match v4.x naming.Eric Anholt2018-01-121-3/+3
* broadcom/vc5: Add support for loading varyings in V3D 4.1.Eric Anholt2018-01-126-17/+13
* broadcom/vc5: Add compiler support for V3D 4.x texturing.Eric Anholt2018-01-127-6/+283
* broadcom/vc5: Add the new TMU write addresses for V3D 4.x (and r5rep).Eric Anholt2018-01-122-10/+37
* broadcom/vc5: Move V3D 3.3 texturing to a separate file.Eric Anholt2018-01-125-229/+267
* broadcom/vc5: Move V3D 3.3 VPM write setup to a separate file.Eric Anholt2018-01-125-34/+82
* broadcom/vc5: Add support for V3D 4.1 CLIF dumping.Eric Anholt2018-01-125-17/+57
* broadcom/vc5: Move the body of CLIF dumping to a per-version file.Eric Anholt2018-01-126-155/+255
* broadcom/vc5: Use THRSW to enable multi-threaded shaders.Eric Anholt2018-01-128-78/+285
* broadcom/vc5: Properly schedule the thread-end THRSW.Eric Anholt2018-01-122-39/+137
* broadcom/vc5: Implement GFXH-1684 workaround.Eric Anholt2018-01-124-0/+20
* broadcom/vc5: Add a test for .ifb in ADD ops.Eric Anholt2018-01-121-0/+1
* broadcom/vc5: Add the new tesselation opcodes in V3D 4.1.Eric Anholt2018-01-122-1/+5
* broadcom/vc5: Use a physical-reg-only register class for LDVPM.Eric Anholt2018-01-122-8/+21
* broadcom/vc5: Use the new LDVPM/STVPM opcodes on V3D 4.1.Eric Anholt2018-01-129-51/+197
* broadcom/vc5: Drop dead VC5_QPU_* defines from qpu_instr.c.Eric Anholt2018-01-121-80/+0
* broadcom/vc5: Add support for QPU pack/unpack/disasm of small immediates.Eric Anholt2018-01-124-1/+94
* broadcom/vc5: Drop signal bit #defines.Eric Anholt2018-01-122-8/+0
* broadcom/vc5: Add support for V3Dv4 signal bits.Eric Anholt2018-01-1212-45/+322
* broadcom/vc5: Fix pack/unpack of vfmul input unpack flags.Eric Anholt2018-01-122-0/+40
* broadcom/vc5: Introduce v3dx_macros.h and v3dx_pack.h headers.Eric Anholt2018-01-123-1/+88
* broadcom/cle: Fix error path of missing a "type" in the XML.Eric Anholt2018-01-121-1/+2
* broadcom/vc5: Add XML for V3D v4.1 (BCM7278)Eric Anholt2018-01-123-1/+1054
* meson: Use dependencies for nirDylan Baker2018-01-111-2/+2
* meson: don't use intermediate variables that are immediately discardedDylan Baker2018-01-111-2/+1
* meson: Use consistent style for testsDylan Baker2018-01-111-4/+8
* meson: Use consistent styleDylan Baker2018-01-111-4/+1
* broadcom/vc5: Fix discard_if during control flow.Eric Anholt2018-01-031-1/+1
* broadcom/vc5: Don't emit component 3/4 F16 TLB writes for float/vec2.Eric Anholt2018-01-031-1/+2
* broadcom/vc5: Introduce enums for internal depth/type, with V3D prefixes.Eric Anholt2018-01-031-27/+28
* broadcom/xml: Fix up safe name confusion with prefixing.Eric Anholt2018-01-031-14/+13
* broadcom/vc5: Turn the decimate mode field into an enum in the XML.Eric Anholt2018-01-031-1/+8
* broadcom/vc5: Turn the output image format into an enum.Eric Anholt2018-01-031-51/+55
* broadcom/vc5: Turn the CLE XML's memory format into an enum.Eric Anholt2018-01-031-16/+11
* broadcom/vc5: Emit flat shade flags for varying components > 24.Eric Anholt2018-01-033-7/+20
* broadcom/vc5: Emit proper flatshading code for glShadeModel(GL_FLAT).Eric Anholt2018-01-033-20/+14
* braodcom/vc5: Rely on OVRTMUOUT always being set.Eric Anholt2018-01-031-0/+2
* broadcom/vc5: Move texture return channel setup into the compiler.Eric Anholt2018-01-033-18/+41