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* nir: Add flipping of gl_PointCoord.y in nir_lower_wpos_ytransform.Eric Anholt2018-07-261-0/+1
* python: Use range() instead of xrange()Mathieu Bridon2018-07-241-1/+1
* v3d: Implement a small immediates optimization, based on VC4's.Eric Anholt2018-07-238-19/+143
* v3d: Return an invalid src number if asked for a missing implicit uniform.Eric Anholt2018-07-232-3/+3
* v3d: Skip emitting texture config parameter 2 if it's just the defaults.Eric Anholt2018-07-231-1/+5
* v3d: Update an XXX comment for a path we handled in HW on V3D 4.x.Eric Anholt2018-07-231-1/+1
* v3d: Switch to using the new SFU instructions on V3D 4.x.Eric Anholt2018-07-238-24/+118
* v3d: Add QPU pack/unpack for the new SFU instructions.Eric Anholt2018-07-234-0/+32
* v3d: Fix the name of the "flpop" operation.Eric Anholt2018-07-236-6/+7
* v3d: Print the instruction we're testing in the QPU disasm/pack round-trip.Eric Anholt2018-07-231-2/+3
* v3d: Drop unused vir_SAT() operation.Eric Anholt2018-07-231-8/+0
* v3d: Rotate through registers to improve post-RA scheduling options.Eric Anholt2018-07-231-0/+45
* v3d: Allow reading from physical regs written in the previous instruction.Eric Anholt2018-07-231-24/+0
* v3d: Disable shader-db cycle estimates until we sort out TMU estimates.Eric Anholt2018-07-161-1/+4
* v3d: Emit the lowered uniform just before its first use in a block.Eric Anholt2018-07-161-20/+18
* v3d: Add an assert that we don't provide an invalid texture return words.Eric Anholt2018-07-161-0/+8
* v3d: Apply GFXH-1625 restriction on TMUWT in the end of the shader.Eric Anholt2018-07-161-0/+4
* v3d: Implement noperspective varyings on V3D 4.x.Eric Anholt2018-07-094-4/+9
* v3d: Fix typo in dither mode offset.Eric Anholt2018-07-091-1/+1
* v3d: Add support for GL_SAMPLE_ALPHA_TO_ONE.Eric Anholt2018-07-051-0/+3
* v3d: Respect swap_color_rb for the f32_color_rb case.Eric Anholt2018-07-051-5/+7
* v3d: Emit a TF flush after each draw using TF.Eric Anholt2018-07-021-0/+2
* v3d: Move GL shader state dumping out of per-version compilation.Eric Anholt2018-06-293-41/+26
* v3d: Add missing Stream field to transform feedback specs on V3D 4.1.Eric Anholt2018-06-291-1/+8
* v3d: Add missing "tri trip or fan" flag in Primitive List Format.Eric Anholt2018-06-291-0/+1
* v3d: Fix the shader code address field widths on V3D 4.1+Eric Anholt2018-06-291-3/+3
* v3d: Add missing "no prim pack" field to the V3D4.1+ GL shader state.Eric Anholt2018-06-291-0/+2
* v3d: Express dithering mode in the same way that the CLIF parser does.Eric Anholt2018-06-291-4/+8
* v3d: Add missing "number of bin tile lists" field.Eric Anholt2018-06-291-0/+1
* v3d: Rewrite the color write masks to match CLIF format.Eric Anholt2018-06-291-5/+1
* v3d: Merge the V3D 4.1 and 4.2 XML into V3D 3.3'x XML.Eric Anholt2018-06-297-2162/+607
* v3d: Switch v3d_decoder.c to the XML's top min_ver/max_ver fields.Eric Anholt2018-06-295-6/+14
* v3d: Create XML fields for min_ver and max_ver of a packet/struct/enum.Eric Anholt2018-06-292-2/+82
* v3d: Pass the version being generated to the pack generator script.Eric Anholt2018-06-294-20/+22
* v3d: Convert a bunch of our "minus one" fields over to the new XML attr.Eric Anholt2018-06-273-24/+24
* v3d: Add pack/unpack/decode support for fields with a "- 1" modifier.Eric Anholt2018-06-273-17/+46
* v3d, vc4: Disable valgrind checking of CLE inputs when NDEBUG is set.Eric Anholt2018-06-211-0/+2
* v3d: Implement ALPHA_TO_COVERAGE.Eric Anholt2018-06-202-2/+15
* v3d: Add missing always_flush debug flag.Eric Anholt2018-06-191-0/+1
* v3d: Limit shader threading according to our maximum TMU fifo usage.Eric Anholt2018-06-151-10/+24
* v3d: Fix shaders using pixel center W but no varyings.Eric Anholt2018-06-153-15/+8
* v3d: Fix configuration setup of mixed f32 and f16 render targets.Eric Anholt2018-06-141-1/+1
* v3d: Remove unused QUNIFORM_STENCIL left over from vc4.Eric Anholt2018-06-141-2/+0
* v3d: Fix undefined results for a swap_color_rb RT from a float shader output.Eric Anholt2018-06-141-1/+4
* v3d: Enable the new NIR bitfield operation lowering paths.Eric Anholt2018-06-061-2/+19
* v3d: Be more explicit about include directory from our generated code.Eric Anholt2018-06-051-1/+1
* v3d: Add support for glSampleMask / glSampleCoverage.Eric Anholt2018-05-172-0/+10
* v3d: Enable NaN propagation in the VS and CS as well.Eric Anholt2018-05-173-3/+9
* v3d: Rename the driver files from "vc5" to "v3d".Eric Anholt2018-05-162-1/+1
* v3d: Rename the vc5_dri.so driver to v3d_dri.so.Eric Anholt2018-05-162-8/+8