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* v3d: Detect the correct number of QPUs and use it to fix the spill size.Eric Anholt2019-04-121-0/+3
* v3d: Add and use a define for the number of channels in a QPU invocation.Eric Anholt2019-04-121-0/+5
* v3d: Bump the maximum texture size to 4k for V3D 4.x.Eric Anholt2019-04-041-1/+2
* vc4: Declare the last cpu pointer as being modified in NEON asm.Emil Velikov2019-01-291-2/+1
* vc4: Declare the cpu pointers as being modified in NEON asm.Carsten Haitzler (Rasterman)2019-01-281-18/+15
* vc4: Use named parameters for the NEON inline asm.Carsten Haitzler (Rasterman)2019-01-281-80/+100
* v3d: Drop maximum number of texture units down to 16.Eric Anholt2019-01-271-1/+1
* v3d: Avoid duplicating limits defines between gallium and v3d core.Eric Anholt2019-01-271-0/+41
* v3d: Add a "precompile" debug flag for shader-db.Eric Anholt2018-12-292-0/+2
* v3d: Add a fallthrough path for utile load/store of 32 byte lines.Eric Anholt2018-12-191-12/+16
* vc4: Move the utile load/store functions to a header for reuse by v3d.Eric Anholt2018-12-191-0/+222
* v3d: Emit the VCM_CACHE_SIZE packet.Eric Anholt2018-08-061-3/+4
* v3d: Add a separate flag for CLIF ABI output versus human-readable CLs.Eric Anholt2018-07-302-0/+2
* v3d: Add missing always_flush debug flag.Eric Anholt2018-06-191-0/+1
* android: change include "cutils/log.h" to "log/log.h" on Android API >=26jenny.q.cao2018-05-141-0/+4
* broadcom/vc5: Add XML for V3D 4.2.Eric Anholt2018-01-271-0/+3
* broadcom/vc5: Introduce v3dx_macros.h and v3dx_pack.h headers.Eric Anholt2018-01-121-0/+45
* broadcom: Introduce a v3d_debug.h header for vc5 and broadcom Vulkan.Eric Anholt2017-10-102-0/+171
* broadcom: Introduce a header for talking about chip revisions.Eric Anholt2017-07-131-0/+39