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* broadcom/genxml: Add V3D 3.3 packet definitions.Eric Anholt2017-08-183-0/+802
| | | | | This will be used by the new vc5 gallium driver, and a future Vulkan driver.
* broadcom/genxml: Check the sub-id field when decoding instructions.Eric Anholt2017-08-181-5/+26
| | | | | | VC5 introduces packet variants where the same opcode has behavior that is decided by a sub-id field in the early bits of the packet. Keep iterating over packets until we find the one with the matching sub-id.
* broadcom/genxml: Emit code for default headers for structs as well.Eric Anholt2017-08-181-14/+13
| | | | | | In the vc5 NIR backend, I want to use the XML code-generation to set up pack/unpack of structs for the texture uniforms, and setting up the unpacked copy needs a default header.
* broadcom: Add v3d_xml.h to gitignore.Eric Anholt2017-08-151-0/+1
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* broadcom: Add missing libexpat cflags for the decoder.Eric Anholt2017-08-151-0/+3
| | | | | The Raspbian ARMv6 cross compiler wasn't picking up my (amd64) system copy of the header the way that the system gcc and armhf cross-compile did.
* broadcom/vc4: Switch the V3D 2.1 XML over to restricted address fields.Eric Anholt2017-07-251-4/+4
| | | | | | This keeps the flags out of v3d_decode.c's output. In the generated code, only the unpack functions see any change (where they now get the restricted start value), and vc4 doesn't use the unpack functions yet.
* broadcom/genxml: Support address fields with <32 bitsEric Anholt2017-07-251-1/+1
| | | | | | | | | | I was writing the XML such that the address field overlapped various flags in the alignment bits, which caused pain when trying to unpack for decode. Instead, keep the XML matching the docs (address fields don't overlap), and just infer the appropriate shift value during decode. During pack, the address is just applied to the appropriate bits already, ignoring the sub-byte start/end fields.
* broadcom/vc4: Switch the Viewport Center fields to a fixed-point representation.Eric Anholt2017-07-251-2/+2
| | | | | | This gets us automatic CL decoding to a floating-point value, and drops a magic number from the emit code. 250x250 shader runner tests now say they have a center of 125.0 instead of 2000.
* broadcom/genxml: Introduce a V3D packet/struct decoder.Eric Anholt2017-07-259-0/+1066
| | | | | | | This is copied from Intel's XML decoder, modified to handle V3D's byte-oriented packets. v2: Squash in robher's fixes for Android
* broadcom: add editorconfigEric Anholt2017-07-251-0/+3
| | | | This is the same 8-space style used in the vc4 and vc5 gallium drivers.
* broadcom: correct header file in BROADCOM_FILESAndres Gomez2017-07-241-1/+1
| | | | | | | | | | | | | | | | This fixes `make distcheck` > make[3]: *** No rule to make target 'common/v3d_devinfo.h', needed by 'distdir'. Stop. > make[3]: Leaving directory '/home/local/mesa/src/broadcom' > Makefile:945: recipe for target 'distdir' failed > make[2]: Leaving directory '/home/local/mesa/src' > make[2]: *** [distdir] Error 1 > make[1]: *** [distdir] Error 1 Fixes: 427bbbb99c ("broadcom: Introduce a header for talking about chip revisions.") Cc: Emil Velikov <[email protected]> Signed-off-by: Andres Gomez <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* broadcom/vc4: Add more packets to the v2.1 XML.Eric Anholt2017-07-131-0/+106
| | | | These will be used to replace vc4_cl_dump.c's hand-written dumping.
* broadcom: Introduce a header for talking about chip revisions.Eric Anholt2017-07-132-0/+40
| | | | | This will be used by the VC5 driver and various shared VC4/VC5 tooling, like the XML decoder.
* broadcom/genxml: Use the same "gen" attr for HW version as Intel does.Eric Anholt2017-07-132-3/+3
| | | | This will let us reuse their tools more easily.
* broadcom/genxml: Support unpacking fixed-point fractional values.Eric Anholt2017-07-132-4/+25
| | | | | This was an oversight in the original XML support, because unpacking wasn't used much. The new XML-based CL dumper will want it, though.
* Android: Fix vc4 build since XML changes.Rob Herring2017-07-121-5/+5
| | | | | | | | | | | | | | Since commit 7f80a9ff1312 ("vc4: Introduce XML-based packet header generation like Intel's."), the vc4 build on Android is broken: out/target/product/linaro_x86_64/gen/STATIC_LIBRARIES/libmesa_broadcom_genxml_intermediates/broadcom/cle/v3d_packet_v21_pack.h:12:10: fatal error: 'v3d_packet_helpers.h' file not found external/mesa3d/src/gallium/drivers/vc4/vc4_cl_dump.c:28:10: fatal error: 'vc4_packet.h' file not found The path of the generated header needs to be fixed since we build out of tree. Acked-by: Eric Anholt <[email protected]> Signed-off-by: Rob Herring <[email protected]>
* vc4: automake: include vc4_cl_dump.h inJuan A. Suarez Romero2017-07-041-1/+1
| | | | | | | | | Ensure vc4_cl_dump.h and $(BROADCOM_FILES) are distributed in the dist-file. This fixes `make distcheck` Reviewed-by: Emil Velikov <[email protected]>
* vc4: Convert the driver to emitting the shader record using pack macros.Eric Anholt2017-06-301-0/+8
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* vc4: Introduce XML-based packet header generation like Intel's.Eric Anholt2017-06-309-0/+1133
I really liked this idea, as it should help with management of packet parsing tools like the CL dump. The python script is forked off of theirs because our packets are byte-based instead of dwords, and the changes to do so while avoiding performance regressions due to unaligned accesses were quite invasive. v2: Fix Android.mk paths, drop shebang for python script, fix overlap detection. Acked-by: Jason Ekstrand <[email protected]> Acked-by: Kenneth Graunke <[email protected]> Tested-by: Rob Herring <[email protected]>