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src
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broadcom
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compiler
/
v3d_compiler.h
Commit message (
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Author
Age
Files
Lines
*
broadcom/vc5: Implement GFXH-1684 workaround.
Eric Anholt
2018-01-12
1
-0
/
+10
*
broadcom/vc5: Use a physical-reg-only register class for LDVPM.
Eric Anholt
2018-01-12
1
-1
/
+2
*
broadcom/vc5: Use the new LDVPM/STVPM opcodes on V3D 4.1.
Eric Anholt
2018-01-12
1
-6
/
+3
*
broadcom/vc5: Add support for V3Dv4 signal bits.
Eric Anholt
2018-01-12
1
-2
/
+2
*
broadcom/vc5: Emit flat shade flags for varying components > 24.
Eric Anholt
2018-01-03
1
-3
/
+6
*
broadcom/vc5: Emit proper flatshading code for glShadeModel(GL_FLAT).
Eric Anholt
2018-01-03
1
-14
/
+4
*
broadcom/vc5: Move texture return channel setup into the compiler.
Eric Anholt
2018-01-03
1
-3
/
+3
*
broadcom/vc5: Add lowering for txf_ms to a txf on a 2x2-scaled texture.
Eric Anholt
2017-10-30
1
-2
/
+0
*
broadcom/vc5: Add PIPE_TEX_WRAP_CLAMP support for linear-filtered textures.
Eric Anholt
2017-10-30
1
-2
/
+3
*
broadcom/vc5: Use SETMSF to handle discards.
Eric Anholt
2017-10-20
1
-3
/
+0
*
broadcom/vc5: Add support for f32 render targets.
Eric Anholt
2017-10-10
1
-0
/
+2
*
broadcom/vc5: Start hooking up multiple render targets support.
Eric Anholt
2017-10-10
1
-2
/
+3
*
broadcom/vc5: Fix handling of interp qualifiers on builtin color inputs.
Eric Anholt
2017-10-10
1
-3
/
+9
*
broadcom/compiler: Set up passthrough Z when doing FS discards.
Eric Anholt
2017-10-10
1
-0
/
+1
*
broadcom: Add VC5 NIR compiler.
Eric Anholt
2017-10-10
1
-0
/
+927