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* radv: enable VK_EXT_shader_viewport_index_layerSamuel Pitoiset2018-04-032-0/+2
* ac/nir: Fix include for LLVMAddPromoteMemoryToRegisterPassMike Lothian2018-04-021-0/+3
* radeonsi: move FMASK shader logic to shared codeMarek Olšák2018-04-022-0/+59
* ac/gpu_info: print GB_ADDR_CONFIGMarek Olšák2018-04-022-0/+51
* ac/gpu_info: reorder the fields and print them nicelyMarek Olšák2018-04-022-55/+76
* ac/gpu_info: rename has_virtual_memory -> r600_has_virtual_memoryMarek Olšák2018-04-022-2/+2
* ac/gpu_info: don't print irrelevant fieldsMarek Olšák2018-04-021-5/+0
* radv: set SAMPLE_RATE to the number of samples of the current fbSamuel Pitoiset2018-03-303-4/+16
* util: Include bitscan.h directlyIan Romanick2018-03-291-0/+1
* util: Move util_is_power_of_two to bitscan.h and rename to util_is_power_of_t...Ian Romanick2018-03-293-5/+5
* radv: fix scanning output_usage_mask with structsSamuel Pitoiset2018-03-291-4/+52
* radv: enable VK_AMD_shader_trinary_minmax extensionDaniel Schürmann2018-03-292-0/+2
* ac: add support for trinary_minmax instructionsDaniel Schürmann2018-03-291-0/+54
* ac/nir: Add workaround for GFX9 buffer views.Bas Nieuwenhuizen2018-03-295-7/+70
* ac/surface: set AddrSurfInfoIn.format = ADDR_FMT_8 for stencil, add assertionsMarek Olšák2018-03-281-0/+8
* radv: enable VK_EXT_sampler_filter_minmaxSamuel Pitoiset2018-03-281-0/+1
* radv: add support for VK_EXT_sampler_filter_minmaxSamuel Pitoiset2018-03-282-1/+70
* radv: rename VEGA10 device nameSamuel Pitoiset2018-03-281-1/+1
* radv: add support for Vega12Samuel Pitoiset2018-03-283-1/+6
* radeonsi: add support for Vega12Marek Olšák2018-03-283-7/+28
* amd/addrlib: update to the latest version for Vega12Marek Olšák2018-03-2817-148/+439
* ac/radeonsi: pass bindless bool to load_sampler_desc()Timothy Arceri2018-03-283-4/+13
* ac/nir_to_llvm: fix component packing for double outputsTimothy Arceri2018-03-281-1/+3
* radeonsi: don't reallocate on DMABUF export if local BOs are disabledMarek Olšák2018-03-262-0/+3
* radv: enable TC-compat HTILE for 16-bit depth surfaces on GFX8Samuel Pitoiset2018-03-232-18/+24
* radv: add radv_calc_decompress_on_z_planes() helperSamuel Pitoiset2018-03-231-14/+37
* radv: add radv_image_is_tc_compat_htile() helperSamuel Pitoiset2018-03-231-11/+45
* nir: Rename image intrinsics to image_varJason Ekstrand2018-03-235-47/+47
* radv: autotools: add radv_extensions.h in the generated VULKAN listJuan A. Suarez Romero2018-03-221-1/+2
* anv/radv: autotools: include vulkan_*.h headersJuan A. Suarez Romero2018-03-221-0/+4
* radv: remove unused radv_pipeline::needs_data_cache variableSamuel Pitoiset2018-03-221-1/+0
* ac/nir_to_llvm: add frexp supportTimothy Arceri2018-03-221-0/+11
* ac/surface: compute tile swizzle for GFX9Marek Olšák2018-03-212-3/+88
* radv: add support for VK_EXT_depth_range_unrestrictedSamuel Pitoiset2018-03-202-0/+23
* radv: only enable one channel when exporting prim idSamuel Pitoiset2018-03-201-1/+1
* radv: don't lower indirects until after opts have runTimothy Arceri2018-03-201-1/+8
* radv: don't export NULL layer.Dave Airlie2018-03-191-1/+1
* radv: lower constant initializers on output variables earlierDave Airlie2018-03-191-0/+5
* radv/query: handle multiview timestamp queries.Dave Airlie2018-03-191-36/+43
* radv/query: handle multiview queries properly. (v3)Dave Airlie2018-03-191-0/+19
* radv/query: split out begin/end query emissionDave Airlie2018-03-191-41/+57
* radv/multiview: mark layer_input if we have input attachments.Dave Airlie2018-03-191-1/+3
* radv: handle exporting view index to fragment shader. (v1.1)Dave Airlie2018-03-194-2/+24
* radv: make vk_format_description structures staticGrazvydas Ignotas2018-03-171-1/+1
* radv: fix stale comment in generated vk_format_table.cGrazvydas Ignotas2018-03-171-1/+1
* radv: run nir_opt_move_load_uboSamuel Pitoiset2018-03-161-0/+1
* radv: drop geometry stride user sgpr.Dave Airlie2018-03-163-28/+19
* radv: get rid of geometry user sgpr for num entries.Dave Airlie2018-03-162-16/+8
* radv: migrate lds size calculations to shader gen.Dave Airlie2018-03-163-25/+38
* radv: drop scanning the tess shader in the nir code.Dave Airlie2018-03-163-42/+3