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src
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broadcom
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compiler
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v3d_compiler.h
Commit message (
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Author
Age
Files
Lines
*
v3d: use inc/dec tmu operation with atomic sub/add of 1
Alejandro PiƱeiro
2019-07-12
1
-0
/
+3
*
v3d: remove unused definitions
Iago Toral Quiroga
2019-07-12
1
-7
/
+0
*
v3d: add lowering for OpenGL logic operations
Iago Toral Quiroga
2019-07-12
1
-0
/
+1
*
v3d: acquire scoreboard lock before first tlb read
Iago Toral Quiroga
2019-07-12
1
-0
/
+4
*
v3d: fix size of color_reads and sample_colors arrays
Iago Toral Quiroga
2019-07-12
1
-2
/
+2
*
v3d: add color formats and swizzles to the fragment shader key
Iago Toral Quiroga
2019-07-12
1
-0
/
+9
*
v3d: add helpers to emit ldtlb and ldtlbu signals
Iago Toral Quiroga
2019-07-12
1
-0
/
+24
*
v3d: don't emit point coordinates varyings if the FS doesn't read them
Iago Toral Quiroga
2019-06-07
1
-0
/
+2
*
v3d: Use the new lower_to_scratch implementation for indirects on temps.
Eric Anholt
2019-04-12
1
-0
/
+2
*
v3d: Add Compute Shader compilation support.
Eric Anholt
2019-04-12
1
-0
/
+6
*
v3d: Add an optimization pass for redundant flags updates.
Eric Anholt
2019-04-11
1
-0
/
+1
*
v3d: Remove some dead members of struct v3d_compile.
Eric Anholt
2019-03-21
1
-12
/
+0
*
v3d: Upload all of UBO[0] if any indirect load occurs.
Eric Anholt
2019-03-21
1
-29
/
+0
*
v3d: Move constant offsets to UBO addresses into the main uniform stream.
Eric Anholt
2019-03-21
1
-0
/
+1
*
v3d: Rename v3d_tmu_config_data to v3d_unit_data.
Eric Anholt
2019-03-21
1
-3
/
+3
*
v3d: Eliminate the TLB and TLBU files.
Eric Anholt
2019-03-05
1
-2
/
+5
*
v3d: Use ldunif instructions for uniforms.
Eric Anholt
2019-03-05
1
-1
/
+0
*
v3d: Add support for register-allocating a ldunif to a QFILE_TEMP.
Eric Anholt
2019-03-05
1
-0
/
+2
*
v3d: Switch implicit uniforms over to being any qinst->uniform != ~0.
Eric Anholt
2019-03-05
1
-8
/
+15
*
v3d: Move the stores for fixed function VS output reads into NIR.
Eric Anholt
2019-03-05
1
-3
/
+1
*
v3d: Stop treating exec masking specially.
Eric Anholt
2019-03-05
1
-1
/
+0
*
v3d: Restrict live intervals to the blocks reachable from any def.
Eric Anholt
2019-03-05
1
-0
/
+2
*
v3d: Rematerialize MOVs of uniforms instead of spilling them.
Eric Anholt
2019-02-25
1
-0
/
+4
*
v3d: Stop tracking num_inputs for VPM loads.
Eric Anholt
2019-02-18
1
-1
/
+1
*
v3d: Add a function to describe what the c->execute.file check means.
Eric Anholt
2019-02-18
1
-0
/
+6
*
v3d: Fix the check for "is the last thrsw inside control flow"
Eric Anholt
2019-02-18
1
-0
/
+1
*
v3d: Kill off vir_PF(), which is hard to use right.
Eric Anholt
2019-02-18
1
-2
/
+0
*
v3d: Add a helper function for getting a nop register.
Eric Anholt
2019-02-18
1
-0
/
+5
*
v3d: Use the early_fragment_tests flag for the shader's disable-EZ field.
Eric Anholt
2019-02-18
1
-1
/
+2
*
v3d: Fix copy-propagation of input unpacks.
Eric Anholt
2019-02-05
1
-1
/
+0
*
v3d: Store the actual mask of color buffers present in the key.
Eric Anholt
2019-02-05
1
-1
/
+2
*
v3d: Avoid duplicating limits defines between gallium and v3d core.
Eric Anholt
2019-01-27
1
-5
/
+1
*
v3d: Fix overly-large vattr_sizes structs.
Eric Anholt
2019-01-27
1
-2
/
+2
*
v3d: Add support for CS barrier() intrinsics.
Eric Anholt
2019-01-14
1
-0
/
+1
*
v3d: Add support for CS shared variable load/store/atomics.
Eric Anholt
2019-01-14
1
-0
/
+9
*
v3d: Add support for CS workgroup/invocation id intrinsics.
Eric Anholt
2019-01-14
1
-0
/
+8
*
v3d: Add support for shader_image_load_store.
Eric Anholt
2019-01-14
1
-0
/
+13
*
v3d: Add SSBO/atomic counters support.
Eric Anholt
2019-01-14
1
-0
/
+6
*
v3d: Refactor compiler entrypoints.
Eric Anholt
2019-01-02
1
-19
/
+9
*
v3d: Fold comparisons for IF conditions into the flags for the IF.
Eric Anholt
2019-01-02
1
-0
/
+1
*
v3d: Move "does this instruction have flags" from sched to generic helpers.
Eric Anholt
2018-12-30
1
-1
/
+0
*
v3d: Hook up some shader-db output to GL_ARB_debug_output.
Eric Anholt
2018-12-30
1
-2
/
+12
*
v3d: Drop shadow comparison state from shader variant key.
Eric Anholt
2018-12-20
1
-2
/
+0
*
v3d: Fix the argument type for vir_BRANCH().
Eric Anholt
2018-12-17
1
-1
/
+1
*
v3d: Move uniform pretty-printing to its own helper function.
Eric Anholt
2018-12-14
1
-0
/
+1
*
v3d: Add VIR dumping of TMU config p0/p1.
Eric Anholt
2018-12-07
1
-0
/
+15
*
v3d: Garbage collect unused uniforms code.
Eric Anholt
2018-12-07
1
-2
/
+0
*
v3d: Return the right gl_SampleMaskIn[] value.
Eric Anholt
2018-12-07
1
-1
/
+0
*
v3d: Fix a comment typo
Eric Anholt
2018-12-07
1
-1
/
+1
*
v3d: Use combined input/output segments.
Eric Anholt
2018-12-07
1
-0
/
+5
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