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Author
Age
Files
Lines
...
*
broadcom/vc5: Move V3D 3.3 VPM write setup to a separate file.
Eric Anholt
2018-01-12
4
-34
/
+81
*
broadcom/vc5: Use THRSW to enable multi-threaded shaders.
Eric Anholt
2018-01-12
7
-76
/
+279
*
broadcom/vc5: Properly schedule the thread-end THRSW.
Eric Anholt
2018-01-12
2
-39
/
+137
*
broadcom/vc5: Implement GFXH-1684 workaround.
Eric Anholt
2018-01-12
4
-0
/
+20
*
broadcom/vc5: Use a physical-reg-only register class for LDVPM.
Eric Anholt
2018-01-12
2
-8
/
+21
*
broadcom/vc5: Use the new LDVPM/STVPM opcodes on V3D 4.1.
Eric Anholt
2018-01-12
5
-39
/
+87
*
broadcom/vc5: Add support for V3Dv4 signal bits.
Eric Anholt
2018-01-12
7
-21
/
+102
*
meson: Use dependencies for nir
Dylan Baker
2018-01-11
1
-2
/
+2
*
broadcom/vc5: Fix discard_if during control flow.
Eric Anholt
2018-01-03
1
-1
/
+1
*
broadcom/vc5: Don't emit component 3/4 F16 TLB writes for float/vec2.
Eric Anholt
2018-01-03
1
-1
/
+2
*
broadcom/vc5: Emit flat shade flags for varying components > 24.
Eric Anholt
2018-01-03
2
-5
/
+12
*
broadcom/vc5: Emit proper flatshading code for glShadeModel(GL_FLAT).
Eric Anholt
2018-01-03
3
-20
/
+14
*
broadcom/vc5: Move texture return channel setup into the compiler.
Eric Anholt
2018-01-03
2
-14
/
+40
*
broadcom/vc5: Enable NIR txd lowering on all txd instructions.
Eric Anholt
2017-12-14
1
-0
/
+1
*
broadcom/vc5: Fix shader input/outputs for gallium's new NIR linking.
Eric Anholt
2017-12-14
1
-4
/
+8
*
broadcom/vc5: Fix BASE_LEVEL handling with txl.
Eric Anholt
2017-11-22
1
-2
/
+4
*
broadcom/vc5: Ensure that there is always a TLB write.
Eric Anholt
2017-11-17
1
-1
/
+17
*
broadcom/vc5: Remove unused v3d_compiler.c
Andreas Boll
2017-11-08
1
-43
/
+0
*
broadcom/vc5: Do 16-bit unpacking of integer texture returns properly.
Eric Anholt
2017-11-07
1
-8
/
+29
*
broadcom/vc5: Fix scheduling for a non-SFU R4 write after a dead R4 write.
Eric Anholt
2017-11-07
1
-3
/
+5
*
broadcom/vc5: Stop lowering negates to subs.
Eric Anholt
2017-10-30
1
-1
/
+8
*
broadcom/vc5: Add lowering for txf_ms to a txf on a 2x2-scaled texture.
Eric Anholt
2017-10-30
4
-2
/
+95
*
broadcom/vc5: Lower unpack_*_4x8 to normal math.
Eric Anholt
2017-10-30
1
-0
/
+3
*
broadcom/vc5: Add PIPE_TEX_WRAP_CLAMP support for linear-filtered textures.
Eric Anholt
2017-10-30
2
-2
/
+10
*
meson: Fix vc5 deps on the XML-generated headers.
Eric Anholt
2017-10-20
1
-1
/
+1
*
broadcom/vc5: Propagate vc4 aliasing fix to vc5.
Eric Anholt
2017-10-20
1
-1
/
+1
*
broadcom/vc5: Use SETMSF to handle discards.
Eric Anholt
2017-10-20
2
-25
/
+12
*
broadcom/vc5: Set the snorm/unorm packing functions to be lowered.
Eric Anholt
2017-10-20
1
-0
/
+4
*
nir: Get rid of nir_shader::stage
Jason Ekstrand
2017-10-20
3
-11
/
+11
*
meson: Add support for the vc5 driver.
Eric Anholt
2017-10-17
1
-0
/
+44
*
broadcom/vc5: Don't pair VPMSETUP with other peripheral access.
Eric Anholt
2017-10-12
1
-0
/
+3
*
broadcom/vc5: Add support for f32 render targets.
Eric Anholt
2017-10-10
2
-13
/
+34
*
broadcom/vc5: Start hooking up multiple render targets support.
Eric Anholt
2017-10-10
2
-14
/
+39
*
broadcom/vc5: Fix handling of interp qualifiers on builtin color inputs.
Eric Anholt
2017-10-10
3
-17
/
+28
*
broadcom/compiler: Set up passthrough Z when doing FS discards.
Eric Anholt
2017-10-10
3
-2
/
+15
*
broadcom/compiler: Don't forget the discard state on TLB Z writes.
Eric Anholt
2017-10-10
1
-0
/
+1
*
broadcom/compiler: Use defines instead of magic values in TLB write setup.
Eric Anholt
2017-10-10
1
-6
/
+33
*
broadcom: Add VC5 NIR compiler.
Eric Anholt
2017-10-10
14
-0
/
+7482
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