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src
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broadcom
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compiler
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nir_to_vir.c
Commit message (
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Author
Age
Files
Lines
*
util: Move util_is_power_of_two to bitscan.h and rename to util_is_power_of_t...
Ian Romanick
2018-03-29
1
-2
/
+2
*
broadcom/vc5: Start using nir_opt_move_load_ubo().
Eric Anholt
2018-03-28
1
-0
/
+2
*
broadcom/vc5: Set up a vertex position if the shader doesn't.
Eric Anholt
2018-03-22
1
-0
/
+22
*
broadcom/vc5: Add support for register spilling.
Eric Anholt
2018-03-19
1
-6
/
+5
*
broadcom/vc5: Add cursors to the compiler infrastructure, like NIR's.
Eric Anholt
2018-03-19
1
-6
/
+3
*
broadcom/vc5: Move the umul macro to a header.
Eric Anholt
2018-03-19
1
-8
/
+1
*
broadcom/vc5: Re-do live variables after removing thrsws.
Eric Anholt
2018-03-19
1
-0
/
+1
*
nir: add lower_ldexp to nir compiler options
Timothy Arceri
2018-02-28
1
-0
/
+1
*
broadcom/vc5: Fix a segfault on mix of booleans.
Eric Anholt
2018-02-01
1
-1
/
+3
*
nir: add lower_all_io_to_temps flag
Timothy Arceri
2018-01-31
1
-0
/
+1
*
broadcom/vc5: Update the compiler for V3D 4.2.
Eric Anholt
2018-01-27
1
-2
/
+6
*
broadcom/vc5: Use MSF to ignore discards/non-dispatched channels in loops.
Eric Anholt
2018-01-12
1
-1
/
+5
*
broadcom/vc5: Use XOR instead of SUB for execute flags comparisons.
Eric Anholt
2018-01-12
1
-3
/
+3
*
broadcom/vc5: Add support for loading varyings in V3D 4.1.
Eric Anholt
2018-01-12
1
-1
/
+12
*
broadcom/vc5: Add compiler support for V3D 4.x texturing.
Eric Anholt
2018-01-12
1
-1
/
+4
*
broadcom/vc5: Move V3D 3.3 texturing to a separate file.
Eric Anholt
2018-01-12
1
-229
/
+4
*
broadcom/vc5: Move V3D 3.3 VPM write setup to a separate file.
Eric Anholt
2018-01-12
1
-34
/
+2
*
broadcom/vc5: Use THRSW to enable multi-threaded shaders.
Eric Anholt
2018-01-12
1
-1
/
+110
*
broadcom/vc5: Implement GFXH-1684 workaround.
Eric Anholt
2018-01-12
1
-0
/
+5
*
broadcom/vc5: Use the new LDVPM/STVPM opcodes on V3D 4.1.
Eric Anholt
2018-01-12
1
-26
/
+56
*
broadcom/vc5: Fix discard_if during control flow.
Eric Anholt
2018-01-03
1
-1
/
+1
*
broadcom/vc5: Don't emit component 3/4 F16 TLB writes for float/vec2.
Eric Anholt
2018-01-03
1
-1
/
+2
*
broadcom/vc5: Emit proper flatshading code for glShadeModel(GL_FLAT).
Eric Anholt
2018-01-03
1
-4
/
+10
*
broadcom/vc5: Move texture return channel setup into the compiler.
Eric Anholt
2018-01-03
1
-11
/
+37
*
broadcom/vc5: Fix shader input/outputs for gallium's new NIR linking.
Eric Anholt
2017-12-14
1
-4
/
+8
*
broadcom/vc5: Fix BASE_LEVEL handling with txl.
Eric Anholt
2017-11-22
1
-2
/
+4
*
broadcom/vc5: Ensure that there is always a TLB write.
Eric Anholt
2017-11-17
1
-1
/
+17
*
broadcom/vc5: Do 16-bit unpacking of integer texture returns properly.
Eric Anholt
2017-11-07
1
-8
/
+29
*
broadcom/vc5: Stop lowering negates to subs.
Eric Anholt
2017-10-30
1
-1
/
+8
*
broadcom/vc5: Lower unpack_*_4x8 to normal math.
Eric Anholt
2017-10-30
1
-0
/
+3
*
broadcom/vc5: Use SETMSF to handle discards.
Eric Anholt
2017-10-20
1
-22
/
+12
*
broadcom/vc5: Set the snorm/unorm packing functions to be lowered.
Eric Anholt
2017-10-20
1
-0
/
+4
*
nir: Get rid of nir_shader::stage
Jason Ekstrand
2017-10-20
1
-9
/
+9
*
broadcom/vc5: Add support for f32 render targets.
Eric Anholt
2017-10-10
1
-13
/
+32
*
broadcom/vc5: Start hooking up multiple render targets support.
Eric Anholt
2017-10-10
1
-12
/
+36
*
broadcom/vc5: Fix handling of interp qualifiers on builtin color inputs.
Eric Anholt
2017-10-10
1
-0
/
+15
*
broadcom/compiler: Set up passthrough Z when doing FS discards.
Eric Anholt
2017-10-10
1
-0
/
+11
*
broadcom/compiler: Don't forget the discard state on TLB Z writes.
Eric Anholt
2017-10-10
1
-0
/
+1
*
broadcom/compiler: Use defines instead of magic values in TLB write setup.
Eric Anholt
2017-10-10
1
-6
/
+33
*
broadcom: Add VC5 NIR compiler.
Eric Anholt
2017-10-10
1
-0
/
+1963