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path: root/src/broadcom/compiler/nir_to_vir.c
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* v3d: Stop scalarizing our uniform loads.Eric Anholt2019-01-041-56/+46
* v3d: Do UBO loads a vector at a time.Eric Anholt2019-01-041-35/+89
* v3d: Handle dynamically uniform IF statements with uniform control flow.Eric Anholt2019-01-021-1/+65
* v3d: Fold comparisons for IF conditions into the flags for the IF.Eric Anholt2019-01-021-12/+26
* v3d: Don't try to fold non-SSA-src comparisons into bcsels.Eric Anholt2019-01-021-1/+17
* v3d: Move the "Find the ALU instruction generating our bool" out of bcsel.Eric Anholt2019-01-021-6/+9
* v3d: Simplify the emission of comparisons for the bcsel optimization.Eric Anholt2019-01-021-37/+24
* v3d: Add support for gl_HelperInvocation.Eric Anholt2018-12-301-0/+8
* v3d: Add support for textureSize() on MSAA textures.Eric Anholt2018-12-301-0/+1
* v3d: Don't generate temps for comparisons.Eric Anholt2018-12-301-12/+14
* v3d: Drop unused count_nir_instrs() helper.Eric Anholt2018-12-301-18/+0
* v3d: Hook up some shader-db output to GL_ARB_debug_output.Eric Anholt2018-12-301-0/+2
* nir/opt_peephole_select: Don't peephole_select expensive math instructionsIan Romanick2018-12-171-1/+1
* nir/opt_peephole_select: Don't try to remove flow control around indirect loadsIan Romanick2018-12-171-1/+1
* nir: Rename Boolean-related opcodes to include 32 in the nameJason Ekstrand2018-12-161-22/+22
* v3d: Drop in a bunch of notes about performance improvement opportunities.Eric Anholt2018-12-141-1/+34
* v3d: Return the right gl_SampleMaskIn[] value.Eric Anholt2018-12-071-2/+1
* v3d: Convert to using nir_src_as_uint() from const_value derefs.Eric Anholt2018-12-071-14/+10
* nir: Make boolean conversions sized just like the othersJason Ekstrand2018-12-051-4/+4
* v3d: Update the TLB config for depth writes on V3D 4.2.Eric Anholt2018-11-011-8/+22
* v3d: Only add output slot tracking for the current varying slot.Eric Anholt2018-10-301-1/+1
* v3d: Don't rely on sorting input vars for VPM read setup.Eric Anholt2018-10-301-28/+20
* v3d: Split out NIR input setup between FS and VPM.Eric Anholt2018-10-301-47/+80
* v3d: Add support for hardware pack/unpack of half floats.Eric Anholt2018-10-151-0/+16
* nir: Add flipping of gl_PointCoord.y in nir_lower_wpos_ytransform.Eric Anholt2018-07-261-0/+1
* v3d: Switch to using the new SFU instructions on V3D 4.x.Eric Anholt2018-07-231-17/+8
* v3d: Drop unused vir_SAT() operation.Eric Anholt2018-07-231-8/+0
* v3d: Implement noperspective varyings on V3D 4.x.Eric Anholt2018-07-091-3/+1
* v3d: Add support for GL_SAMPLE_ALPHA_TO_ONE.Eric Anholt2018-07-051-0/+3
* v3d: Respect swap_color_rb for the f32_color_rb case.Eric Anholt2018-07-051-5/+7
* v3d: Implement ALPHA_TO_COVERAGE.Eric Anholt2018-06-201-1/+13
* v3d: Fix shaders using pixel center W but no varyings.Eric Anholt2018-06-151-12/+5
* v3d: Fix configuration setup of mixed f32 and f16 render targets.Eric Anholt2018-06-141-1/+1
* v3d: Fix undefined results for a swap_color_rb RT from a float shader output.Eric Anholt2018-06-141-1/+4
* v3d: Enable the new NIR bitfield operation lowering paths.Eric Anholt2018-06-061-2/+19
* broadcom/vc5: Add support for centroid varyings.Eric Anholt2018-04-261-0/+33
* util: Move util_is_power_of_two to bitscan.h and rename to util_is_power_of_t...Ian Romanick2018-03-291-2/+2
* broadcom/vc5: Start using nir_opt_move_load_ubo().Eric Anholt2018-03-281-0/+2
* broadcom/vc5: Set up a vertex position if the shader doesn't.Eric Anholt2018-03-221-0/+22
* broadcom/vc5: Add support for register spilling.Eric Anholt2018-03-191-6/+5
* broadcom/vc5: Add cursors to the compiler infrastructure, like NIR's.Eric Anholt2018-03-191-6/+3
* broadcom/vc5: Move the umul macro to a header.Eric Anholt2018-03-191-8/+1
* broadcom/vc5: Re-do live variables after removing thrsws.Eric Anholt2018-03-191-0/+1
* nir: add lower_ldexp to nir compiler optionsTimothy Arceri2018-02-281-0/+1
* broadcom/vc5: Fix a segfault on mix of booleans.Eric Anholt2018-02-011-1/+3
* nir: add lower_all_io_to_temps flagTimothy Arceri2018-01-311-0/+1
* broadcom/vc5: Update the compiler for V3D 4.2.Eric Anholt2018-01-271-2/+6
* broadcom/vc5: Use MSF to ignore discards/non-dispatched channels in loops.Eric Anholt2018-01-121-1/+5
* broadcom/vc5: Use XOR instead of SUB for execute flags comparisons.Eric Anholt2018-01-121-3/+3
* broadcom/vc5: Add support for loading varyings in V3D 4.1.Eric Anholt2018-01-121-1/+12