| Commit message (Collapse) | Author | Age | Files | Lines |
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Mirrors AMDVLK. Looks like if we go over the alignment of height
we actually start to change the addressing. Seems like the extra
miplevels actually work with this.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108245
Fixes: f6cc15dccd5 "radv/gfx9: fix block compression texture views. (v2)"
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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We used the layer count which results in an off by one error.
Not sure this really affects anything.
Fixes: f4e499ec791 "radv: add initial non-conformant radv vulkan driver"
Reviewed-by: Dave Airlie <[email protected]>
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We really need to refactor this...
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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We don't need to flush anything before these two commands as well.
This is because they have to be externally synchronized, so the
app should have called CmdPipelineBarrier() prior to that and the
driver should have flushed the caches.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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'post_flush' is only set to NULL for the normal clear path
(ie. only vkCmdClearColorImage() and vkCmdClearDepthStencilImage()
are affected commands).
Because these two operations have to be externally synchronized
with VK_PIPELINE_STAGE_TRANSFER_BIT and VK_ACCESS_TRANSFER_WRITE_BIT,
it's useless to set those flags internallY.
VK_PIPELINE_STAGE_TRANSFER_BIT will wait for compute to be idle,
while VK_ACCESS_TRANSFER_WRITE_BIT will invalidate both L1 vector
caches and L2. RADV_CMD_FLAG_WRITEBACK_GLOBAL_L2 will be superseded
by RADV_CMD_FLAG_INV_GLOBAL_L2.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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CP DMA can only be busy when the driver copies buffers. The
only affected Vulkan commands are vkCmdCopyBuffer() and
vkCmdUpdateBuffer() (because we fallback to a copy depending on
a threshold). Clear operations are currently not concerned
because the driver always syncs after the last DMA operation.
Per the spec, these two operations have to be externally
synchronized with VK_PIPELINE_STAGE_TRANSFER_BIT.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Unnecessary as they allow the app to call vkCmdPipelineBarrier()
inside the render pass.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Just give back the same value for now.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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We won't have a var to load from, so don't try to the processing
required if we don't need it.
This avoids crashes in:
dEQP-VK.spirv_assembly.instruction.compute.variable_pointers.compute.workgroup_two_buffers
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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For variable pointers we really don't want to case the pointers to int
without a good reason, just add a wrapper for bcsel loading and result
storing.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Fixes an assertion in SoTTR.
Fixes: dd0172e865 ("radv: Use structured intrinsics instead of indexing workaround for GFX9.")
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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These force the index to be used in the instruction so we don't need the
workaround.
Totals:
SGPRS: 1321642 -> 1321802 (0.01 %)
VGPRS: 943664 -> 943788 (0.01 %)
Spilled SGPRs: 28468 -> 28480 (0.04 %)
Spilled VGPRs: 88 -> 89 (1.14 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 80 -> 80 (0.00 %) dwords per thread
Code Size: 52415292 -> 52338932 (-0.15 %) bytes
LDS: 400 -> 400 (0.00 %) blocks
Max Waves: 233903 -> 233803 (-0.04 %)
Wait states: 0 -> 0 (0.00 %)
Totals from affected shaders:
SGPRS: 238344 -> 238504 (0.07 %)
VGPRS: 232732 -> 232856 (0.05 %)
Spilled SGPRs: 13125 -> 13137 (0.09 %)
Spilled VGPRs: 88 -> 89 (1.14 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 80 -> 80 (0.00 %) dwords per thread
Code Size: 15752712 -> 15676352 (-0.48 %) bytes
LDS: 139 -> 139 (0.00 %) blocks
Max Waves: 31680 -> 31580 (-0.32 %)
Wait states: 0 -> 0 (0.00 %)
Reviewed-by: Samuel Pitoiset <[email protected]>
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This allows to fast clear the depth part (or the stencil part)
of a depth+stencil surface when HTILE is enabled. I didn't test
on GFX8, so it's disabled currently.
This gives a very nice boost, for example when clearing the depth
aspect of a 4096x4096 D32_SFLOAT_S8_UINT image (18x faster).
BEFORE: 235 us
AFTER: 13 us
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This path will be eventually improved later but as it's only
used on SI (or with RADV_DEBUG=noibs), I'm not sure if that
matters much.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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The chained submission is the fastest path and it should now
be used more often than before. This removes some EOP events.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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DCC and FMASK also imply a fast-clear eliminate, so it should be
safe to reset the predicate unconditionally. We still only skip
FMASK or CMASK decompressions for now.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This is just a small cleanup.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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After doing a bunch of benchmarks, primitive binning helps
some games like The Talos Principle (+5%) or Serious Sam 2017
(+3%). For other titles, either it doesn't change anything or
it hurts very few (less than 1%).
This only affects GFX9.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This reverts commit 647c2b90e96a9ab8571baf958a7c67c1e816911a. There was
one recently-introduced bug in ac for dvec3 loads, but the other test
failures were actually bugs in the tests. See
https://github.com/KhronosGroup/VK-GL-CTS/commit/9429e621c48848d224e35f30a1ae45a4a079922c
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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this helps reduce the overall code changes when a bit_size parameter is
added to nir_load_system_value
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Karol Herbst <[email protected]>
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vkpipeline-db results:
Totals from affected shaders:
SGPRS: 28400 -> 28576 (0.62 %)
VGPRS: 27916 -> 27692 (-0.80 %)
Spilled SGPRs: 140 -> 138 (-1.43 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 1534456 -> 1520560 (-0.91 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 3541 -> 3582 (1.16 %)
Wait states: 0 -> 0 (0.00 %)
Reviewed-by: Samuel Pitoiset <[email protected]>
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Ported from RadeonSI.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Cc: 18.3 <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Only needed when the pipeline actually uses tessellation. I don't
think that changes anything, except improving readability.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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not needed anymore (probably since the tile_swizzle fix)
Reviewed-by: Samuel Pitoiset <[email protected]>
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Helpful for debugging compiler backend problems: this allows us to
easily retrieve the LLVM IR from RenderDoc.
Reviewed-by: Samuel Pitoiset <[email protected]>
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HTILE is supported on these chips, not sure how I missed that.
This restores using PFP_SYNC_ME when LOAD_CONTEXT_REG is not used.
Fixes: f425d9ee74 ("radv: use LOAD_CONTEXT_REG when loading fast clear values")
Signed-off-by: Samuel Pitoiset <[email protected]>
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This avoids syncing the Micro Engine. This is only supported
for VI+ currently. There is probably a way for using
LOAD_CONTEXT_REG on previous chips but that could be done later.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Inclusive and exclusives scan are missing because older chips
don't have llvm.amdgcn.update.dpp.
This fixes crashes with dEQP-VK.subgroups.arithmetic.*.
CC: [email protected]
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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VK_EXT_conditional_rendering says that copy commands should not be
affected by conditional rendering.
Cc: 18.2 18.3 <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Fixes: d7e0d47b9de3 ("nir: Add a bunch of b2[if] optimizations")
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Cc: 18.3 <[email protected]>
Fixes: b4eb029062a ("radv: implement VK_EXT_transform_feedback")
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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The spec says:
"vkCmdCopyQueryPoolResults is considered to be a transfer
operation, and its writes to buffer memory must be synchronized
using VK_PIPELINE_STAGE_TRANSFER_BIT and VK_ACCESS_TRANSFER_WRITE_BIT
before using the results."
VK_PIPELINE_STAGE_TRANSFER_BIT will wait for compute to be idle,
while VK_ACCESS_TRANSFER_WRITE_BIT will invalidate both L1 vector
caches and L2. So, it's useless to set those flags internally.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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libmesa_git_sha1 whole static dependency is added to get git_sha1.h header
and avoid following building error:
external/mesa/src/amd/vulkan/radv_device.c:46:10:
fatal error: 'git_sha1.h' file not found
^
1 error generated.
Fixes: 9d40ec2cf6 ("radv: Add support for VK_KHR_driver_properties.")
Signed-off-by: Mauro Rossi <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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The option was removed in LLVM r345763
Signed-off-by: Jan Vesely <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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If the user gives 0 counterBuffers then the driver should still
enable transform feedback on all targets. This changes the
driver to always enable xfb, and use counter buffers where
one is defined for the target in question.
Fixes: b4eb029062 (radv: implement VK_EXT_transform_feedback)
Reviewed-by: Samuel Pitoiset <[email protected]>
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In order to handle pause/resume properly, the offset should
be added to the buffer binding not to the begin/end paths.
v2: don't add offset to size
Fixes ext_transform_feedback-alignment* under zink
Fixes: b4eb029062 (radv: implement VK_EXT_transform_feedback)
Reviewed-by: Samuel Pitoiset <[email protected]>
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Ported from RadeonSI. It's always TRUE for CIK+ because RADV
doesn't support 16 samples.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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