index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
broadcom
/
compiler
/
vir.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
v3d: acquire scoreboard lock before first tlb read
Iago Toral Quiroga
2019-07-12
1
-0
/
+2
*
v3d: tlb loads cannot be removed
Iago Toral Quiroga
2019-07-12
1
-0
/
+2
*
v3d: don't emit point coordinates varyings if the FS doesn't read them
Iago Toral Quiroga
2019-06-07
1
-0
/
+2
*
v3d: Use the new lower_to_scratch implementation for indirects on temps.
Eric Anholt
2019-04-12
1
-0
/
+6
*
v3d: Add Compute Shader compilation support.
Eric Anholt
2019-04-12
1
-3
/
+31
*
v3d: Replace the old shader-db env var output with the ARB_debug_output.
Eric Anholt
2019-04-12
1
-0
/
+3
*
v3d: Include the number of max temps used in the shader-db output.
Eric Anholt
2019-04-12
1
-1
/
+29
*
v3d: Add and use a define for the number of channels in a QPU invocation.
Eric Anholt
2019-04-12
1
-1
/
+1
*
nir/i965/freedreno/vc4: add a bindless bool to type size functions
Timothy Arceri
2019-04-12
1
-1
/
+1
*
v3d: Add an optimization pass for redundant flags updates.
Eric Anholt
2019-04-11
1
-0
/
+1
*
v3d: Upload all of UBO[0] if any indirect load occurs.
Eric Anholt
2019-03-21
1
-36
/
+0
*
v3d: Use ldunif instructions for uniforms.
Eric Anholt
2019-03-05
1
-3
/
+6
*
v3d: Switch implicit uniforms over to being any qinst->uniform != ~0.
Eric Anholt
2019-03-05
1
-58
/
+18
*
v3d: Move the stores for fixed function VS output reads into NIR.
Eric Anholt
2019-03-05
1
-2
/
+1
*
v3d: Fix vir_is_raw_mov() for input unpacks.
Eric Anholt
2019-02-25
1
-0
/
+7
*
v3d: Stop tracking num_inputs for VPM loads.
Eric Anholt
2019-02-18
1
-3
/
+1
*
v3d: Kill off vir_PF(), which is hard to use right.
Eric Anholt
2019-02-18
1
-45
/
+0
*
v3d: Add a helper function for getting a nop register.
Eric Anholt
2019-02-18
1
-2
/
+2
*
v3d: Use the early_fragment_tests flag for the shader's disable-EZ field.
Eric Anholt
2019-02-18
1
-14
/
+11
*
v3d: Fix copy-propagation of input unpacks.
Eric Anholt
2019-02-05
1
-32
/
+0
*
v3d: Add support for CS workgroup/invocation id intrinsics.
Eric Anholt
2019-01-14
1
-0
/
+1
*
v3d: Add support for shader_image_load_store.
Eric Anholt
2019-01-14
1
-0
/
+1
*
v3d: Add support for the early_fragment_tests flag.
Eric Anholt
2019-01-14
1
-0
/
+10
*
nir: Add nir_lower_tex support for Broadcom's swizzled TG4 results.
Eric Anholt
2019-01-08
1
-0
/
+2
*
v3d: Use the core tex lowering.
Eric Anholt
2019-01-04
1
-0
/
+4
*
v3d: Do UBO loads a vector at a time.
Eric Anholt
2019-01-04
1
-0
/
+10
*
v3d: Reinstate the new shader-db output after v3d_compile() refactor.
Eric Anholt
2019-01-04
1
-1
/
+18
*
v3d: Refactor compiler entrypoints.
Eric Anholt
2019-01-02
1
-144
/
+155
*
v3d: Fold comparisons for IF conditions into the flags for the IF.
Eric Anholt
2019-01-02
1
-0
/
+11
*
v3d: Move "does this instruction have flags" from sched to generic helpers.
Eric Anholt
2018-12-30
1
-11
/
+0
*
v3d: Hook up some shader-db output to GL_ARB_debug_output.
Eric Anholt
2018-12-30
1
-0
/
+29
*
nir: Add a bool to int32 lowering pass
Jason Ekstrand
2018-12-16
1
-0
/
+2
*
v3d: Use combined input/output segments.
Eric Anholt
2018-12-07
1
-0
/
+8
*
nir: Make nir_lower_clip_vs optionally work with variables.
Kenneth Graunke
2018-11-19
1
-1
/
+2
*
v3d: Don't try to set PF flags on a LDTMU operation
Eric Anholt
2018-11-15
1
-0
/
+6
*
v3d: Use nir_remove_unused_io_vars to handle binner shader output DCE
Eric Anholt
2018-10-30
1
-3
/
+13
*
v3d: Use nir_lower_io_to_scalar_early to DCE unused VS input components.
Eric Anholt
2018-10-30
1
-0
/
+16
*
v3d: Fix setup of the VCM cache size.
Eric Anholt
2018-09-07
1
-1
/
+2
*
v3d: Emit the VCM_CACHE_SIZE packet.
Eric Anholt
2018-08-06
1
-1
/
+19
*
v3d: Make sure that QPU instruction-has-a-dest matches VIR.
Eric Anholt
2018-08-06
1
-0
/
+10
*
v3d: Add support for the TMUWT instruction.
Eric Anholt
2018-07-31
1
-0
/
+6
*
v3d: Implement a small immediates optimization, based on VC4's.
Eric Anholt
2018-07-23
1
-0
/
+1
*
v3d: Return an invalid src number if asked for a missing implicit uniform.
Eric Anholt
2018-07-23
1
-0
/
+2
*
v3d: Update an XXX comment for a path we handled in HW on V3D 4.x.
Eric Anholt
2018-07-23
1
-1
/
+1
*
v3d: Switch to using the new SFU instructions on V3D 4.x.
Eric Anholt
2018-07-23
1
-1
/
+13
*
v3d: Implement noperspective varyings on V3D 4.x.
Eric Anholt
2018-07-09
1
-0
/
+3
*
v3d: Implement ALPHA_TO_COVERAGE.
Eric Anholt
2018-06-20
1
-1
/
+2
*
v3d: Fix shaders using pixel center W but no varyings.
Eric Anholt
2018-06-15
1
-1
/
+1
*
broadcom/vc5: Add support for centroid varyings.
Eric Anholt
2018-04-26
1
-0
/
+4
*
broadcom/vc5: Account for InstanceID/VertexID in VPM segment size.
Eric Anholt
2018-03-22
1
-4
/
+9
[next]