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* v3d: acquire scoreboard lock before first tlb readIago Toral Quiroga2019-07-123-0/+34
* v3d: implement tile buffer color read intrinsicIago Toral Quiroga2019-07-121-0/+100
* v3d: fix size of color_reads and sample_colors arraysIago Toral Quiroga2019-07-121-2/+2
* v3d: add color formats and swizzles to the fragment shader keyIago Toral Quiroga2019-07-121-0/+9
* v3d: add helpers to emit ldtlb and ldtlbu signalsIago Toral Quiroga2019-07-121-0/+24
* v3d: handle tlb read dependency tracking as if they were writesIago Toral Quiroga2019-07-121-1/+1
* v3d: instructions with the ldtlb and ldtlbu signals are tlb instructionsIago Toral Quiroga2019-07-121-0/+3
* v3d: tlb loads cannot be removedIago Toral Quiroga2019-07-121-0/+2
* v3d: the ldtlbu signal reads an implicit uniformIago Toral Quiroga2019-07-121-0/+1
* v3d: handle ldtlb and ldtlbu signals during disassemblyIago Toral Quiroga2019-07-121-0/+2
* nir: Add lower_rotate flag and set to true in all driversSagar Ghuge2019-07-011-0/+1
* nir: define behavior of nir_op_bfm and nir_op_u/ibfe according to SM5 spec.Daniel Schürmann2019-06-241-1/+0
* v3d: implement simultaneous peripheral access exceptions for V3D 4.1+Iago Toral Quiroga2019-06-183-6/+43
* v3d: do not setup execute flags for else block in uniform control flowIago Toral Quiroga2019-06-141-1/+0
* v3d: fix checking twice auf flagAlejandro Piñeiro2019-06-131-1/+1
* v3d: don't emit point coordinates varyings if the FS doesn't read themIago Toral Quiroga2019-06-073-5/+22
* v3d: add a helper to track variables that need point coordinatesIago Toral Quiroga2019-06-071-5/+10
* v3d: fix scheduling dependency tracking for ALU with small immediatesIago Toral Quiroga2019-06-061-1/+4
* v3d: Enable NIR's lower_fmod option.Kenneth Graunke2019-06-051-0/+1
* nir: Drop imov/fmov in favor of one mov instructionJason Ekstrand2019-05-241-2/+1
* nir: allow specifying a set of opcodes in lower_alu_to_scalarJonathan Marek2019-05-101-1/+1
* nir: Initialize lower_flrp_progress everywhereIan Romanick2019-05-091-1/+1
* nir: Use the flrp lowering pass instead of nir_opt_algebraicIan Romanick2019-05-061-0/+23
* nir: nir_shader_compiler_options: drop native_integersChristian Gmeiner2019-05-071-1/+0
* delete autotools .gitignore filesEric Engestrom2019-04-292-4/+0
* v3d: Fix detection of TMU write sequences in register spilling.Eric Anholt2019-04-261-2/+9
* v3d: Fix detection of the last ldtmu before a new TMU op.Eric Anholt2019-04-261-3/+3
* v3d: Re-add support for memory_barrier_shared.Eric Anholt2019-04-261-0/+1
* v3d: Add a note about i/o indirection for future performance work.Eric Anholt2019-04-261-0/+7
* v3d: Assert that we do request the normal texturing return data.Eric Anholt2019-04-261-0/+2
* v3d: Fix atomic cmpxchg in shaders on hardware.Eric Anholt2019-04-181-3/+13
* v3d: Fix an invalid reuse of flags generation from before a thrsw.Eric Anholt2019-04-181-0/+4
* v3d: Always set up the qregs for CSD payload.Eric Anholt2019-04-161-10/+2
* v3d: Only look up the 3rd texture gather offset for non-arrays.Eric Anholt2019-04-161-1/+1
* Delete autotoolsDylan Baker2019-04-154-158/+0
* nir: make nir_const_value scalarKarol Herbst2019-04-141-1/+1
* v3d: Use the new lower_to_scratch implementation for indirects on temps.Eric Anholt2019-04-127-10/+191
* v3d: Detect the correct number of QPUs and use it to fix the spill size.Eric Anholt2019-04-121-0/+3
* v3d: Add missing dumping for the spill offset/size uniforms.Eric Anholt2019-04-121-0/+8
* v3d: Add missing base offset to CS shared memory accesses.Eric Anholt2019-04-121-9/+20
* v3d: Add Compute Shader compilation support.Eric Anholt2019-04-123-4/+44
* v3d: Replace the old shader-db env var output with the ARB_debug_output.Eric Anholt2019-04-123-30/+4
* v3d: Include the number of max temps used in the shader-db output.Eric Anholt2019-04-121-1/+29
* v3d: Add and use a define for the number of channels in a QPU invocation.Eric Anholt2019-04-123-3/+9
* nir/i965/freedreno/vc4: add a bindless bool to type size functionsTimothy Arceri2019-04-121-1/+1
* v3d: Add an optimization pass for redundant flags updates.Eric Anholt2019-04-115-0/+143
* nir: Get rid of global registersJason Ekstrand2019-04-091-1/+0
* v3d: prefer using nir_src_comp_as_int over nir_src_as_const_valueKarol Herbst2019-04-072-11/+8
* v3d: Add some more new packets for V3D 4.x.Eric Anholt2019-04-041-0/+131
* v3d: Bump the maximum texture size to 4k for V3D 4.x.Eric Anholt2019-04-042-3/+4