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path: root/src/broadcom/compiler/nir_to_vir.c
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* util: Move util_is_power_of_two to bitscan.h and rename to util_is_power_of_t...Ian Romanick2018-03-291-2/+2
* broadcom/vc5: Start using nir_opt_move_load_ubo().Eric Anholt2018-03-281-0/+2
* broadcom/vc5: Set up a vertex position if the shader doesn't.Eric Anholt2018-03-221-0/+22
* broadcom/vc5: Add support for register spilling.Eric Anholt2018-03-191-6/+5
* broadcom/vc5: Add cursors to the compiler infrastructure, like NIR's.Eric Anholt2018-03-191-6/+3
* broadcom/vc5: Move the umul macro to a header.Eric Anholt2018-03-191-8/+1
* broadcom/vc5: Re-do live variables after removing thrsws.Eric Anholt2018-03-191-0/+1
* nir: add lower_ldexp to nir compiler optionsTimothy Arceri2018-02-281-0/+1
* broadcom/vc5: Fix a segfault on mix of booleans.Eric Anholt2018-02-011-1/+3
* nir: add lower_all_io_to_temps flagTimothy Arceri2018-01-311-0/+1
* broadcom/vc5: Update the compiler for V3D 4.2.Eric Anholt2018-01-271-2/+6
* broadcom/vc5: Use MSF to ignore discards/non-dispatched channels in loops.Eric Anholt2018-01-121-1/+5
* broadcom/vc5: Use XOR instead of SUB for execute flags comparisons.Eric Anholt2018-01-121-3/+3
* broadcom/vc5: Add support for loading varyings in V3D 4.1.Eric Anholt2018-01-121-1/+12
* broadcom/vc5: Add compiler support for V3D 4.x texturing.Eric Anholt2018-01-121-1/+4
* broadcom/vc5: Move V3D 3.3 texturing to a separate file.Eric Anholt2018-01-121-229/+4
* broadcom/vc5: Move V3D 3.3 VPM write setup to a separate file.Eric Anholt2018-01-121-34/+2
* broadcom/vc5: Use THRSW to enable multi-threaded shaders.Eric Anholt2018-01-121-1/+110
* broadcom/vc5: Implement GFXH-1684 workaround.Eric Anholt2018-01-121-0/+5
* broadcom/vc5: Use the new LDVPM/STVPM opcodes on V3D 4.1.Eric Anholt2018-01-121-26/+56
* broadcom/vc5: Fix discard_if during control flow.Eric Anholt2018-01-031-1/+1
* broadcom/vc5: Don't emit component 3/4 F16 TLB writes for float/vec2.Eric Anholt2018-01-031-1/+2
* broadcom/vc5: Emit proper flatshading code for glShadeModel(GL_FLAT).Eric Anholt2018-01-031-4/+10
* broadcom/vc5: Move texture return channel setup into the compiler.Eric Anholt2018-01-031-11/+37
* broadcom/vc5: Fix shader input/outputs for gallium's new NIR linking.Eric Anholt2017-12-141-4/+8
* broadcom/vc5: Fix BASE_LEVEL handling with txl.Eric Anholt2017-11-221-2/+4
* broadcom/vc5: Ensure that there is always a TLB write.Eric Anholt2017-11-171-1/+17
* broadcom/vc5: Do 16-bit unpacking of integer texture returns properly.Eric Anholt2017-11-071-8/+29
* broadcom/vc5: Stop lowering negates to subs.Eric Anholt2017-10-301-1/+8
* broadcom/vc5: Lower unpack_*_4x8 to normal math.Eric Anholt2017-10-301-0/+3
* broadcom/vc5: Use SETMSF to handle discards.Eric Anholt2017-10-201-22/+12
* broadcom/vc5: Set the snorm/unorm packing functions to be lowered.Eric Anholt2017-10-201-0/+4
* nir: Get rid of nir_shader::stageJason Ekstrand2017-10-201-9/+9
* broadcom/vc5: Add support for f32 render targets.Eric Anholt2017-10-101-13/+32
* broadcom/vc5: Start hooking up multiple render targets support.Eric Anholt2017-10-101-12/+36
* broadcom/vc5: Fix handling of interp qualifiers on builtin color inputs.Eric Anholt2017-10-101-0/+15
* broadcom/compiler: Set up passthrough Z when doing FS discards.Eric Anholt2017-10-101-0/+11
* broadcom/compiler: Don't forget the discard state on TLB Z writes.Eric Anholt2017-10-101-0/+1
* broadcom/compiler: Use defines instead of magic values in TLB write setup.Eric Anholt2017-10-101-6/+33
* broadcom: Add VC5 NIR compiler.Eric Anholt2017-10-101-0/+1963