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path: root/src/broadcom/compiler/nir_to_vir.c
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* v3d: Dump the VIR after register spilling if we were forced to.Eric Anholt2019-02-251-0/+10
* v3d: Move i2b and f2b support into emit_comparison.Eric Anholt2019-02-181-13/+12
* v3d: Emit a simpler negate for the iabs implementation.Eric Anholt2019-02-181-2/+1
* v3d: Delay emitting ldvpm on V3D 4.x until it's actually used.Eric Anholt2019-02-181-6/+43
* v3d: Stop tracking num_inputs for VPM loads.Eric Anholt2019-02-181-2/+0
* v3d: Add a function to describe what the c->execute.file check means.Eric Anholt2019-02-181-8/+8
* v3d: Fix the check for "is the last thrsw inside control flow"Eric Anholt2019-02-181-8/+16
* v3d: Fix f2b32 behavior.Eric Anholt2019-02-181-1/+6
* v3d: Kill off vir_PF(), which is hard to use right.Eric Anholt2019-02-181-23/+36
* v3d: Do bool-to-cond for discard_if as well.Eric Anholt2019-02-181-16/+12
* v3d: Refactor bcsel and if condition handling.Eric Anholt2019-02-181-29/+14
* v3d: Add a helper function for getting a nop register.Eric Anholt2019-02-181-10/+9
* v3d: Drop our hand-lowered nir_op_ffract.Eric Anholt2019-02-181-3/+1
* v3d: Drop a perf note about merging unpack_half_*, which has been implemented.Eric Anholt2019-02-181-3/+0
* v3d: Use the early_fragment_tests flag for the shader's disable-EZ field.Eric Anholt2019-02-181-0/+3
* v3d: Use the NIR lowering for isign instead of rolling our own.Eric Anholt2019-02-141-16/+1
* v3d: Store the actual mask of color buffers present in the key.Eric Anholt2019-02-051-4/+4
* v3d: Add support for CS barrier() intrinsics.Eric Anholt2019-01-141-0/+50
* v3d: Add support for CS shared variable load/store/atomics.Eric Anholt2019-01-141-13/+73
* v3d: Add support for CS workgroup/invocation id intrinsics.Eric Anholt2019-01-141-1/+53
* v3d: Add support for shader_image_load_store.Eric Anholt2019-01-141-0/+48
* v3d: Add SSBO/atomic counters support.Eric Anholt2019-01-141-6/+129
* v3d: Add support for matrix inputs to the FS.Eric Anholt2019-01-141-13/+14
* v3d: Stop scalarizing our uniform loads.Eric Anholt2019-01-041-56/+46
* v3d: Do UBO loads a vector at a time.Eric Anholt2019-01-041-35/+89
* v3d: Handle dynamically uniform IF statements with uniform control flow.Eric Anholt2019-01-021-1/+65
* v3d: Fold comparisons for IF conditions into the flags for the IF.Eric Anholt2019-01-021-12/+26
* v3d: Don't try to fold non-SSA-src comparisons into bcsels.Eric Anholt2019-01-021-1/+17
* v3d: Move the "Find the ALU instruction generating our bool" out of bcsel.Eric Anholt2019-01-021-6/+9
* v3d: Simplify the emission of comparisons for the bcsel optimization.Eric Anholt2019-01-021-37/+24
* v3d: Add support for gl_HelperInvocation.Eric Anholt2018-12-301-0/+8
* v3d: Add support for textureSize() on MSAA textures.Eric Anholt2018-12-301-0/+1
* v3d: Don't generate temps for comparisons.Eric Anholt2018-12-301-12/+14
* v3d: Drop unused count_nir_instrs() helper.Eric Anholt2018-12-301-18/+0
* v3d: Hook up some shader-db output to GL_ARB_debug_output.Eric Anholt2018-12-301-0/+2
* nir/opt_peephole_select: Don't peephole_select expensive math instructionsIan Romanick2018-12-171-1/+1
* nir/opt_peephole_select: Don't try to remove flow control around indirect loadsIan Romanick2018-12-171-1/+1
* nir: Rename Boolean-related opcodes to include 32 in the nameJason Ekstrand2018-12-161-22/+22
* v3d: Drop in a bunch of notes about performance improvement opportunities.Eric Anholt2018-12-141-1/+34
* v3d: Return the right gl_SampleMaskIn[] value.Eric Anholt2018-12-071-2/+1
* v3d: Convert to using nir_src_as_uint() from const_value derefs.Eric Anholt2018-12-071-14/+10
* nir: Make boolean conversions sized just like the othersJason Ekstrand2018-12-051-4/+4
* v3d: Update the TLB config for depth writes on V3D 4.2.Eric Anholt2018-11-011-8/+22
* v3d: Only add output slot tracking for the current varying slot.Eric Anholt2018-10-301-1/+1
* v3d: Don't rely on sorting input vars for VPM read setup.Eric Anholt2018-10-301-28/+20
* v3d: Split out NIR input setup between FS and VPM.Eric Anholt2018-10-301-47/+80
* v3d: Add support for hardware pack/unpack of half floats.Eric Anholt2018-10-151-0/+16
* nir: Add flipping of gl_PointCoord.y in nir_lower_wpos_ytransform.Eric Anholt2018-07-261-0/+1
* v3d: Switch to using the new SFU instructions on V3D 4.x.Eric Anholt2018-07-231-17/+8
* v3d: Drop unused vir_SAT() operation.Eric Anholt2018-07-231-8/+0