index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
broadcom
Commit message (
Expand
)
Author
Age
Files
Lines
...
*
nir: nir_shader_compiler_options: drop native_integers
Christian Gmeiner
2019-05-07
1
-1
/
+0
*
delete autotools .gitignore files
Eric Engestrom
2019-04-29
2
-4
/
+0
*
v3d: Fix detection of TMU write sequences in register spilling.
Eric Anholt
2019-04-26
1
-2
/
+9
*
v3d: Fix detection of the last ldtmu before a new TMU op.
Eric Anholt
2019-04-26
1
-3
/
+3
*
v3d: Re-add support for memory_barrier_shared.
Eric Anholt
2019-04-26
1
-0
/
+1
*
v3d: Add a note about i/o indirection for future performance work.
Eric Anholt
2019-04-26
1
-0
/
+7
*
v3d: Assert that we do request the normal texturing return data.
Eric Anholt
2019-04-26
1
-0
/
+2
*
v3d: Fix atomic cmpxchg in shaders on hardware.
Eric Anholt
2019-04-18
1
-3
/
+13
*
v3d: Fix an invalid reuse of flags generation from before a thrsw.
Eric Anholt
2019-04-18
1
-0
/
+4
*
v3d: Always set up the qregs for CSD payload.
Eric Anholt
2019-04-16
1
-10
/
+2
*
v3d: Only look up the 3rd texture gather offset for non-arrays.
Eric Anholt
2019-04-16
1
-1
/
+1
*
Delete autotools
Dylan Baker
2019-04-15
4
-158
/
+0
*
nir: make nir_const_value scalar
Karol Herbst
2019-04-14
1
-1
/
+1
*
v3d: Use the new lower_to_scratch implementation for indirects on temps.
Eric Anholt
2019-04-12
7
-10
/
+191
*
v3d: Detect the correct number of QPUs and use it to fix the spill size.
Eric Anholt
2019-04-12
1
-0
/
+3
*
v3d: Add missing dumping for the spill offset/size uniforms.
Eric Anholt
2019-04-12
1
-0
/
+8
*
v3d: Add missing base offset to CS shared memory accesses.
Eric Anholt
2019-04-12
1
-9
/
+20
*
v3d: Add Compute Shader compilation support.
Eric Anholt
2019-04-12
3
-4
/
+44
*
v3d: Replace the old shader-db env var output with the ARB_debug_output.
Eric Anholt
2019-04-12
3
-30
/
+4
*
v3d: Include the number of max temps used in the shader-db output.
Eric Anholt
2019-04-12
1
-1
/
+29
*
v3d: Add and use a define for the number of channels in a QPU invocation.
Eric Anholt
2019-04-12
3
-3
/
+9
*
nir/i965/freedreno/vc4: add a bindless bool to type size functions
Timothy Arceri
2019-04-12
1
-1
/
+1
*
v3d: Add an optimization pass for redundant flags updates.
Eric Anholt
2019-04-11
5
-0
/
+143
*
nir: Get rid of global registers
Jason Ekstrand
2019-04-09
1
-1
/
+0
*
v3d: prefer using nir_src_comp_as_int over nir_src_as_const_value
Karol Herbst
2019-04-07
2
-11
/
+8
*
v3d: Add some more new packets for V3D 4.x.
Eric Anholt
2019-04-04
1
-0
/
+131
*
v3d: Bump the maximum texture size to 4k for V3D 4.x.
Eric Anholt
2019-04-04
2
-3
/
+4
*
v3d: Remove some dead members of struct v3d_compile.
Eric Anholt
2019-03-21
1
-12
/
+0
*
v3d: Upload all of UBO[0] if any indirect load occurs.
Eric Anholt
2019-03-21
3
-129
/
+1
*
v3d: Move constant offsets to UBO addresses into the main uniform stream.
Eric Anholt
2019-03-21
3
-9
/
+16
*
v3d: Rename v3d_tmu_config_data to v3d_unit_data.
Eric Anholt
2019-03-21
2
-9
/
+9
*
v3d: Fix leak of the mem_ctx after the DAG refactor.
Eric Anholt
2019-03-12
1
-2
/
+2
*
v3d: Use the DAG datastructure for QPU instruction scheduling.
Eric Anholt
2019-03-11
1
-114
/
+72
*
v3d: Reuse list_for_each_entry_rev().
Eric Anholt
2019-03-11
1
-2
/
+2
*
v3d: Include a count of register pressure in the RA failure dumps.
Eric Anholt
2019-03-06
1
-1
/
+13
*
v3d: Drop the V3D 3.x vpm read dead code elimination.
Eric Anholt
2019-03-05
1
-33
/
+2
*
v3d: Eliminate the TLB and TLBU files.
Eric Anholt
2019-03-05
4
-41
/
+20
*
v3d: Use ldunif instructions for uniforms.
Eric Anholt
2019-03-05
11
-270
/
+27
*
v3d: Add support for register-allocating a ldunif to a QFILE_TEMP.
Eric Anholt
2019-03-05
2
-14
/
+77
*
v3d: Drop the old class bits splitting up the accumulators.
Eric Anholt
2019-03-05
1
-7
/
+3
*
v3d: Add support for vir-to-qpu of ldunif instructions to a temp.
Eric Anholt
2019-03-05
1
-2
/
+15
*
v3d: Switch implicit uniforms over to being any qinst->uniform != ~0.
Eric Anholt
2019-03-05
10
-123
/
+77
*
v3d: Do uniform rematerialization spilling before dropping threadcount
Eric Anholt
2019-03-05
1
-8
/
+10
*
v3d: Fix temporary leaks of temp_registers and when spilling.
Eric Anholt
2019-03-05
1
-5
/
+4
*
v3d: Move the stores for fixed function VS output reads into NIR.
Eric Anholt
2019-03-05
4
-195
/
+334
*
v3d: Translate f2i(fround_even) as FTOIN.
Eric Anholt
2019-03-05
1
-2
/
+9
*
v3d: Stop treating exec masking specially.
Eric Anholt
2019-03-05
3
-14
/
+3
*
v3d: Restrict live intervals to the blocks reachable from any def.
Eric Anholt
2019-03-05
2
-4
/
+43
*
v3d: Rematerialize MOVs of uniforms instead of spilling them.
Eric Anholt
2019-02-25
2
-27
/
+68
*
v3d: Dump the VIR after register spilling if we were forced to.
Eric Anholt
2019-02-25
1
-0
/
+10
[prev]
[next]