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broadcom
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cle
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v3d_packet_v33.xml
Commit message (
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)
Author
Age
Files
Lines
*
v3d: use the GPU to record primitives written to transform feedback
Iago Toral Quiroga
2019-08-08
1
-0
/
+10
*
v3d: Add some more new packets for V3D 4.x.
Eric Anholt
2019-04-04
1
-0
/
+131
*
v3d: Bump the maximum texture size to 4k for V3D 4.x.
Eric Anholt
2019-04-04
1
-2
/
+2
*
v3d: Create separate sampler states for the various blend formats.
Eric Anholt
2019-01-27
1
-4
/
+4
*
v3d: Use the symbolic names for wrap modes from the XML.
Eric Anholt
2019-01-27
1
-5
/
+5
*
v3d: Add support for flushing dirty TMU data at job end.
Eric Anholt
2019-01-14
1
-0
/
+23
*
v3d: Add support for draw indirect for GLES3.1.
Eric Anholt
2018-12-14
1
-0
/
+39
*
v3d: Re-use the wrap mode uniform on V3D 3.3.
Eric Anholt
2018-12-07
1
-24
/
+4
*
v3d: Emit the VCM_CACHE_SIZE packet.
Eric Anholt
2018-08-06
1
-0
/
+10
*
v3d: Use a short, underscored name for packets in CLIF/CL dumping.
Eric Anholt
2018-07-30
1
-43
/
+43
*
v3d: Rename "configuration" and "config" in the XML to "cfg"
Eric Anholt
2018-07-30
1
-21
/
+21
*
v3d: s/colour/color in the XML.
Eric Anholt
2018-07-30
1
-19
/
+19
*
v3d: Rename primitives to prims in the XML to match CLIF names.
Eric Anholt
2018-07-30
1
-7
/
+7
*
v3d: Add pack header support for f187 values.
Eric Anholt
2018-07-30
1
-7
/
+5
*
v3d: Drop the VG support from the XML.
Eric Anholt
2018-07-27
1
-13
/
+2
*
v3d: Implement noperspective varyings on V3D 4.x.
Eric Anholt
2018-07-09
1
-1
/
+1
*
v3d: Fix typo in dither mode offset.
Eric Anholt
2018-07-09
1
-1
/
+1
*
v3d: Emit a TF flush after each draw using TF.
Eric Anholt
2018-07-02
1
-0
/
+2
*
v3d: Add missing Stream field to transform feedback specs on V3D 4.1.
Eric Anholt
2018-06-29
1
-1
/
+8
*
v3d: Add missing "tri trip or fan" flag in Primitive List Format.
Eric Anholt
2018-06-29
1
-0
/
+1
*
v3d: Fix the shader code address field widths on V3D 4.1+
Eric Anholt
2018-06-29
1
-3
/
+3
*
v3d: Add missing "no prim pack" field to the V3D4.1+ GL shader state.
Eric Anholt
2018-06-29
1
-0
/
+2
*
v3d: Express dithering mode in the same way that the CLIF parser does.
Eric Anholt
2018-06-29
1
-4
/
+8
*
v3d: Add missing "number of bin tile lists" field.
Eric Anholt
2018-06-29
1
-0
/
+1
*
v3d: Rewrite the color write masks to match CLIF format.
Eric Anholt
2018-06-29
1
-5
/
+1
*
v3d: Merge the V3D 4.1 and 4.2 XML into V3D 3.3'x XML.
Eric Anholt
2018-06-29
1
-30
/
+576
*
v3d: Switch v3d_decoder.c to the XML's top min_ver/max_ver fields.
Eric Anholt
2018-06-29
1
-1
/
+1
*
v3d: Convert a bunch of our "minus one" fields over to the new XML attr.
Eric Anholt
2018-06-27
1
-4
/
+4
*
v3d: Enable NaN propagation in the VS and CS as well.
Eric Anholt
2018-05-17
1
-1
/
+3
*
broadcom/vc5: Rename V3D 3.x Flat Shade Action to match v4.x naming.
Eric Anholt
2018-01-12
1
-3
/
+3
*
broadcom/vc5: Use THRSW to enable multi-threaded shaders.
Eric Anholt
2018-01-12
1
-2
/
+6
*
broadcom/vc5: Introduce enums for internal depth/type, with V3D prefixes.
Eric Anholt
2018-01-03
1
-27
/
+28
*
broadcom/vc5: Turn the decimate mode field into an enum in the XML.
Eric Anholt
2018-01-03
1
-1
/
+8
*
broadcom/vc5: Turn the output image format into an enum.
Eric Anholt
2018-01-03
1
-51
/
+55
*
broadcom/vc5: Turn the CLE XML's memory format into an enum.
Eric Anholt
2018-01-03
1
-16
/
+11
*
broadcom/vc5: Emit flat shade flags for varying components > 24.
Eric Anholt
2018-01-03
1
-2
/
+8
*
braodcom/vc5: Rely on OVRTMUOUT always being set.
Eric Anholt
2018-01-03
1
-0
/
+2
*
broadcom/vc5: Move texture return channel setup into the compiler.
Eric Anholt
2018-01-03
1
-4
/
+1
*
broadcom/vc5: Add missing setting of the UIF XOR disable flag in textures.
Eric Anholt
2017-12-19
1
-0
/
+1
*
broadcom/vc5: Fix up integer texture handling.
Eric Anholt
2017-11-19
1
-0
/
+23
*
broadcom/vc5: Add occlusion query support.
Eric Anholt
2017-11-07
1
-0
/
+4
*
broadcom/vc5: Fix mipmap filtering enums.
Eric Anholt
2017-11-07
1
-2
/
+24
*
broadcom/vc5: Fix missing enum decode for indexed primitives.
Eric Anholt
2017-11-07
1
-2
/
+1
*
broadcom/vc5: Drop padding bits from the bottom of the TSDA address.
Eric Anholt
2017-11-07
1
-1
/
+1
*
broadcom/vc5: Add some comments about the texture/output format ordering.
Eric Anholt
2017-10-30
1
-7
/
+15
*
broadcom/vc5: Keep output height pad out of the store TLB general address.
Eric Anholt
2017-10-30
1
-1
/
+1
*
broadcom/vc5: Drop padding bits from the texture shader state's address.
Eric Anholt
2017-10-30
1
-1
/
+1
*
broadcom/vc5: Drop alignment bits from texture P1's address.
Eric Anholt
2017-10-30
1
-1
/
+1
*
broadcom/vc5: Drop alignment bits from Z/S rendering mode config address.
Eric Anholt
2017-10-30
1
-1
/
+1
*
broadcom/vc5: Mark lookup type as uint, not bool.
Eric Anholt
2017-10-30
1
-1
/
+1
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