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*
v3d: acquire scoreboard lock before first tlb read
Iago Toral Quiroga
2019-07-12
3
-0
/
+34
*
v3d: implement tile buffer color read intrinsic
Iago Toral Quiroga
2019-07-12
1
-0
/
+100
*
v3d: fix size of color_reads and sample_colors arrays
Iago Toral Quiroga
2019-07-12
1
-2
/
+2
*
v3d: add color formats and swizzles to the fragment shader key
Iago Toral Quiroga
2019-07-12
1
-0
/
+9
*
v3d: add helpers to emit ldtlb and ldtlbu signals
Iago Toral Quiroga
2019-07-12
1
-0
/
+24
*
v3d: handle tlb read dependency tracking as if they were writes
Iago Toral Quiroga
2019-07-12
1
-1
/
+1
*
v3d: instructions with the ldtlb and ldtlbu signals are tlb instructions
Iago Toral Quiroga
2019-07-12
1
-0
/
+3
*
v3d: tlb loads cannot be removed
Iago Toral Quiroga
2019-07-12
1
-0
/
+2
*
v3d: the ldtlbu signal reads an implicit uniform
Iago Toral Quiroga
2019-07-12
1
-0
/
+1
*
v3d: handle ldtlb and ldtlbu signals during disassembly
Iago Toral Quiroga
2019-07-12
1
-0
/
+2
*
nir: Add lower_rotate flag and set to true in all drivers
Sagar Ghuge
2019-07-01
1
-0
/
+1
*
nir: define behavior of nir_op_bfm and nir_op_u/ibfe according to SM5 spec.
Daniel Schürmann
2019-06-24
1
-1
/
+0
*
v3d: implement simultaneous peripheral access exceptions for V3D 4.1+
Iago Toral Quiroga
2019-06-18
3
-6
/
+43
*
v3d: do not setup execute flags for else block in uniform control flow
Iago Toral Quiroga
2019-06-14
1
-1
/
+0
*
v3d: fix checking twice auf flag
Alejandro Piñeiro
2019-06-13
1
-1
/
+1
*
v3d: don't emit point coordinates varyings if the FS doesn't read them
Iago Toral Quiroga
2019-06-07
3
-5
/
+22
*
v3d: add a helper to track variables that need point coordinates
Iago Toral Quiroga
2019-06-07
1
-5
/
+10
*
v3d: fix scheduling dependency tracking for ALU with small immediates
Iago Toral Quiroga
2019-06-06
1
-1
/
+4
*
v3d: Enable NIR's lower_fmod option.
Kenneth Graunke
2019-06-05
1
-0
/
+1
*
nir: Drop imov/fmov in favor of one mov instruction
Jason Ekstrand
2019-05-24
1
-2
/
+1
*
nir: allow specifying a set of opcodes in lower_alu_to_scalar
Jonathan Marek
2019-05-10
1
-1
/
+1
*
nir: Initialize lower_flrp_progress everywhere
Ian Romanick
2019-05-09
1
-1
/
+1
*
nir: Use the flrp lowering pass instead of nir_opt_algebraic
Ian Romanick
2019-05-06
1
-0
/
+23
*
nir: nir_shader_compiler_options: drop native_integers
Christian Gmeiner
2019-05-07
1
-1
/
+0
*
delete autotools .gitignore files
Eric Engestrom
2019-04-29
2
-4
/
+0
*
v3d: Fix detection of TMU write sequences in register spilling.
Eric Anholt
2019-04-26
1
-2
/
+9
*
v3d: Fix detection of the last ldtmu before a new TMU op.
Eric Anholt
2019-04-26
1
-3
/
+3
*
v3d: Re-add support for memory_barrier_shared.
Eric Anholt
2019-04-26
1
-0
/
+1
*
v3d: Add a note about i/o indirection for future performance work.
Eric Anholt
2019-04-26
1
-0
/
+7
*
v3d: Assert that we do request the normal texturing return data.
Eric Anholt
2019-04-26
1
-0
/
+2
*
v3d: Fix atomic cmpxchg in shaders on hardware.
Eric Anholt
2019-04-18
1
-3
/
+13
*
v3d: Fix an invalid reuse of flags generation from before a thrsw.
Eric Anholt
2019-04-18
1
-0
/
+4
*
v3d: Always set up the qregs for CSD payload.
Eric Anholt
2019-04-16
1
-10
/
+2
*
v3d: Only look up the 3rd texture gather offset for non-arrays.
Eric Anholt
2019-04-16
1
-1
/
+1
*
Delete autotools
Dylan Baker
2019-04-15
4
-158
/
+0
*
nir: make nir_const_value scalar
Karol Herbst
2019-04-14
1
-1
/
+1
*
v3d: Use the new lower_to_scratch implementation for indirects on temps.
Eric Anholt
2019-04-12
7
-10
/
+191
*
v3d: Detect the correct number of QPUs and use it to fix the spill size.
Eric Anholt
2019-04-12
1
-0
/
+3
*
v3d: Add missing dumping for the spill offset/size uniforms.
Eric Anholt
2019-04-12
1
-0
/
+8
*
v3d: Add missing base offset to CS shared memory accesses.
Eric Anholt
2019-04-12
1
-9
/
+20
*
v3d: Add Compute Shader compilation support.
Eric Anholt
2019-04-12
3
-4
/
+44
*
v3d: Replace the old shader-db env var output with the ARB_debug_output.
Eric Anholt
2019-04-12
3
-30
/
+4
*
v3d: Include the number of max temps used in the shader-db output.
Eric Anholt
2019-04-12
1
-1
/
+29
*
v3d: Add and use a define for the number of channels in a QPU invocation.
Eric Anholt
2019-04-12
3
-3
/
+9
*
nir/i965/freedreno/vc4: add a bindless bool to type size functions
Timothy Arceri
2019-04-12
1
-1
/
+1
*
v3d: Add an optimization pass for redundant flags updates.
Eric Anholt
2019-04-11
5
-0
/
+143
*
nir: Get rid of global registers
Jason Ekstrand
2019-04-09
1
-1
/
+0
*
v3d: prefer using nir_src_comp_as_int over nir_src_as_const_value
Karol Herbst
2019-04-07
2
-11
/
+8
*
v3d: Add some more new packets for V3D 4.x.
Eric Anholt
2019-04-04
1
-0
/
+131
*
v3d: Bump the maximum texture size to 4k for V3D 4.x.
Eric Anholt
2019-04-04
2
-3
/
+4
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