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Author
Age
Files
Lines
*
radv: optimise compute shader grid size emission.
Dave Airlie
2017-04-19
4
-13
/
+29
*
radv: start conditionalising vertex inputs. (v2)
Dave Airlie
2017-04-19
4
-14
/
+63
*
radv/ac: add initial pre-pass for shader info gathering
Dave Airlie
2017-04-19
6
-9
/
+116
*
radv: enable timestampComputeAndGraphics
Grazvydas Ignotas
2017-04-17
1
-1
/
+1
*
android: amd/addrlib: trivial fix for gfx9 support
Mauro Rossi
2017-04-17
1
-0
/
+2
*
radv: remove the temp descriptor set infrastructure
Fredrik Höglund
2017-04-14
2
-76
/
+28
*
radv: use push descriptors in meta
Fredrik Höglund
2017-04-14
6
-416
/
+301
*
radv: add private push descriptors for meta
Fredrik Höglund
2017-04-14
2
-0
/
+41
*
radv: remove irrelevant comment
Grazvydas Ignotas
2017-04-14
1
-1
/
+1
*
radv: report timestampPeriod correctly
Grazvydas Ignotas
2017-04-14
2
-2
/
+2
*
radv: make sizes & offsets 32 bit in radv_descriptor_update_template_entry.
Bas Nieuwenhuizen
2017-04-14
2
-7
/
+7
*
radv: Set descriptor set limits.
Bas Nieuwenhuizen
2017-04-13
1
-15
/
+29
*
radv: Increase integer sizes in descriptor sets.
Bas Nieuwenhuizen
2017-04-13
1
-8
/
+8
*
radv: support S8_UINT as a depth/stencil format.
Dave Airlie
2017-04-14
1
-1
/
+1
*
radv: bump maxGeometryShaderInvocations.
Dave Airlie
2017-04-14
1
-1
/
+1
*
radv: Add more trace points.
Bas Nieuwenhuizen
2017-04-13
2
-0
/
+3
*
radv: Ignore CmdUpdateBuffer with size 0.
Bas Nieuwenhuizen
2017-04-13
1
-0
/
+3
*
radv: Enable query inheritance.
Bas Nieuwenhuizen
2017-04-13
1
-1
/
+1
*
radv: enable variableMultisampleRate.
Bas Nieuwenhuizen
2017-04-13
1
-1
/
+1
*
radv: fix stencil regression since new addrlib import
Dave Airlie
2017-04-13
2
-1
/
+9
*
radv: allocate thin textures as linear.
Dave Airlie
2017-04-13
1
-0
/
+7
*
radv: Disable primitive restart for non-indexed draws
Alex Smith
2017-04-12
2
-22
/
+34
*
radv: Hash the immutable samplers.
Bas Nieuwenhuizen
2017-04-12
1
-0
/
+3
*
radv: Use an offset instead of pointers for immutable samplers.
Bas Nieuwenhuizen
2017-04-12
4
-27
/
+39
*
radv: Stop shadowing the result in radv_GetQueryPoolResults.
Bas Nieuwenhuizen
2017-04-12
1
-4
/
+4
*
radv: Return VK_NOT_READY if the query results are not available.
Bas Nieuwenhuizen
2017-04-12
1
-0
/
+6
*
radv: Set query availability bit even if we don't wait.
Bas Nieuwenhuizen
2017-04-12
1
-3
/
+4
*
radv: Implement pipeline statistics queries.
Bas Nieuwenhuizen
2017-04-11
3
-27
/
+394
*
radv: Let count be dynamic in radv_break_on_count.
Bas Nieuwenhuizen
2017-04-11
1
-3
/
+3
*
radv: Rename query pipeline/set layout.
Bas Nieuwenhuizen
2017-04-11
2
-13
/
+13
*
radv: Use VK_WHOLE_SIZE for the query buffer bindings.
Bas Nieuwenhuizen
2017-04-11
1
-2
/
+2
*
radv: Use a shader for occlusion CmdCopyQueryPoolResults.
Bas Nieuwenhuizen
2017-04-11
1
-74
/
+64
*
radv: Add occlusion query shader.
Bas Nieuwenhuizen
2017-04-11
4
-0
/
+435
*
ac: add unreachable() in ac_build_image_opcode()
Samuel Pitoiset
2017-04-10
1
-0
/
+2
*
amd/addrlib: use correct variable name in header
Thomas Hindoe Paaboel Andersen
2017-04-10
1
-1
/
+1
*
radv: don't call radeon_check_space in radv_BindDescriptorSets
Fredrik Höglund
2017-04-07
1
-5
/
+0
*
radv: implement VK_KHR_descriptor_update_template
Fredrik Höglund
2017-04-07
5
-0
/
+231
*
radv: implement VK_KHR_push_descriptor
Fredrik Höglund
2017-04-07
6
-2
/
+128
*
radv: replace an assertion with a conditional
Fredrik Höglund
2017-04-07
1
-3
/
+3
*
radv: refactor radv_UpdateDescriptorSets
Fredrik Höglund
2017-04-07
2
-12
/
+52
*
amd/addrlib: automake: add all headers to the tarball
Emil Velikov
2017-04-05
1
-0
/
+2
*
amd/addrlib: second update for Vega10 + bug fixes
Marek Olšák
2017-04-04
17
-2132
/
+3298
*
radv: Increase descriptor limits.
Bas Nieuwenhuizen
2017-04-04
1
-14
/
+14
*
radv: Rework guard band calculation.
Bas Nieuwenhuizen
2017-04-03
1
-40
/
+15
*
radv: Enable VK_KHR_incremental_present.
Bas Nieuwenhuizen
2017-04-03
3
-1
/
+15
*
vulkan/wsi: Plumb present regions through the common code
Jason Ekstrand
2017-04-03
1
-1
/
+2
*
radv: fix interp at sample code.
Dave Airlie
2017-04-04
1
-3
/
+1
*
radv: overhaul fragment shader sample positions.
Dave Airlie
2017-04-04
5
-51
/
+87
*
radv/ac: fix texture derivative ordering
Dave Airlie
2017-04-04
1
-2
/
+2
*
radv/ac: round cube array coordinate before fixup.
Dave Airlie
2017-04-04
1
-1
/
+5
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