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* v3d: Rematerialize MOVs of uniforms instead of spilling them.Eric Anholt2019-02-252-27/+68
* v3d: Dump the VIR after register spilling if we were forced to.Eric Anholt2019-02-251-0/+10
* v3d: Fix vir_is_raw_mov() for input unpacks.Eric Anholt2019-02-251-0/+7
* v3d: Move i2b and f2b support into emit_comparison.Eric Anholt2019-02-181-13/+12
* v3d: Emit a simpler negate for the iabs implementation.Eric Anholt2019-02-181-2/+1
* v3d: Delay emitting ldvpm on V3D 4.x until it's actually used.Eric Anholt2019-02-181-6/+43
* v3d: Stop tracking num_inputs for VPM loads.Eric Anholt2019-02-184-7/+2
* v3d: Add a function to describe what the c->execute.file check means.Eric Anholt2019-02-182-8/+14
* v3d: Fix the check for "is the last thrsw inside control flow"Eric Anholt2019-02-182-8/+17
* v3d: Fix f2b32 behavior.Eric Anholt2019-02-181-1/+6
* v3d: Kill off vir_PF(), which is hard to use right.Eric Anholt2019-02-183-70/+36
* v3d: Do bool-to-cond for discard_if as well.Eric Anholt2019-02-181-16/+12
* v3d: Refactor bcsel and if condition handling.Eric Anholt2019-02-181-29/+14
* v3d: Add a helper function for getting a nop register.Eric Anholt2019-02-185-14/+18
* v3d: Drop our hand-lowered nir_op_ffract.Eric Anholt2019-02-181-3/+1
* v3d: Drop a perf note about merging unpack_half_*, which has been implemented.Eric Anholt2019-02-181-3/+0
* v3d: Use the early_fragment_tests flag for the shader's disable-EZ field.Eric Anholt2019-02-183-15/+16
* v3d: Use the NIR lowering for isign instead of rolling our own.Eric Anholt2019-02-141-16/+1
* v3d: Whitespace consistency fix.Eric Anholt2019-02-051-1/+1
* v3d: Fix copy-propagation of input unpacks.Eric Anholt2019-02-053-35/+25
* v3d: Fix dumping of shaders with alpha test.Eric Anholt2019-02-051-1/+3
* v3d: Store the actual mask of color buffers present in the key.Eric Anholt2019-02-052-5/+6
* v3d: Fix image_load_store clamping of signed integer stores.Eric Anholt2019-01-311-1/+1
* v3d: Fix the autotools build.Eric Anholt2019-01-291-1/+1
* v3d: Avoid duplicating limits defines between gallium and v3d core.Eric Anholt2019-01-271-5/+1
* v3d: Fix overly-large vattr_sizes structs.Eric Anholt2019-01-271-2/+2
* v3d: Add support for CS barrier() intrinsics.Eric Anholt2019-01-143-0/+61
* v3d: Add support for CS shared variable load/store/atomics.Eric Anholt2019-01-143-13/+83
* v3d: Add support for CS workgroup/invocation id intrinsics.Eric Anholt2019-01-145-1/+67
* v3d: Add support for shader_image_load_store.Eric Anholt2019-01-147-3/+651
* v3d: Add SSBO/atomic counters support.Eric Anholt2019-01-143-6/+143
* v3d: Add support for matrix inputs to the FS.Eric Anholt2019-01-141-13/+14
* v3d: Fix txf_ms 2D_ARRAY array index.Eric Anholt2019-01-141-8/+10
* v3d: Add support for the early_fragment_tests flag.Eric Anholt2019-01-141-0/+10
* nir: Add nir_lower_tex support for Broadcom's swizzled TG4 results.Eric Anholt2019-01-081-0/+2
* v3d: Use the core tex lowering.Eric Anholt2019-01-043-123/+10
* v3d: Stop scalarizing our uniform loads.Eric Anholt2019-01-042-102/+57
* v3d: Do UBO loads a vector at a time.Eric Anholt2019-01-042-35/+99
* v3d: Remove dead switch cases and comments from v3d_nir_lower_io.Eric Anholt2019-01-041-8/+3
* v3d: Reinstate the new shader-db output after v3d_compile() refactor.Eric Anholt2019-01-041-1/+18
* v3d: Refactor compiler entrypoints.Eric Anholt2019-01-022-163/+164
* v3d: Handle dynamically uniform IF statements with uniform control flow.Eric Anholt2019-01-021-1/+65
* v3d: Fold comparisons for IF conditions into the flags for the IF.Eric Anholt2019-01-023-12/+38
* v3d: Don't try to fold non-SSA-src comparisons into bcsels.Eric Anholt2019-01-021-1/+17
* v3d: Move the "Find the ALU instruction generating our bool" out of bcsel.Eric Anholt2019-01-021-6/+9
* v3d: Simplify the emission of comparisons for the bcsel optimization.Eric Anholt2019-01-021-37/+24
* v3d: Add support for gl_HelperInvocation.Eric Anholt2018-12-301-0/+8
* v3d: Add support for textureSize() on MSAA textures.Eric Anholt2018-12-301-0/+1
* v3d: Add support for non-constant texture offsets.Eric Anholt2018-12-301-8/+24
* v3d: Force sampling from base level for tg4.Eric Anholt2018-12-301-3/+3