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path: root/src/broadcom/compiler/nir_to_vir.c
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* v3d: handle nir_intrinsic_store_tlb_sample_color_v3dIago Toral Quiroga2019-07-181-20/+44
* v3d: implement per-sample tlb color writesIago Toral Quiroga2019-07-181-30/+44
* v3d: refactor the tlb color write codeIago Toral Quiroga2019-07-181-49/+39
* v3d: move tlb color write emission to a helper functionIago Toral Quiroga2019-07-181-95/+99
* v3d: implement per-sample tlb color readsIago Toral Quiroga2019-07-181-39/+52
* v3d: use inc/dec tmu operation with atomic sub/add of 1Alejandro Piñeiro2019-07-121-6/+27
* v3d: remove redefinition of tmu operations on nir_to_virAlejandro Piñeiro2019-07-121-38/+21
* v3d: move implementation of some intrinsics to separate helpersIago Toral Quiroga2019-07-121-78/+90
* v3d: emit correct lowering for logic ops with integer render targetsIago Toral Quiroga2019-07-121-2/+5
* v3d: acquire scoreboard lock before first tlb readIago Toral Quiroga2019-07-121-0/+28
* v3d: implement tile buffer color read intrinsicIago Toral Quiroga2019-07-121-0/+100
* nir: Add lower_rotate flag and set to true in all driversSagar Ghuge2019-07-011-0/+1
* nir: define behavior of nir_op_bfm and nir_op_u/ibfe according to SM5 spec.Daniel Schürmann2019-06-241-1/+0
* v3d: do not setup execute flags for else block in uniform control flowIago Toral Quiroga2019-06-141-1/+0
* v3d: don't emit point coordinates varyings if the FS doesn't read themIago Toral Quiroga2019-06-071-5/+18
* v3d: add a helper to track variables that need point coordinatesIago Toral Quiroga2019-06-071-5/+10
* v3d: Enable NIR's lower_fmod option.Kenneth Graunke2019-06-051-0/+1
* nir: Drop imov/fmov in favor of one mov instructionJason Ekstrand2019-05-241-2/+1
* nir: allow specifying a set of opcodes in lower_alu_to_scalarJonathan Marek2019-05-101-1/+1
* nir: Initialize lower_flrp_progress everywhereIan Romanick2019-05-091-1/+1
* nir: Use the flrp lowering pass instead of nir_opt_algebraicIan Romanick2019-05-061-0/+23
* nir: nir_shader_compiler_options: drop native_integersChristian Gmeiner2019-05-071-1/+0
* v3d: Re-add support for memory_barrier_shared.Eric Anholt2019-04-261-0/+1
* v3d: Add a note about i/o indirection for future performance work.Eric Anholt2019-04-261-0/+7
* v3d: Fix atomic cmpxchg in shaders on hardware.Eric Anholt2019-04-181-3/+13
* v3d: Always set up the qregs for CSD payload.Eric Anholt2019-04-161-10/+2
* nir: make nir_const_value scalarKarol Herbst2019-04-141-1/+1
* v3d: Use the new lower_to_scratch implementation for indirects on temps.Eric Anholt2019-04-121-9/+25
* v3d: Add missing base offset to CS shared memory accesses.Eric Anholt2019-04-121-9/+20
* v3d: Add Compute Shader compilation support.Eric Anholt2019-04-121-1/+7
* nir: Get rid of global registersJason Ekstrand2019-04-091-1/+0
* v3d: Upload all of UBO[0] if any indirect load occurs.Eric Anholt2019-03-211-64/+1
* v3d: Move constant offsets to UBO addresses into the main uniform stream.Eric Anholt2019-03-211-8/+12
* v3d: Eliminate the TLB and TLBU files.Eric Anholt2019-03-051-14/+13
* v3d: Use ldunif instructions for uniforms.Eric Anholt2019-03-051-4/+3
* v3d: Switch implicit uniforms over to being any qinst->uniform != ~0.Eric Anholt2019-03-051-16/+22
* v3d: Move the stores for fixed function VS output reads into NIR.Eric Anholt2019-03-051-174/+61
* v3d: Translate f2i(fround_even) as FTOIN.Eric Anholt2019-03-051-2/+9
* v3d: Stop treating exec masking specially.Eric Anholt2019-03-051-1/+0
* v3d: Dump the VIR after register spilling if we were forced to.Eric Anholt2019-02-251-0/+10
* v3d: Move i2b and f2b support into emit_comparison.Eric Anholt2019-02-181-13/+12
* v3d: Emit a simpler negate for the iabs implementation.Eric Anholt2019-02-181-2/+1
* v3d: Delay emitting ldvpm on V3D 4.x until it's actually used.Eric Anholt2019-02-181-6/+43
* v3d: Stop tracking num_inputs for VPM loads.Eric Anholt2019-02-181-2/+0
* v3d: Add a function to describe what the c->execute.file check means.Eric Anholt2019-02-181-8/+8
* v3d: Fix the check for "is the last thrsw inside control flow"Eric Anholt2019-02-181-8/+16
* v3d: Fix f2b32 behavior.Eric Anholt2019-02-181-1/+6
* v3d: Kill off vir_PF(), which is hard to use right.Eric Anholt2019-02-181-23/+36
* v3d: Do bool-to-cond for discard_if as well.Eric Anholt2019-02-181-16/+12
* v3d: Refactor bcsel and if condition handling.Eric Anholt2019-02-181-29/+14