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* radv/gfx10: always build the GS copy shader but uses it on-demandSamuel Pitoiset2019-07-173-7/+24
* android: radv/gfx10: generate gfx10_format_table.hMauro Rossi2019-07-162-1/+17
* radv: add radv_emit_streamout_{begin,end} helpersSamuel Pitoiset2019-07-161-8/+35
* radv: pass output values to radv_emit_stream_output()Samuel Pitoiset2019-07-161-13/+18
* radv: allow to select DST_SEL with RELEASE_MEMSamuel Pitoiset2019-07-164-3/+11
* radv: allow to emit PS_DONE/CS_DONE with RELEASE_MEMSamuel Pitoiset2019-07-161-1/+2
* radv: restore an assertion in handle_vs_outputs()Samuel Pitoiset2019-07-161-1/+1
* radv/gfx10: emit ES outputs of TES when it's not NGGSamuel Pitoiset2019-07-161-3/+3
* radv: update LATE_ALLOC_VS.LIMITSamuel Pitoiset2019-07-161-18/+42
* radv/gfx10: support pixel shaders without exportsSamuel Pitoiset2019-07-161-1/+7
* radv: fix gathering clip/cull distance masks for GSSamuel Pitoiset2019-07-161-0/+5
* Revert "radv/gfx10: don't set array pitch field on images"Samuel Pitoiset2019-07-161-1/+1
* radv/gfx10: add missing conversions for 16-bit exportsSamuel Pitoiset2019-07-161-0/+9
* radv: remove unused code in radv_export_param()Samuel Pitoiset2019-07-161-15/+1
* radv/gfx10: don't set array pitch field on imagesDave Airlie2019-07-161-1/+1
* radv/gfx10: enable OC_LDS_EN for NGG GS if the ES stage is TESSamuel Pitoiset2019-07-151-1/+2
* radv/gfx10: export the PrimitiveID for ES stages (VS or TES)Samuel Pitoiset2019-07-151-5/+55
* radv/gfx10: declare an external symbol for the ESGS ringSamuel Pitoiset2019-07-151-0/+25
* radv/gfx10: allocate ESGS ring space for exporting PrimitiveIDSamuel Pitoiset2019-07-151-1/+20
* radv/gfx10: fix crash when emitting NGG GS prologueSamuel Pitoiset2019-07-151-8/+15
* radv/gfx10: Fix DCC clears.Bas Nieuwenhuizen2019-07-141-3/+10
* radv/gfx10: enable 1D texturesSamuel Pitoiset2019-07-123-11/+13
* radv/gfx10: emit DISABLE_CONSERVATIVE_ZPASS_COUNTSSamuel Pitoiset2019-07-121-0/+2
* radv/gfx10: init more registers in the graphics preambleSamuel Pitoiset2019-07-121-0/+9
* radv/gfx10: set HS/GS/CS.WGP_MODESamuel Pitoiset2019-07-121-4/+8
* radv/gfx10: emit GE_PC_ALLOCSamuel Pitoiset2019-07-121-0/+17
* radv/gfx10: enable vertex shaders without export parametersSamuel Pitoiset2019-07-121-3/+15
* radv/gfx10: launch 2 compute waves per CU before going onto the next CUSamuel Pitoiset2019-07-121-4/+9
* radv: use ac_get_compute_resource_limits()Samuel Pitoiset2019-07-121-17/+6
* ac: import ac_get_compute_resource_limits() from RadeonSISamuel Pitoiset2019-07-122-0/+36
* radv/gfx10: invalidate everything in L2 when shaders read dataSamuel Pitoiset2019-07-121-1/+3
* radv/gfx10: fix wrong emission of GE_CNTLSamuel Pitoiset2019-07-121-1/+1
* radv: add more assertions to make sure packets are correctly emittedSamuel Pitoiset2019-07-121-3/+3
* radv: report shader stage name when dumping LLVM IRSamuel Pitoiset2019-07-121-4/+17
* radv: tidy up radv_get_shader_name() and add NGG stagesSamuel Pitoiset2019-07-123-12/+32
* radv/gfx10: update OVERWRITE_COMBINER_{MRT_SHARING,WATERMARK}Samuel Pitoiset2019-07-121-16/+4
* radv/gfx10: do not set alignment on the ngg_emit pointerSamuel Pitoiset2019-07-121-1/+0
* radv/gfx10: fix exporting clip/cull distances for GSSamuel Pitoiset2019-07-121-1/+2
* radv/gfx10: fix exporting the subpass view index for GSSamuel Pitoiset2019-07-121-1/+15
* radv: only enable the GS copy shader stage if GS is enabledSamuel Pitoiset2019-07-111-1/+1
* radv/gfx10: enable geometry shadersSamuel Pitoiset2019-07-111-1/+1
* radv/gfx10: Fix NGG GS output mask handlings for LDS indexing.Bas Nieuwenhuizen2019-07-111-1/+5
* radv/gfx10: Simplify output mask handling for NGG GS.Bas Nieuwenhuizen2019-07-111-12/+1
* radv/gfx10: Do GS prologue outside of gs_threads if.Bas Nieuwenhuizen2019-07-111-5/+6
* radv/gfx10: implement support for GS as NGGSamuel Pitoiset2019-07-114-6/+568
* radv/gfx10: Use correct ES shader for es_vgpr_comp_cnt for GS.Bas Nieuwenhuizen2019-07-111-2/+5
* radv/gfx10: Do not allocate a gs_copy_shader on gfx10.Bas Nieuwenhuizen2019-07-112-4/+6
* radv/gfx10: fix VGT_SHADER_STAGES_EN for GS as NGGSamuel Pitoiset2019-07-111-10/+11
* radv/gfx10: fix number of GS invocations for NGGSamuel Pitoiset2019-07-111-1/+1
* radv/gfx10: fix maximum number of mip levels for 3D imagesSamuel Pitoiset2019-07-111-4/+10