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* v3d: Merge the V3D 4.1 and 4.2 XML into V3D 3.3'x XML.Eric Anholt2018-06-291-2/+14
| | | | | | The XML ends up noisier if you're only looking at one version, but from the diffstat there's obvious wins in terms of deduplication. This will get even more significant if we ever support 3.2 or 4.0.
* v3d: Pass the version being generated to the pack generator script.Eric Anholt2018-06-291-1/+1
| | | | | | | It turns out that most V3D versions change very few packets, so keeping separate copies of the XML per version makes changing the XML a pain as you have to replicate your changes to each one. This is the start of changing it so that one XML can generate headers for multiple versions.
* broadcom/genxml: Introduce a V3D packet/struct decoder.Eric Anholt2017-07-251-0/+5
| | | | | | | This is copied from Intel's XML decoder, modified to handle V3D's byte-oriented packets. v2: Squash in robher's fixes for Android
* vc4: Introduce XML-based packet header generation like Intel's.Eric Anholt2017-06-301-0/+37
I really liked this idea, as it should help with management of packet parsing tools like the CL dump. The python script is forked off of theirs because our packets are byte-based instead of dwords, and the changes to do so while avoiding performance regressions due to unaligned accesses were quite invasive. v2: Fix Android.mk paths, drop shebang for python script, fix overlap detection. Acked-by: Jason Ekstrand <[email protected]> Acked-by: Kenneth Graunke <[email protected]> Tested-by: Rob Herring <[email protected]>