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* nir: Get rid of global registersJason Ekstrand2019-04-091-1/+0
* v3d: prefer using nir_src_comp_as_int over nir_src_as_const_valueKarol Herbst2019-04-072-11/+8
* v3d: Add some more new packets for V3D 4.x.Eric Anholt2019-04-041-0/+131
* v3d: Bump the maximum texture size to 4k for V3D 4.x.Eric Anholt2019-04-042-3/+4
* v3d: Remove some dead members of struct v3d_compile.Eric Anholt2019-03-211-12/+0
* v3d: Upload all of UBO[0] if any indirect load occurs.Eric Anholt2019-03-213-129/+1
* v3d: Move constant offsets to UBO addresses into the main uniform stream.Eric Anholt2019-03-213-9/+16
* v3d: Rename v3d_tmu_config_data to v3d_unit_data.Eric Anholt2019-03-212-9/+9
* v3d: Fix leak of the mem_ctx after the DAG refactor.Eric Anholt2019-03-121-2/+2
* v3d: Use the DAG datastructure for QPU instruction scheduling.Eric Anholt2019-03-111-114/+72
* v3d: Reuse list_for_each_entry_rev().Eric Anholt2019-03-111-2/+2
* v3d: Include a count of register pressure in the RA failure dumps.Eric Anholt2019-03-061-1/+13
* v3d: Drop the V3D 3.x vpm read dead code elimination.Eric Anholt2019-03-051-33/+2
* v3d: Eliminate the TLB and TLBU files.Eric Anholt2019-03-054-41/+20
* v3d: Use ldunif instructions for uniforms.Eric Anholt2019-03-0511-270/+27
* v3d: Add support for register-allocating a ldunif to a QFILE_TEMP.Eric Anholt2019-03-052-14/+77
* v3d: Drop the old class bits splitting up the accumulators.Eric Anholt2019-03-051-7/+3
* v3d: Add support for vir-to-qpu of ldunif instructions to a temp.Eric Anholt2019-03-051-2/+15
* v3d: Switch implicit uniforms over to being any qinst->uniform != ~0.Eric Anholt2019-03-0510-123/+77
* v3d: Do uniform rematerialization spilling before dropping threadcountEric Anholt2019-03-051-8/+10
* v3d: Fix temporary leaks of temp_registers and when spilling.Eric Anholt2019-03-051-5/+4
* v3d: Move the stores for fixed function VS output reads into NIR.Eric Anholt2019-03-054-195/+334
* v3d: Translate f2i(fround_even) as FTOIN.Eric Anholt2019-03-051-2/+9
* v3d: Stop treating exec masking specially.Eric Anholt2019-03-053-14/+3
* v3d: Restrict live intervals to the blocks reachable from any def.Eric Anholt2019-03-052-4/+43
* v3d: Rematerialize MOVs of uniforms instead of spilling them.Eric Anholt2019-02-252-27/+68
* v3d: Dump the VIR after register spilling if we were forced to.Eric Anholt2019-02-251-0/+10
* v3d: Fix vir_is_raw_mov() for input unpacks.Eric Anholt2019-02-251-0/+7
* v3d: Move i2b and f2b support into emit_comparison.Eric Anholt2019-02-181-13/+12
* v3d: Emit a simpler negate for the iabs implementation.Eric Anholt2019-02-181-2/+1
* v3d: Delay emitting ldvpm on V3D 4.x until it's actually used.Eric Anholt2019-02-181-6/+43
* v3d: Stop tracking num_inputs for VPM loads.Eric Anholt2019-02-184-7/+2
* v3d: Add a function to describe what the c->execute.file check means.Eric Anholt2019-02-182-8/+14
* v3d: Fix the check for "is the last thrsw inside control flow"Eric Anholt2019-02-182-8/+17
* v3d: Fix f2b32 behavior.Eric Anholt2019-02-181-1/+6
* v3d: Kill off vir_PF(), which is hard to use right.Eric Anholt2019-02-183-70/+36
* v3d: Do bool-to-cond for discard_if as well.Eric Anholt2019-02-181-16/+12
* v3d: Refactor bcsel and if condition handling.Eric Anholt2019-02-181-29/+14
* v3d: Add a helper function for getting a nop register.Eric Anholt2019-02-185-14/+18
* v3d: Drop our hand-lowered nir_op_ffract.Eric Anholt2019-02-181-3/+1
* v3d: Drop a perf note about merging unpack_half_*, which has been implemented.Eric Anholt2019-02-181-3/+0
* v3d: Fix incorrect flagging of ldtmu as writing r4 on v3d 4.x.Eric Anholt2019-02-181-5/+4
* v3d: Use the early_fragment_tests flag for the shader's disable-EZ field.Eric Anholt2019-02-183-15/+16
* v3d: Use the NIR lowering for isign instead of rolling our own.Eric Anholt2019-02-141-16/+1
* v3d: Whitespace consistency fix.Eric Anholt2019-02-051-1/+1
* v3d: Fix copy-propagation of input unpacks.Eric Anholt2019-02-055-35/+94
* v3d: Fix input packing of .l for rounding/fdx/fdy.Eric Anholt2019-02-052-1/+2
* v3d: Fix pack/unpack of VFPACK operand unpacks.Eric Anholt2019-02-052-1/+33
* v3d: Fix dumping of shaders with alpha test.Eric Anholt2019-02-051-1/+3
* v3d: Store the actual mask of color buffers present in the key.Eric Anholt2019-02-052-5/+6