| Commit message (Collapse) | Author | Age | Files | Lines |
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This is an instance property not a device one.
Fixes:
dEQP-VK.api.info.device.extensions
Signed-off-by: Dave Airlie <[email protected]>
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We'll get this if we have a stencil only setup.
Signed-off-by: Dave Airlie <[email protected]>
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The current code evaluated to always true, we only want to flush
on the first submit. Rename the variable to do_flush, and only
emit on the first iteration.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This just uses an 8-bit clear and packs the values.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This reverts commit 2845a108a9a8bd4b0e6e9b590c976452fb99eb10.
This break VK-GL-CTS randomly.
./deqp-vk --deqp-case=dEQP-VK.texture.filtering.3d.formats.r4g4b4a4*
bounces around here from 6/6 to 3/6 or 4/6 to hanging.
Signed-off-by: Dave Airlie <[email protected]>
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This was meant to be checking the index type to get the correct
index not the last emitted one. This fixes:
dEQP-VK.pipeline.input_assembly.primitive_restart.index_type_uint32.triangle_strip_with_adjacency
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Cc: "13.0 17.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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The index passed to get_shared_memory_ptr is an attribute slot index,
i.e. the index of a vec4 within LDS. Therefore this must be scaled by
sizeof(vec4) to give the LDS byte offset.
Fixes: f4e499ec791 ("radv: add initial non-conformant radv vulkan driver")
Signed-off-by: Alex Smith <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
CC: <[email protected]>
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Avoid a buffer overflow in ac_nir_to_llvm.c's create_function when
using more than 4 descriptor sets. radv claims support for 8.
Cc: 17.0 <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Apps can limit the size of the cache via VkAllocationCallbacks so we
can't be sure that both are always in the cache.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This will be used as an in-memory cache when a pipeline cache is
not provided by the app.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This will allow us to use fallback in-memory and on-disk caches
should the app not provide a pipeline cache.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This reverts commit cce43f6d8c40222099badaf52344d6a0eed993f3.
Redundant, as the flush already happens at si_cp_dma_prepare.
Acked-by: Dave Airlie <[email protected]>
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drmGetDevices2() provides us with enough flexibility to build heuristics
upon. Opening a random node on the other hand will wake up the device,
regardless if it's the one we're interested or not.
v2: Rebase.
v3: Return VK_ERROR_INCOMPATIBLE_DRIVER for no devices (Ilia)
Cc: Michel Dänzer <[email protected]>
Cc: Dave Airlie <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]> (v1)
Reviewed-by: Eric Engestrom <[email protected]> (v1)
Tested-by: Mike Lothian <[email protected]>
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Analogous to previous commit
v2: Add explicit require_libdrm check.
Cc: Dave Airlie <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]> (v1)
Reviewed-by: Bas Nieuwenhuizen <[email protected]> (v1)
Reviewed-by: Eric Engestrom <[email protected]> (v1)
Tested-by: Mike Lothian <[email protected]>
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Rather than having an extra memory allocation [that we currently do not
and act accordingly] just make the API take an pointer to a stack
allocated instance.
This and follow-up steps will effectively make the _mesa_sha1_foo simple
define/inlines around their SHA1 counterparts.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Grazvydas Ignotas <[email protected]>
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Trivial.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
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LLVM 4.0 released with a pretty messy regression, that hopefully
get fixed in the future.
This work around was proposed by Tom, and it fixes the CTS regressions
here at least, I'm not sure if this will cause any major side effects,
but correctness over speed and all that.
radeonsi should possibly consider the same workaround until an llvm
fix can be found.
Acked-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This fix is extracted from amdgpu-pro shader traces.
It appears the gather4 workaround for integer types doesn't
work for cubes, so instead if forces a float scaled sample,
then converts to integer.
It modifies the descriptor before calling the gather.
This also produces some ugly asm code for reasons specified
in the patch, llvm could probably do better than dumping
sgprs to vgprs.
This fixes:
dEQP-VK.glsl.texture_gather.basic.cube.rgba8*
Acked-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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I couldn't really find an encoding in the spec. I'm not sure it
prescribes VK_MAKE_VERSION format, but vulkan.gpuinfo.org interprets
it that way by default. vulkaninfo gives the raw number, so we could
alternatively do something like 17001000, but that doesn't show
up right on vulkan.gpuinfo.org again. Looking at that site, the -pro
driver also uses VK_MAKE_VERSION, so keeping consistency is probably
best.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Acked-by: Dave Airlie <[email protected]>
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I've skimmed to changes from 1.0.5 to 1.0.42 and I think we have all
changes. We're still not conformant ofcourse, but this should not
regress stuff,
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Acked-by: Dave Airlie <[email protected]>
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Need to flush before updating the buffer to ensure that the copy is
ordered after previous accesses (assuming the app has performed the
appropriate barriers).
This fixes potential issues due to draws prior to an update reading
the new buffer content, despite having the necessary barriers between
them.
Signed-off-by: Alex Smith <[email protected]>
Cc: 17.0 <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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The flushes could be due to TRANSFER barriers.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Cc: 17.0 <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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The NIR story on conversion opcodes is a mess. We've had way too many
of them, naming is inconsistent, and which ones have explicit sizes was
sort-of random. This commit re-organizes things and makes them all
consistent:
- All non-bool conversion opcodes now have the explicit size in the
destination and are named <src_type>2<dst_type><size>.
- Integer <-> integer conversion opcodes now only come in i2i and u2u
forms (i2u and u2i have been removed) since the only difference
between the different integer conversions is whether or not they
sign-extend when up-converting.
- Boolean conversion opcodes all have the explicit size on the bool and
are named <src_type>2<dst_type>.
Making things consistent also allows nir_type_conversion_op to be moved
to nir_opcodes.c and auto-generated using mako. This will make adding
int8, int16, and float16 versions much easier when the time comes.
Reviewed-by: Eric Anholt <[email protected]>
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Ported from radeonsi, pointed out by Tom.
"This prevents LLVM from using sext instructions for local memory
offsets and allows the backend to fold immediate offsets into the
instruction. This also prevents some incorrect code generation for
ptrtoint and inttoptr instructions."
Cc: "13.0 17.0" <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This must be set to ICD_LOADER_MAGIC by vkAllocateCommandBuffers, which
was being done when allocating a new buffer but not when reusing an
existing one in the cache. This would hit an assertion and crash in
debug builds of the Vulkan loader.
Fixes: 682248db451f ("radv: Cache command buffers in command pool.")
Signed-off-by: Alex Smith <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Previously, we were depending on EGL for generating the headers and
providing the protocol symbols. However, since neither Vulkan driver
actually wants to link against EGL, this is kind of pointless. It also
creates a weird build dependency.
v2 [Jason]
- Add missing wsi/ prefix, MKDIR_GEN
v3 [Emil Velikov]
- include BUILT_SOURCES/generation rules outside of conditional
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Unused and we'll rework the way wayland-drm-client-protocol.h is
generated with later commit.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Acked-by: Dave Airlie <[email protected]>
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Less IFETCH latency on misses. Shader code is write once read many,
so GTT doesn't make much sense anyway.
If it turns out to fragment the CPU visible VRAM too much, we can upload with SDMA.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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This hooks up radv to the new image intrinsic builders.
Acked-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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These really are only supported for vertex buffers.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Analogous to earlier commit(s).
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Analogous to earlier commit(s).
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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The only way we write CMASK/DCC compressed textures through shaders
is fast clears and CMASK/DCC inits, which have their own flushes.
Hence the CB cache is always up to date.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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I think we should only flush right before an action (draw/dispatch etc.),
as otherwise it is too easy to issue redundant flushes.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Without stores, the only writes are fast clears, transfers and metadata
initialization, each of which have the appropiate invalidations already.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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The data should always be in memory after a src flush.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Jason has patches to add validation to this area, this should fix
radv shaders.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Fixes a GCC warning when compiling with -Wextra:
radv_device.c:463:47: warning: initialized field overwritten [-Woverride-init]
Signed-off-by: Damien Grassart <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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No idea what this does, but disabling it fixes a bunch
of failing CTS tests in the lod area, so let's go with that.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Cc: "13.0 17.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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The dynamic_offset_offset in the descriptor set binding layout is
relative to the dynamic_offset_start for the set in the pipeline
layout.
Cc: 17.0 <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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A buffer descriptor is 16 bytes, not 16 dwords.
Signed-off-by: Fredrik Höglund <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This fixes the wrong dynamic buffer descriptors being updated when
firstSet > 0.
Cc: 17.0 <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
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v2: fix levelCount assert.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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