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Fixes: 6281f26f064ada36b57d45feb68d8e7d783198c9
("v3d: Add support for shader_image_load_store.")
Reviewed-by: Jordan Justen <[email protected]>
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Pretty much all of the scripts are python2+3 compatible.
Check and allow using python3, while adjusting the PYTHON2 refs.
Note:
- python3.4 is used as it's the earliest supported version
- python2 chosen prior to python3
v2: use python2 by default
Cc: Ilia Mirkin <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
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This reverts commit ae7898dfdbe5c8dab7d11c71862353f1ae43feb0.
Turns out the python scripts are _not_ fully python 3 compatible.
As Ilia reported using get_xmlpool.py with LANG=C produces some weird
output - see the link for details.
Even though the issue was spotted with the autoconf build, it exposes a
genuine problem with the script (and lack of lang handling of the meson
build.)
https://lists.freedesktop.org/archives/mesa-dev/2018-August/203508.html
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Pretty much all of the scripts are python2+3 compatible.
Check and allow using python3, while adjusting the PYTHON2 refs.
Note:
- python3.4 is used as it's the earliest supported version
- python3 chosen prior to python2
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
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Signed-off-by: Aaron Watry <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This adds the meson.build, meson_options.txt, and a few scripts that are
used exclusively by the meson build.
v2: - Remove accidentally included changes needed to test make dist with
LLVM > 3.9
Signed-off-by: Dylan Baker <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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This is a pretty straightforward fork of VC4's NIR compiler to VC5. The
condition codes, registers, and I/O have all changed, making the backend
hard to share, though their heritage is still recognizable.
v2: Move to src/broadcom/compiler to match intel's layout, rename more
"vc5" to "v3d", rename QIR to VIR ("V3D IR") to avoid symbol conflicts
with vc4, use new v3d_debug header, add compiler init/free functions,
do texture swizzling in NIR to allow optimization.
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Unlike VC4, I've defined an unpacked instruction format with pack/unpack
functions to convert to 64-bit encoded instructions. This will let us
incrementally put together our instructions and validate them in a more
natural way than the QPU_GET_FIELD/QPU_SET_FIELD used to.
The pack/unpack unfortuantely are written by hand. While I could define
genxml for parts of it, there are many special cases (like operand order
of commutative binops choosing which binop is being performed!) and it
probably wouldn't come out much cleaner.
The disasm unit test ensures that we have the same assembly format as
Broadcom's internal tools, other than whitespace changes.
v2: Fix automake variable redefinition complaints, add test to .gitignore
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The Raspbian ARMv6 cross compiler wasn't picking up my (amd64) system copy
of the header the way that the system gcc and armhf cross-compile did.
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This is copied from Intel's XML decoder, modified to handle V3D's
byte-oriented packets.
v2: Squash in robher's fixes for Android
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Ensure vc4_cl_dump.h and $(BROADCOM_FILES) are distributed in the
dist-file.
This fixes `make distcheck`
Reviewed-by: Emil Velikov <[email protected]>
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I really liked this idea, as it should help with management of packet
parsing tools like the CL dump. The python script is forked off of theirs
because our packets are byte-based instead of dwords, and the changes to
do so while avoiding performance regressions due to unaligned accesses
were quite invasive.
v2: Fix Android.mk paths, drop shebang for python script, fix overlap
detection.
Acked-by: Jason Ekstrand <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Tested-by: Rob Herring <[email protected]>
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