Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | broadcom/vc5: Add support for V3Dv4 signal bits. | Eric Anholt | 2018-01-12 | 1 | -3/+11 |
* | broadcom/vc5: Emit flat shade flags for varying components > 24. | Eric Anholt | 2018-01-03 | 1 | -2/+6 |
* | broadcom/vc5: Emit proper flatshading code for glShadeModel(GL_FLAT). | Eric Anholt | 2018-01-03 | 1 | -2/+0 |
* | broadcom/vc5: Enable NIR txd lowering on all txd instructions. | Eric Anholt | 2017-12-14 | 1 | -0/+1 |
* | broadcom/vc5: Add lowering for txf_ms to a txf on a 2x2-scaled texture. | Eric Anholt | 2017-10-30 | 1 | -0/+1 |
* | broadcom/vc5: Add PIPE_TEX_WRAP_CLAMP support for linear-filtered textures. | Eric Anholt | 2017-10-30 | 1 | -0/+7 |
* | nir: Get rid of nir_shader::stage | Jason Ekstrand | 2017-10-20 | 1 | -1/+1 |
* | broadcom/vc5: Fix handling of interp qualifiers on builtin color inputs. | Eric Anholt | 2017-10-10 | 1 | -14/+4 |
* | broadcom/compiler: Set up passthrough Z when doing FS discards. | Eric Anholt | 2017-10-10 | 1 | -2/+3 |
* | broadcom: Add VC5 NIR compiler. | Eric Anholt | 2017-10-10 | 1 | -0/+907 |