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* broadcom/vc5: Fix "hardwrae" typo in a field name in XML.Eric Anholt2018-02-052-2/+2
* broadcom/vc5: Add XML for V3D 4.2.Eric Anholt2018-01-273-0/+1055
* broadcom/vc5: Rename V3D 3.x Flat Shade Action to match v4.x naming.Eric Anholt2018-01-121-3/+3
* broadcom/vc5: Use THRSW to enable multi-threaded shaders.Eric Anholt2018-01-121-2/+6
* broadcom/vc5: Introduce v3dx_macros.h and v3dx_pack.h headers.Eric Anholt2018-01-121-0/+42
* broadcom/cle: Fix error path of missing a "type" in the XML.Eric Anholt2018-01-121-1/+2
* broadcom/vc5: Add XML for V3D v4.1 (BCM7278)Eric Anholt2018-01-122-1/+1052
* meson: don't use intermediate variables that are immediately discardedDylan Baker2018-01-111-2/+1
* broadcom/vc5: Introduce enums for internal depth/type, with V3D prefixes.Eric Anholt2018-01-031-27/+28
* broadcom/xml: Fix up safe name confusion with prefixing.Eric Anholt2018-01-031-14/+13
* broadcom/vc5: Turn the decimate mode field into an enum in the XML.Eric Anholt2018-01-031-1/+8
* broadcom/vc5: Turn the output image format into an enum.Eric Anholt2018-01-031-51/+55
* broadcom/vc5: Turn the CLE XML's memory format into an enum.Eric Anholt2018-01-031-16/+11
* broadcom/vc5: Emit flat shade flags for varying components > 24.Eric Anholt2018-01-031-2/+8
* braodcom/vc5: Rely on OVRTMUOUT always being set.Eric Anholt2018-01-031-0/+2
* broadcom/vc5: Move texture return channel setup into the compiler.Eric Anholt2018-01-031-4/+1
* broadcom/vc5: Add missing setting of the UIF XOR disable flag in textures.Eric Anholt2017-12-191-0/+1
* broadcom/vc4: Use the new enum functionality of the XML to decode better.Eric Anholt2017-12-011-20/+25
* broadcom: use NDEBUG to guard assertsEric Engestrom2017-11-281-5/+5
* broadcom/vc5: Fix up integer texture handling.Eric Anholt2017-11-191-0/+23
* broadcom/vc5: Add occlusion query support.Eric Anholt2017-11-071-0/+4
* broadcom/vc5: Fix mipmap filtering enums.Eric Anholt2017-11-071-2/+24
* broadcom/vc5: Fix missing enum decode for indexed primitives.Eric Anholt2017-11-071-2/+1
* broadcom/vc5: Drop padding bits from the bottom of the TSDA address.Eric Anholt2017-11-071-1/+1
* broadcom/genxml: Fix decoding of groups with small fields.Kenneth Graunke2017-11-071-2/+4
* broadcom/vc5: Add some comments about the texture/output format ordering.Eric Anholt2017-10-301-7/+15
* broadcom/vc5: Keep output height pad out of the store TLB general address.Eric Anholt2017-10-301-1/+1
* broadcom/vc5: Drop padding bits from the texture shader state's address.Eric Anholt2017-10-301-1/+1
* broadcom/vc5: Drop alignment bits from texture P1's address.Eric Anholt2017-10-301-1/+1
* broadcom/vc5: Drop alignment bits from Z/S rendering mode config address.Eric Anholt2017-10-301-1/+1
* broadcom/xml: Fix address packing for address with >= 8 alignment bits.Eric Anholt2017-10-301-2/+5
* broadcom/xml: Throw an #error in XML-based codegen for a >1bit boolEric Anholt2017-10-301-0/+3
* broadcom/vc4: Fix bool marking on Rasterizer Oversample Mode.Eric Anholt2017-10-301-1/+1
* broadcom/vc5: Mark lookup type as uint, not bool.Eric Anholt2017-10-301-1/+1
* meson: Add support for the vc4 driver.Eric Anholt2017-10-171-0/+59
* broadcom/vc5: Fix inclusion of FS flag bits in dumping the FS address.Eric Anholt2017-10-121-1/+1
* braodcom/vc5: Set up clear color for higher-bpp formats.Eric Anholt2017-10-101-0/+20
* broadcom/vc5: Fix Rendering Mode Common Config's color store bitmask.Eric Anholt2017-10-101-1/+1
* broadcom/vc5: Add support for GL_EXT_provoking_vertex.Eric Anholt2017-10-101-0/+1
* broadcom/vc5: Mark our primitives as needing TF processing.Eric Anholt2017-10-101-0/+7
* broadcom/vc5: Fix setup of TF dword output count.Eric Anholt2017-10-101-1/+1
* broadcom/vc5: Fix depth and stencil clear values.Eric Anholt2017-10-101-1/+1
* broadcom/xml: Add the vc5 Base Vertex/Base Instance packet.Eric Anholt2017-10-101-0/+6
* broadcom/xml: Add a bunch more vc5 tile list management packets.Eric Anholt2017-10-101-0/+60
* broadcom/xml: Remove vc5 base packet for tile bin/render mode config.Eric Anholt2017-10-101-10/+0
* braodcom/xml: Fix a pasteo in vc5 store tile buffer general.Eric Anholt2017-10-101-1/+1
* broadcom/genxml: Set up enums for VC5 blending, depth, stencil, and prims.Eric Anholt2017-09-191-46/+77
* broadcom/genxml: Add support for enum-typed fields.Eric Anholt2017-09-191-3/+13
* broadcom/genxml: Add V3D 3.3 packet definitions.Eric Anholt2017-08-181-0/+795
* broadcom/genxml: Check the sub-id field when decoding instructions.Eric Anholt2017-08-181-5/+26