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path: root/src/broadcom/compiler/nir_to_vir.c
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* broadcom/vc5: Move texture return channel setup into the compiler.Eric Anholt2018-01-031-11/+37
* broadcom/vc5: Fix shader input/outputs for gallium's new NIR linking.Eric Anholt2017-12-141-4/+8
* broadcom/vc5: Fix BASE_LEVEL handling with txl.Eric Anholt2017-11-221-2/+4
* broadcom/vc5: Ensure that there is always a TLB write.Eric Anholt2017-11-171-1/+17
* broadcom/vc5: Do 16-bit unpacking of integer texture returns properly.Eric Anholt2017-11-071-8/+29
* broadcom/vc5: Stop lowering negates to subs.Eric Anholt2017-10-301-1/+8
* broadcom/vc5: Lower unpack_*_4x8 to normal math.Eric Anholt2017-10-301-0/+3
* broadcom/vc5: Use SETMSF to handle discards.Eric Anholt2017-10-201-22/+12
* broadcom/vc5: Set the snorm/unorm packing functions to be lowered.Eric Anholt2017-10-201-0/+4
* nir: Get rid of nir_shader::stageJason Ekstrand2017-10-201-9/+9
* broadcom/vc5: Add support for f32 render targets.Eric Anholt2017-10-101-13/+32
* broadcom/vc5: Start hooking up multiple render targets support.Eric Anholt2017-10-101-12/+36
* broadcom/vc5: Fix handling of interp qualifiers on builtin color inputs.Eric Anholt2017-10-101-0/+15
* broadcom/compiler: Set up passthrough Z when doing FS discards.Eric Anholt2017-10-101-0/+11
* broadcom/compiler: Don't forget the discard state on TLB Z writes.Eric Anholt2017-10-101-0/+1
* broadcom/compiler: Use defines instead of magic values in TLB write setup.Eric Anholt2017-10-101-6/+33
* broadcom: Add VC5 NIR compiler.Eric Anholt2017-10-101-0/+1963