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path: root/src/broadcom/compiler/v3d_compiler.h
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* broadcom/vc5: Add support for loading varyings in V3D 4.1.Eric Anholt2018-01-121-1/+0
* broadcom/vc5: Add compiler support for V3D 4.x texturing.Eric Anholt2018-01-121-4/+21
* broadcom/vc5: Move V3D 3.3 texturing to a separate file.Eric Anholt2018-01-121-0/+13
* broadcom/vc5: Move V3D 3.3 VPM write setup to a separate file.Eric Anholt2018-01-121-0/+3
* broadcom/vc5: Use THRSW to enable multi-threaded shaders.Eric Anholt2018-01-121-6/+16
* broadcom/vc5: Implement GFXH-1684 workaround.Eric Anholt2018-01-121-0/+10
* broadcom/vc5: Use a physical-reg-only register class for LDVPM.Eric Anholt2018-01-121-1/+2
* broadcom/vc5: Use the new LDVPM/STVPM opcodes on V3D 4.1.Eric Anholt2018-01-121-6/+3
* broadcom/vc5: Add support for V3Dv4 signal bits.Eric Anholt2018-01-121-2/+2
* broadcom/vc5: Emit flat shade flags for varying components > 24.Eric Anholt2018-01-031-3/+6
* broadcom/vc5: Emit proper flatshading code for glShadeModel(GL_FLAT).Eric Anholt2018-01-031-14/+4
* broadcom/vc5: Move texture return channel setup into the compiler.Eric Anholt2018-01-031-3/+3
* broadcom/vc5: Add lowering for txf_ms to a txf on a 2x2-scaled texture.Eric Anholt2017-10-301-2/+0
* broadcom/vc5: Add PIPE_TEX_WRAP_CLAMP support for linear-filtered textures.Eric Anholt2017-10-301-2/+3
* broadcom/vc5: Use SETMSF to handle discards.Eric Anholt2017-10-201-3/+0
* broadcom/vc5: Add support for f32 render targets.Eric Anholt2017-10-101-0/+2
* broadcom/vc5: Start hooking up multiple render targets support.Eric Anholt2017-10-101-2/+3
* broadcom/vc5: Fix handling of interp qualifiers on builtin color inputs.Eric Anholt2017-10-101-3/+9
* broadcom/compiler: Set up passthrough Z when doing FS discards.Eric Anholt2017-10-101-0/+1
* broadcom: Add VC5 NIR compiler.Eric Anholt2017-10-101-0/+927