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Commit message (
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Author
Age
Files
Lines
*
nir: Make boolean conversions sized just like the others
Jason Ekstrand
2018-12-05
1
-4
/
+4
*
nir: Make nir_lower_clip_vs optionally work with variables.
Kenneth Graunke
2018-11-19
1
-1
/
+2
*
v3d: Don't try to set PF flags on a LDTMU operation
Eric Anholt
2018-11-15
1
-0
/
+6
*
v3d: Update the TLB config for depth writes on V3D 4.2.
Eric Anholt
2018-11-01
1
-8
/
+22
*
v3d: Use nir_remove_unused_io_vars to handle binner shader output DCE
Eric Anholt
2018-10-30
2
-45
/
+13
*
v3d: Only add output slot tracking for the current varying slot.
Eric Anholt
2018-10-30
1
-1
/
+1
*
v3d: Use nir_lower_io_to_scalar_early to DCE unused VS input components.
Eric Anholt
2018-10-30
1
-0
/
+16
*
v3d: Don't rely on sorting input vars for VPM read setup.
Eric Anholt
2018-10-30
1
-28
/
+20
*
v3d: Split out NIR input setup between FS and VPM.
Eric Anholt
2018-10-30
1
-47
/
+80
*
util: use C99 declaration in the for-loop hash_table_foreach() macro
Eric Engestrom
2018-10-25
2
-3
/
+0
*
v3d: Add support for hardware pack/unpack of half floats.
Eric Anholt
2018-10-15
1
-0
/
+16
*
v3d: Fix setup of the VCM cache size.
Eric Anholt
2018-09-07
1
-1
/
+2
*
v3d: Emit the VCM_CACHE_SIZE packet.
Eric Anholt
2018-08-06
2
-1
/
+22
*
v3d: Avoid spilling that breaks the r5 usage after a ldvary.
Eric Anholt
2018-08-06
1
-0
/
+9
*
v3d: Make sure that QPU instruction-has-a-dest matches VIR.
Eric Anholt
2018-08-06
2
-1
/
+11
*
v3d: Wait for TMU writes to complete before continuing after a spill.
Eric Anholt
2018-08-06
1
-1
/
+6
*
v3d: Make sure we don't emit a thrsw before the last one finished.
Eric Anholt
2018-08-06
1
-2
/
+13
*
v3d: Add some debug code for forcing register spilling.
Eric Anholt
2018-08-06
1
-0
/
+14
*
v3d: Add support for the TMUWT instruction.
Eric Anholt
2018-07-31
3
-3
/
+13
*
vc4: Fix meson build when enabled without v3d.
Eric Anholt
2018-07-29
1
-0
/
+2
*
nir: Add flipping of gl_PointCoord.y in nir_lower_wpos_ytransform.
Eric Anholt
2018-07-26
1
-0
/
+1
*
v3d: Implement a small immediates optimization, based on VC4's.
Eric Anholt
2018-07-23
7
-19
/
+142
*
v3d: Return an invalid src number if asked for a missing implicit uniform.
Eric Anholt
2018-07-23
2
-3
/
+3
*
v3d: Skip emitting texture config parameter 2 if it's just the defaults.
Eric Anholt
2018-07-23
1
-1
/
+5
*
v3d: Update an XXX comment for a path we handled in HW on V3D 4.x.
Eric Anholt
2018-07-23
1
-1
/
+1
*
v3d: Switch to using the new SFU instructions on V3D 4.x.
Eric Anholt
2018-07-23
6
-24
/
+87
*
v3d: Fix the name of the "flpop" operation.
Eric Anholt
2018-07-23
2
-2
/
+2
*
v3d: Drop unused vir_SAT() operation.
Eric Anholt
2018-07-23
1
-8
/
+0
*
v3d: Rotate through registers to improve post-RA scheduling options.
Eric Anholt
2018-07-23
1
-0
/
+45
*
v3d: Allow reading from physical regs written in the previous instruction.
Eric Anholt
2018-07-23
1
-24
/
+0
*
v3d: Disable shader-db cycle estimates until we sort out TMU estimates.
Eric Anholt
2018-07-16
1
-1
/
+4
*
v3d: Emit the lowered uniform just before its first use in a block.
Eric Anholt
2018-07-16
1
-20
/
+18
*
v3d: Add an assert that we don't provide an invalid texture return words.
Eric Anholt
2018-07-16
1
-0
/
+8
*
v3d: Apply GFXH-1625 restriction on TMUWT in the end of the shader.
Eric Anholt
2018-07-16
1
-0
/
+4
*
v3d: Implement noperspective varyings on V3D 4.x.
Eric Anholt
2018-07-09
3
-3
/
+8
*
v3d: Add support for GL_SAMPLE_ALPHA_TO_ONE.
Eric Anholt
2018-07-05
1
-0
/
+3
*
v3d: Respect swap_color_rb for the f32_color_rb case.
Eric Anholt
2018-07-05
1
-5
/
+7
*
v3d: Implement ALPHA_TO_COVERAGE.
Eric Anholt
2018-06-20
2
-2
/
+15
*
v3d: Limit shader threading according to our maximum TMU fifo usage.
Eric Anholt
2018-06-15
1
-10
/
+24
*
v3d: Fix shaders using pixel center W but no varyings.
Eric Anholt
2018-06-15
3
-15
/
+8
*
v3d: Fix configuration setup of mixed f32 and f16 render targets.
Eric Anholt
2018-06-14
1
-1
/
+1
*
v3d: Remove unused QUNIFORM_STENCIL left over from vc4.
Eric Anholt
2018-06-14
1
-2
/
+0
*
v3d: Fix undefined results for a swap_color_rb RT from a float shader output.
Eric Anholt
2018-06-14
1
-1
/
+4
*
v3d: Enable the new NIR bitfield operation lowering paths.
Eric Anholt
2018-06-06
1
-2
/
+19
*
broadcom/vc5: Add support for centroid varyings.
Eric Anholt
2018-04-26
3
-0
/
+44
*
broadcom/vc5: Add validation that we don't violate GFXH-1633 requirements.
Eric Anholt
2018-04-26
1
-0
/
+13
*
broadcom/vc5: Add validation that we don't violate GFXH-1625 requirements.
Eric Anholt
2018-04-26
1
-0
/
+5
*
broadcom/vc5: Add QPU validation for register writes after thrend.
Eric Anholt
2018-04-26
1
-3
/
+31
*
broadcom/vc5: Remove leftover vc4 MSAA lowering setup in the FS key.
Eric Anholt
2018-04-25
1
-12
/
+5
*
util: Move util_is_power_of_two to bitscan.h and rename to util_is_power_of_t...
Ian Romanick
2018-03-29
1
-2
/
+2
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