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* v3d: Use nir_remove_unused_io_vars to handle binner shader output DCEEric Anholt2018-10-302-45/+13
* v3d: Only add output slot tracking for the current varying slot.Eric Anholt2018-10-301-1/+1
* v3d: Use nir_lower_io_to_scalar_early to DCE unused VS input components.Eric Anholt2018-10-301-0/+16
* v3d: Don't rely on sorting input vars for VPM read setup.Eric Anholt2018-10-301-28/+20
* v3d: Split out NIR input setup between FS and VPM.Eric Anholt2018-10-301-47/+80
* util: use C99 declaration in the for-loop hash_table_foreach() macroEric Engestrom2018-10-252-3/+0
* v3d: Add support for hardware pack/unpack of half floats.Eric Anholt2018-10-151-0/+16
* android: broadcom/cle: export the broadcom top level path headersMauro Rossi2018-09-151-0/+2
* android: broadcom/cle: add gallium include pathMauro Rossi2018-09-151-0/+2
* android: broadcom/genxml: fix collision with intel/genxml header-gen macroMauro Rossi2018-09-151-5/+5
* move u_math to src/utilDylan Baker2018-09-071-1/+1
* v3d: Fix setup of the VCM cache size.Eric Anholt2018-09-071-1/+2
* Revert "configure: allow building with python3"Emil Velikov2018-08-241-1/+1
* configure: allow building with python3Emil Velikov2018-08-231-1/+1
* meson: Build with Python 3Mathieu Bridon2018-08-101-2/+2
* v3d: Emit the VCM_CACHE_SIZE packet.Eric Anholt2018-08-064-4/+36
* v3d: Avoid spilling that breaks the r5 usage after a ldvary.Eric Anholt2018-08-061-0/+9
* v3d: Make sure that QPU instruction-has-a-dest matches VIR.Eric Anholt2018-08-062-1/+11
* v3d: Wait for TMU writes to complete before continuing after a spill.Eric Anholt2018-08-061-1/+6
* v3d: Make sure we don't emit a thrsw before the last one finished.Eric Anholt2018-08-061-2/+13
* v3d: Add some debug code for forcing register spilling.Eric Anholt2018-08-061-0/+14
* v3d: Actually put the "%s" in the snprintf.Eric Anholt2018-08-011-1/+1
* v3d: use snprintf(..., "%s", ...) instead of strncpyEric Anholt2018-07-311-1/+1
* v3d: Add support for the TMUWT instruction.Eric Anholt2018-07-315-3/+22
* v3d: Dump the contents off all the buffers in CLIF mode.Eric Anholt2018-07-302-25/+207
* v3d: Split walking the CLs to generate relocs from walking CLs to dump.Eric Anholt2018-07-303-37/+49
* v3d: Include commands to run the BCL and RCL in CLIF dumps.Eric Anholt2018-07-303-6/+46
* v3d: Use a short, underscored name for packets in CLIF/CL dumping.Eric Anholt2018-07-303-45/+72
* v3d: Rename "configuration" and "config" in the XML to "cfg"Eric Anholt2018-07-301-21/+21
* v3d: s/colour/color in the XML.Eric Anholt2018-07-301-19/+19
* v3d: Rename primitives to prims in the XML to match CLIF names.Eric Anholt2018-07-301-7/+7
* v3d: Print CLIF fixed-point values as just their decimal value.Eric Anholt2018-07-301-6/+16
* v3d: When not doing terminal pretty-printing, comment struct field names.Eric Anholt2018-07-301-1/+7
* v3d: Add a separate flag for CLIF ABI output versus human-readable CLs.Eric Anholt2018-07-305-2/+11
* v3d: Add pack header support for f187 values.Eric Anholt2018-07-305-7/+29
* vc4: Fix meson build when enabled without v3d.Eric Anholt2018-07-293-22/+27
* v3d: Skip printing sub-id or pad fields in CLIF dumping.Eric Anholt2018-07-271-0/+8
* v3d: Emit commands to switch CLIF parser to CL/shader/attr input mode.Eric Anholt2018-07-272-2/+5
* v3d: Dump fields in CLIF output in increasing offset order.Eric Anholt2018-07-271-0/+14
* v3d: Print addresses in CLIFs as references to buffers.Eric Anholt2018-07-274-9/+42
* v3d: Stop doing pretty-printed colorful booleans in CLIF output.Eric Anholt2018-07-274-22/+14
* v3d: Move clif dumping to a separate step from noting where the CLs are.Eric Anholt2018-07-272-3/+17
* v3d: Move clif dump BO lookup into the clif dumper.Eric Anholt2018-07-273-15/+52
* v3d: Pass the whole clif_dump structure to v3d_print_group().Eric Anholt2018-07-274-10/+12
* v3d: Drop the VG support from the XML.Eric Anholt2018-07-271-13/+2
* v3d: Use /* */ instead of () for enum names in CLIF output.Eric Anholt2018-07-271-1/+1
* v3d: CLIF-dump the "Vec size" field as 0 == maximum value.Eric Anholt2018-07-271-0/+2
* nir: Add flipping of gl_PointCoord.y in nir_lower_wpos_ytransform.Eric Anholt2018-07-261-0/+1
* python: Use range() instead of xrange()Mathieu Bridon2018-07-241-1/+1
* v3d: Implement a small immediates optimization, based on VC4's.Eric Anholt2018-07-238-19/+143