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* v3d: Emit a TF flush after each draw using TF.Eric Anholt2018-07-021-0/+2
* v3d: Add missing Stream field to transform feedback specs on V3D 4.1.Eric Anholt2018-06-291-1/+8
* v3d: Add missing "tri trip or fan" flag in Primitive List Format.Eric Anholt2018-06-291-0/+1
* v3d: Fix the shader code address field widths on V3D 4.1+Eric Anholt2018-06-291-3/+3
* v3d: Add missing "no prim pack" field to the V3D4.1+ GL shader state.Eric Anholt2018-06-291-0/+2
* v3d: Express dithering mode in the same way that the CLIF parser does.Eric Anholt2018-06-291-4/+8
* v3d: Add missing "number of bin tile lists" field.Eric Anholt2018-06-291-0/+1
* v3d: Rewrite the color write masks to match CLIF format.Eric Anholt2018-06-291-5/+1
* v3d: Merge the V3D 4.1 and 4.2 XML into V3D 3.3'x XML.Eric Anholt2018-06-294-2154/+589
* v3d: Switch v3d_decoder.c to the XML's top min_ver/max_ver fields.Eric Anholt2018-06-295-6/+14
* v3d: Create XML fields for min_ver and max_ver of a packet/struct/enum.Eric Anholt2018-06-292-2/+82
* v3d: Pass the version being generated to the pack generator script.Eric Anholt2018-06-292-18/+16
* v3d: Convert a bunch of our "minus one" fields over to the new XML attr.Eric Anholt2018-06-273-24/+24
* v3d: Add pack/unpack/decode support for fields with a "- 1" modifier.Eric Anholt2018-06-273-17/+46
* v3d, vc4: Disable valgrind checking of CLE inputs when NDEBUG is set.Eric Anholt2018-06-211-0/+2
* v3d: Be more explicit about include directory from our generated code.Eric Anholt2018-06-051-1/+1
* v3d: Add support for glSampleMask / glSampleCoverage.Eric Anholt2018-05-172-0/+10
* v3d: Enable NaN propagation in the VS and CS as well.Eric Anholt2018-05-173-3/+9
* broadcom/vc5: Fix tile load/store of MSAA surfaces on 4.x.Eric Anholt2018-04-252-4/+4
* broadcom/vc5: Fix "hardwrae" typo in a field name in XML.Eric Anholt2018-02-052-2/+2
* broadcom/vc5: Add XML for V3D 4.2.Eric Anholt2018-01-273-0/+1055
* broadcom/vc5: Rename V3D 3.x Flat Shade Action to match v4.x naming.Eric Anholt2018-01-121-3/+3
* broadcom/vc5: Use THRSW to enable multi-threaded shaders.Eric Anholt2018-01-121-2/+6
* broadcom/vc5: Introduce v3dx_macros.h and v3dx_pack.h headers.Eric Anholt2018-01-121-0/+42
* broadcom/cle: Fix error path of missing a "type" in the XML.Eric Anholt2018-01-121-1/+2
* broadcom/vc5: Add XML for V3D v4.1 (BCM7278)Eric Anholt2018-01-122-1/+1052
* meson: don't use intermediate variables that are immediately discardedDylan Baker2018-01-111-2/+1
* broadcom/vc5: Introduce enums for internal depth/type, with V3D prefixes.Eric Anholt2018-01-031-27/+28
* broadcom/xml: Fix up safe name confusion with prefixing.Eric Anholt2018-01-031-14/+13
* broadcom/vc5: Turn the decimate mode field into an enum in the XML.Eric Anholt2018-01-031-1/+8
* broadcom/vc5: Turn the output image format into an enum.Eric Anholt2018-01-031-51/+55
* broadcom/vc5: Turn the CLE XML's memory format into an enum.Eric Anholt2018-01-031-16/+11
* broadcom/vc5: Emit flat shade flags for varying components > 24.Eric Anholt2018-01-031-2/+8
* braodcom/vc5: Rely on OVRTMUOUT always being set.Eric Anholt2018-01-031-0/+2
* broadcom/vc5: Move texture return channel setup into the compiler.Eric Anholt2018-01-031-4/+1
* broadcom/vc5: Add missing setting of the UIF XOR disable flag in textures.Eric Anholt2017-12-191-0/+1
* broadcom/vc4: Use the new enum functionality of the XML to decode better.Eric Anholt2017-12-011-20/+25
* broadcom: use NDEBUG to guard assertsEric Engestrom2017-11-281-5/+5
* broadcom/vc5: Fix up integer texture handling.Eric Anholt2017-11-191-0/+23
* broadcom/vc5: Add occlusion query support.Eric Anholt2017-11-071-0/+4
* broadcom/vc5: Fix mipmap filtering enums.Eric Anholt2017-11-071-2/+24
* broadcom/vc5: Fix missing enum decode for indexed primitives.Eric Anholt2017-11-071-2/+1
* broadcom/vc5: Drop padding bits from the bottom of the TSDA address.Eric Anholt2017-11-071-1/+1
* broadcom/genxml: Fix decoding of groups with small fields.Kenneth Graunke2017-11-071-2/+4
* broadcom/vc5: Add some comments about the texture/output format ordering.Eric Anholt2017-10-301-7/+15
* broadcom/vc5: Keep output height pad out of the store TLB general address.Eric Anholt2017-10-301-1/+1
* broadcom/vc5: Drop padding bits from the texture shader state's address.Eric Anholt2017-10-301-1/+1
* broadcom/vc5: Drop alignment bits from texture P1's address.Eric Anholt2017-10-301-1/+1
* broadcom/vc5: Drop alignment bits from Z/S rendering mode config address.Eric Anholt2017-10-301-1/+1
* broadcom/xml: Fix address packing for address with >= 8 alignment bits.Eric Anholt2017-10-301-2/+5