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path: root/src/broadcom/cle/v3d_packet_v33.xml
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* v3d: use the GPU to record primitives written to transform feedbackIago Toral Quiroga2019-08-081-0/+10
* v3d: Add some more new packets for V3D 4.x.Eric Anholt2019-04-041-0/+131
* v3d: Bump the maximum texture size to 4k for V3D 4.x.Eric Anholt2019-04-041-2/+2
* v3d: Create separate sampler states for the various blend formats.Eric Anholt2019-01-271-4/+4
* v3d: Use the symbolic names for wrap modes from the XML.Eric Anholt2019-01-271-5/+5
* v3d: Add support for flushing dirty TMU data at job end.Eric Anholt2019-01-141-0/+23
* v3d: Add support for draw indirect for GLES3.1.Eric Anholt2018-12-141-0/+39
* v3d: Re-use the wrap mode uniform on V3D 3.3.Eric Anholt2018-12-071-24/+4
* v3d: Emit the VCM_CACHE_SIZE packet.Eric Anholt2018-08-061-0/+10
* v3d: Use a short, underscored name for packets in CLIF/CL dumping.Eric Anholt2018-07-301-43/+43
* v3d: Rename "configuration" and "config" in the XML to "cfg"Eric Anholt2018-07-301-21/+21
* v3d: s/colour/color in the XML.Eric Anholt2018-07-301-19/+19
* v3d: Rename primitives to prims in the XML to match CLIF names.Eric Anholt2018-07-301-7/+7
* v3d: Add pack header support for f187 values.Eric Anholt2018-07-301-7/+5
* v3d: Drop the VG support from the XML.Eric Anholt2018-07-271-13/+2
* v3d: Implement noperspective varyings on V3D 4.x.Eric Anholt2018-07-091-1/+1
* v3d: Fix typo in dither mode offset.Eric Anholt2018-07-091-1/+1
* v3d: Emit a TF flush after each draw using TF.Eric Anholt2018-07-021-0/+2
* v3d: Add missing Stream field to transform feedback specs on V3D 4.1.Eric Anholt2018-06-291-1/+8
* v3d: Add missing "tri trip or fan" flag in Primitive List Format.Eric Anholt2018-06-291-0/+1
* v3d: Fix the shader code address field widths on V3D 4.1+Eric Anholt2018-06-291-3/+3
* v3d: Add missing "no prim pack" field to the V3D4.1+ GL shader state.Eric Anholt2018-06-291-0/+2
* v3d: Express dithering mode in the same way that the CLIF parser does.Eric Anholt2018-06-291-4/+8
* v3d: Add missing "number of bin tile lists" field.Eric Anholt2018-06-291-0/+1
* v3d: Rewrite the color write masks to match CLIF format.Eric Anholt2018-06-291-5/+1
* v3d: Merge the V3D 4.1 and 4.2 XML into V3D 3.3'x XML.Eric Anholt2018-06-291-30/+576
* v3d: Switch v3d_decoder.c to the XML's top min_ver/max_ver fields.Eric Anholt2018-06-291-1/+1
* v3d: Convert a bunch of our "minus one" fields over to the new XML attr.Eric Anholt2018-06-271-4/+4
* v3d: Enable NaN propagation in the VS and CS as well.Eric Anholt2018-05-171-1/+3
* broadcom/vc5: Rename V3D 3.x Flat Shade Action to match v4.x naming.Eric Anholt2018-01-121-3/+3
* broadcom/vc5: Use THRSW to enable multi-threaded shaders.Eric Anholt2018-01-121-2/+6
* broadcom/vc5: Introduce enums for internal depth/type, with V3D prefixes.Eric Anholt2018-01-031-27/+28
* broadcom/vc5: Turn the decimate mode field into an enum in the XML.Eric Anholt2018-01-031-1/+8
* broadcom/vc5: Turn the output image format into an enum.Eric Anholt2018-01-031-51/+55
* broadcom/vc5: Turn the CLE XML's memory format into an enum.Eric Anholt2018-01-031-16/+11
* broadcom/vc5: Emit flat shade flags for varying components > 24.Eric Anholt2018-01-031-2/+8
* braodcom/vc5: Rely on OVRTMUOUT always being set.Eric Anholt2018-01-031-0/+2
* broadcom/vc5: Move texture return channel setup into the compiler.Eric Anholt2018-01-031-4/+1
* broadcom/vc5: Add missing setting of the UIF XOR disable flag in textures.Eric Anholt2017-12-191-0/+1
* broadcom/vc5: Fix up integer texture handling.Eric Anholt2017-11-191-0/+23
* broadcom/vc5: Add occlusion query support.Eric Anholt2017-11-071-0/+4
* broadcom/vc5: Fix mipmap filtering enums.Eric Anholt2017-11-071-2/+24
* broadcom/vc5: Fix missing enum decode for indexed primitives.Eric Anholt2017-11-071-2/+1
* broadcom/vc5: Drop padding bits from the bottom of the TSDA address.Eric Anholt2017-11-071-1/+1
* broadcom/vc5: Add some comments about the texture/output format ordering.Eric Anholt2017-10-301-7/+15
* broadcom/vc5: Keep output height pad out of the store TLB general address.Eric Anholt2017-10-301-1/+1
* broadcom/vc5: Drop padding bits from the texture shader state's address.Eric Anholt2017-10-301-1/+1
* broadcom/vc5: Drop alignment bits from texture P1's address.Eric Anholt2017-10-301-1/+1
* broadcom/vc5: Drop alignment bits from Z/S rendering mode config address.Eric Anholt2017-10-301-1/+1
* broadcom/vc5: Mark lookup type as uint, not bool.Eric Anholt2017-10-301-1/+1