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src
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broadcom
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compiler
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nir_to_vir.c
Commit message (
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Author
Age
Files
Lines
*
v3d: Dump the VIR after register spilling if we were forced to.
Eric Anholt
2019-02-25
1
-0
/
+10
*
v3d: Move i2b and f2b support into emit_comparison.
Eric Anholt
2019-02-18
1
-13
/
+12
*
v3d: Emit a simpler negate for the iabs implementation.
Eric Anholt
2019-02-18
1
-2
/
+1
*
v3d: Delay emitting ldvpm on V3D 4.x until it's actually used.
Eric Anholt
2019-02-18
1
-6
/
+43
*
v3d: Stop tracking num_inputs for VPM loads.
Eric Anholt
2019-02-18
1
-2
/
+0
*
v3d: Add a function to describe what the c->execute.file check means.
Eric Anholt
2019-02-18
1
-8
/
+8
*
v3d: Fix the check for "is the last thrsw inside control flow"
Eric Anholt
2019-02-18
1
-8
/
+16
*
v3d: Fix f2b32 behavior.
Eric Anholt
2019-02-18
1
-1
/
+6
*
v3d: Kill off vir_PF(), which is hard to use right.
Eric Anholt
2019-02-18
1
-23
/
+36
*
v3d: Do bool-to-cond for discard_if as well.
Eric Anholt
2019-02-18
1
-16
/
+12
*
v3d: Refactor bcsel and if condition handling.
Eric Anholt
2019-02-18
1
-29
/
+14
*
v3d: Add a helper function for getting a nop register.
Eric Anholt
2019-02-18
1
-10
/
+9
*
v3d: Drop our hand-lowered nir_op_ffract.
Eric Anholt
2019-02-18
1
-3
/
+1
*
v3d: Drop a perf note about merging unpack_half_*, which has been implemented.
Eric Anholt
2019-02-18
1
-3
/
+0
*
v3d: Use the early_fragment_tests flag for the shader's disable-EZ field.
Eric Anholt
2019-02-18
1
-0
/
+3
*
v3d: Use the NIR lowering for isign instead of rolling our own.
Eric Anholt
2019-02-14
1
-16
/
+1
*
v3d: Store the actual mask of color buffers present in the key.
Eric Anholt
2019-02-05
1
-4
/
+4
*
v3d: Add support for CS barrier() intrinsics.
Eric Anholt
2019-01-14
1
-0
/
+50
*
v3d: Add support for CS shared variable load/store/atomics.
Eric Anholt
2019-01-14
1
-13
/
+73
*
v3d: Add support for CS workgroup/invocation id intrinsics.
Eric Anholt
2019-01-14
1
-1
/
+53
*
v3d: Add support for shader_image_load_store.
Eric Anholt
2019-01-14
1
-0
/
+48
*
v3d: Add SSBO/atomic counters support.
Eric Anholt
2019-01-14
1
-6
/
+129
*
v3d: Add support for matrix inputs to the FS.
Eric Anholt
2019-01-14
1
-13
/
+14
*
v3d: Stop scalarizing our uniform loads.
Eric Anholt
2019-01-04
1
-56
/
+46
*
v3d: Do UBO loads a vector at a time.
Eric Anholt
2019-01-04
1
-35
/
+89
*
v3d: Handle dynamically uniform IF statements with uniform control flow.
Eric Anholt
2019-01-02
1
-1
/
+65
*
v3d: Fold comparisons for IF conditions into the flags for the IF.
Eric Anholt
2019-01-02
1
-12
/
+26
*
v3d: Don't try to fold non-SSA-src comparisons into bcsels.
Eric Anholt
2019-01-02
1
-1
/
+17
*
v3d: Move the "Find the ALU instruction generating our bool" out of bcsel.
Eric Anholt
2019-01-02
1
-6
/
+9
*
v3d: Simplify the emission of comparisons for the bcsel optimization.
Eric Anholt
2019-01-02
1
-37
/
+24
*
v3d: Add support for gl_HelperInvocation.
Eric Anholt
2018-12-30
1
-0
/
+8
*
v3d: Add support for textureSize() on MSAA textures.
Eric Anholt
2018-12-30
1
-0
/
+1
*
v3d: Don't generate temps for comparisons.
Eric Anholt
2018-12-30
1
-12
/
+14
*
v3d: Drop unused count_nir_instrs() helper.
Eric Anholt
2018-12-30
1
-18
/
+0
*
v3d: Hook up some shader-db output to GL_ARB_debug_output.
Eric Anholt
2018-12-30
1
-0
/
+2
*
nir/opt_peephole_select: Don't peephole_select expensive math instructions
Ian Romanick
2018-12-17
1
-1
/
+1
*
nir/opt_peephole_select: Don't try to remove flow control around indirect loads
Ian Romanick
2018-12-17
1
-1
/
+1
*
nir: Rename Boolean-related opcodes to include 32 in the name
Jason Ekstrand
2018-12-16
1
-22
/
+22
*
v3d: Drop in a bunch of notes about performance improvement opportunities.
Eric Anholt
2018-12-14
1
-1
/
+34
*
v3d: Return the right gl_SampleMaskIn[] value.
Eric Anholt
2018-12-07
1
-2
/
+1
*
v3d: Convert to using nir_src_as_uint() from const_value derefs.
Eric Anholt
2018-12-07
1
-14
/
+10
*
nir: Make boolean conversions sized just like the others
Jason Ekstrand
2018-12-05
1
-4
/
+4
*
v3d: Update the TLB config for depth writes on V3D 4.2.
Eric Anholt
2018-11-01
1
-8
/
+22
*
v3d: Only add output slot tracking for the current varying slot.
Eric Anholt
2018-10-30
1
-1
/
+1
*
v3d: Don't rely on sorting input vars for VPM read setup.
Eric Anholt
2018-10-30
1
-28
/
+20
*
v3d: Split out NIR input setup between FS and VPM.
Eric Anholt
2018-10-30
1
-47
/
+80
*
v3d: Add support for hardware pack/unpack of half floats.
Eric Anholt
2018-10-15
1
-0
/
+16
*
nir: Add flipping of gl_PointCoord.y in nir_lower_wpos_ytransform.
Eric Anholt
2018-07-26
1
-0
/
+1
*
v3d: Switch to using the new SFU instructions on V3D 4.x.
Eric Anholt
2018-07-23
1
-17
/
+8
*
v3d: Drop unused vir_SAT() operation.
Eric Anholt
2018-07-23
1
-8
/
+0
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