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* broadcom/vc5: Use MSF to ignore discards/non-dispatched channels in loops.Eric Anholt2018-01-121-1/+5
* broadcom/vc5: Use XOR instead of SUB for execute flags comparisons.Eric Anholt2018-01-121-3/+3
* broadcom/vc5: Also check the update flags for avoiding DCE.Eric Anholt2018-01-121-1/+5
* broadcom/vc5: Add support for loading varyings in V3D 4.1.Eric Anholt2018-01-126-17/+13
* broadcom/vc5: Add compiler support for V3D 4.x texturing.Eric Anholt2018-01-126-6/+282
* broadcom/vc5: Move V3D 3.3 texturing to a separate file.Eric Anholt2018-01-124-229/+266
* broadcom/vc5: Move V3D 3.3 VPM write setup to a separate file.Eric Anholt2018-01-124-34/+81
* broadcom/vc5: Use THRSW to enable multi-threaded shaders.Eric Anholt2018-01-127-76/+279
* broadcom/vc5: Properly schedule the thread-end THRSW.Eric Anholt2018-01-122-39/+137
* broadcom/vc5: Implement GFXH-1684 workaround.Eric Anholt2018-01-124-0/+20
* broadcom/vc5: Use a physical-reg-only register class for LDVPM.Eric Anholt2018-01-122-8/+21
* broadcom/vc5: Use the new LDVPM/STVPM opcodes on V3D 4.1.Eric Anholt2018-01-125-39/+87
* broadcom/vc5: Add support for V3Dv4 signal bits.Eric Anholt2018-01-127-21/+102
* meson: Use dependencies for nirDylan Baker2018-01-111-2/+2
* broadcom/vc5: Fix discard_if during control flow.Eric Anholt2018-01-031-1/+1
* broadcom/vc5: Don't emit component 3/4 F16 TLB writes for float/vec2.Eric Anholt2018-01-031-1/+2
* broadcom/vc5: Emit flat shade flags for varying components > 24.Eric Anholt2018-01-032-5/+12
* broadcom/vc5: Emit proper flatshading code for glShadeModel(GL_FLAT).Eric Anholt2018-01-033-20/+14
* broadcom/vc5: Move texture return channel setup into the compiler.Eric Anholt2018-01-032-14/+40
* broadcom/vc5: Enable NIR txd lowering on all txd instructions.Eric Anholt2017-12-141-0/+1
* broadcom/vc5: Fix shader input/outputs for gallium's new NIR linking.Eric Anholt2017-12-141-4/+8
* broadcom/vc5: Fix BASE_LEVEL handling with txl.Eric Anholt2017-11-221-2/+4
* broadcom/vc5: Ensure that there is always a TLB write.Eric Anholt2017-11-171-1/+17
* broadcom/vc5: Remove unused v3d_compiler.cAndreas Boll2017-11-081-43/+0
* broadcom/vc5: Do 16-bit unpacking of integer texture returns properly.Eric Anholt2017-11-071-8/+29
* broadcom/vc5: Fix scheduling for a non-SFU R4 write after a dead R4 write.Eric Anholt2017-11-071-3/+5
* broadcom/vc5: Stop lowering negates to subs.Eric Anholt2017-10-301-1/+8
* broadcom/vc5: Add lowering for txf_ms to a txf on a 2x2-scaled texture.Eric Anholt2017-10-304-2/+95
* broadcom/vc5: Lower unpack_*_4x8 to normal math.Eric Anholt2017-10-301-0/+3
* broadcom/vc5: Add PIPE_TEX_WRAP_CLAMP support for linear-filtered textures.Eric Anholt2017-10-302-2/+10
* meson: Fix vc5 deps on the XML-generated headers.Eric Anholt2017-10-201-1/+1
* broadcom/vc5: Propagate vc4 aliasing fix to vc5.Eric Anholt2017-10-201-1/+1
* broadcom/vc5: Use SETMSF to handle discards.Eric Anholt2017-10-202-25/+12
* broadcom/vc5: Set the snorm/unorm packing functions to be lowered.Eric Anholt2017-10-201-0/+4
* nir: Get rid of nir_shader::stageJason Ekstrand2017-10-203-11/+11
* meson: Add support for the vc5 driver.Eric Anholt2017-10-171-0/+44
* broadcom/vc5: Don't pair VPMSETUP with other peripheral access.Eric Anholt2017-10-121-0/+3
* broadcom/vc5: Add support for f32 render targets.Eric Anholt2017-10-102-13/+34
* broadcom/vc5: Start hooking up multiple render targets support.Eric Anholt2017-10-102-14/+39
* broadcom/vc5: Fix handling of interp qualifiers on builtin color inputs.Eric Anholt2017-10-103-17/+28
* broadcom/compiler: Set up passthrough Z when doing FS discards.Eric Anholt2017-10-103-2/+15
* broadcom/compiler: Don't forget the discard state on TLB Z writes.Eric Anholt2017-10-101-0/+1
* broadcom/compiler: Use defines instead of magic values in TLB write setup.Eric Anholt2017-10-101-6/+33
* broadcom: Add VC5 NIR compiler.Eric Anholt2017-10-1014-0/+7482