index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
broadcom
/
compiler
/
vir.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
broadcom/vc5: Add support for loading varyings in V3D 4.1.
Eric Anholt
2018-01-12
1
-1
/
+1
*
broadcom/vc5: Add compiler support for V3D 4.x texturing.
Eric Anholt
2018-01-12
1
-1
/
+4
*
broadcom/vc5: Use THRSW to enable multi-threaded shaders.
Eric Anholt
2018-01-12
1
-1
/
+5
*
broadcom/vc5: Implement GFXH-1684 workaround.
Eric Anholt
2018-01-12
1
-0
/
+1
*
broadcom/vc5: Use the new LDVPM/STVPM opcodes on V3D 4.1.
Eric Anholt
2018-01-12
1
-4
/
+3
*
broadcom/vc5: Add support for V3Dv4 signal bits.
Eric Anholt
2018-01-12
1
-3
/
+11
*
broadcom/vc5: Emit flat shade flags for varying components > 24.
Eric Anholt
2018-01-03
1
-2
/
+6
*
broadcom/vc5: Emit proper flatshading code for glShadeModel(GL_FLAT).
Eric Anholt
2018-01-03
1
-2
/
+0
*
broadcom/vc5: Enable NIR txd lowering on all txd instructions.
Eric Anholt
2017-12-14
1
-0
/
+1
*
broadcom/vc5: Add lowering for txf_ms to a txf on a 2x2-scaled texture.
Eric Anholt
2017-10-30
1
-0
/
+1
*
broadcom/vc5: Add PIPE_TEX_WRAP_CLAMP support for linear-filtered textures.
Eric Anholt
2017-10-30
1
-0
/
+7
*
nir: Get rid of nir_shader::stage
Jason Ekstrand
2017-10-20
1
-1
/
+1
*
broadcom/vc5: Fix handling of interp qualifiers on builtin color inputs.
Eric Anholt
2017-10-10
1
-14
/
+4
*
broadcom/compiler: Set up passthrough Z when doing FS discards.
Eric Anholt
2017-10-10
1
-2
/
+3
*
broadcom: Add VC5 NIR compiler.
Eric Anholt
2017-10-10
1
-0
/
+907