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path: root/src/broadcom/compiler/vir.c
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* broadcom/vc5: Add support for loading varyings in V3D 4.1.Eric Anholt2018-01-121-1/+1
* broadcom/vc5: Add compiler support for V3D 4.x texturing.Eric Anholt2018-01-121-1/+4
* broadcom/vc5: Use THRSW to enable multi-threaded shaders.Eric Anholt2018-01-121-1/+5
* broadcom/vc5: Implement GFXH-1684 workaround.Eric Anholt2018-01-121-0/+1
* broadcom/vc5: Use the new LDVPM/STVPM opcodes on V3D 4.1.Eric Anholt2018-01-121-4/+3
* broadcom/vc5: Add support for V3Dv4 signal bits.Eric Anholt2018-01-121-3/+11
* broadcom/vc5: Emit flat shade flags for varying components > 24.Eric Anholt2018-01-031-2/+6
* broadcom/vc5: Emit proper flatshading code for glShadeModel(GL_FLAT).Eric Anholt2018-01-031-2/+0
* broadcom/vc5: Enable NIR txd lowering on all txd instructions.Eric Anholt2017-12-141-0/+1
* broadcom/vc5: Add lowering for txf_ms to a txf on a 2x2-scaled texture.Eric Anholt2017-10-301-0/+1
* broadcom/vc5: Add PIPE_TEX_WRAP_CLAMP support for linear-filtered textures.Eric Anholt2017-10-301-0/+7
* nir: Get rid of nir_shader::stageJason Ekstrand2017-10-201-1/+1
* broadcom/vc5: Fix handling of interp qualifiers on builtin color inputs.Eric Anholt2017-10-101-14/+4
* broadcom/compiler: Set up passthrough Z when doing FS discards.Eric Anholt2017-10-101-2/+3
* broadcom: Add VC5 NIR compiler.Eric Anholt2017-10-101-0/+907