Commit message (Expand) | Author | Age | Files | Lines | |
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* | v3d: Switch implicit uniforms over to being any qinst->uniform != ~0. | Eric Anholt | 2019-03-05 | 1 | -2/+1 |
* | v3d: Fix the autotools build. | Eric Anholt | 2019-01-29 | 1 | -1/+1 |
* | v3d: Add support for shader_image_load_store. | Eric Anholt | 2019-01-14 | 1 | -3/+179 |
* | v3d: Use the core tex lowering. | Eric Anholt | 2019-01-04 | 1 | -65/+3 |
* | v3d: Add support for non-constant texture offsets. | Eric Anholt | 2018-12-30 | 1 | -8/+24 |
* | v3d: Force sampling from base level for tg4. | Eric Anholt | 2018-12-30 | 1 | -3/+3 |
* | v3d: Drop in a bunch of notes about performance improvement opportunities. | Eric Anholt | 2018-12-14 | 1 | -0/+14 |
* | v3d: Skip emitting texture config parameter 2 if it's just the defaults. | Eric Anholt | 2018-07-23 | 1 | -1/+5 |
* | v3d: Add an assert that we don't provide an invalid texture return words. | Eric Anholt | 2018-07-16 | 1 | -0/+8 |
* | v3d: Limit shader threading according to our maximum TMU fifo usage. | Eric Anholt | 2018-06-15 | 1 | -10/+24 |
* | broadcom/vc5: Add compiler support for V3D 4.x texturing. | Eric Anholt | 2018-01-12 | 1 | -0/+237 |